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import { type SHAPE_PRIMITIVE } from '../misc/const'; import { Rectangle } from './Rectangle'; import type { ShapePrimitive } from './ShapePrimitive'; /** * The `RoundedRectangle` object represents a rectangle with rounded corners. * Defined by position, dimensions and corner radius. * @example * ```ts * // Basic rectangle creation * const rect = new RoundedRectangle(100, 100, 200, 150, 20); * // Use as container hit area * container.hitArea = new RoundedRectangle(0, 0, 100, 100, 10); * // Check point containment * const isInside = rect.contains(mouseX, mouseY); * // Get bounds * const bounds = rect.getBounds(); * ``` * @remarks * - Position defined by top-left corner * - Radius clamped to half smallest dimension * - Common in UI elements * @see {@link Rectangle} For non-rounded rectangles * @category maths * @standard */ export declare class RoundedRectangle implements ShapePrimitive { /** * The X coordinate of the upper-left corner of the rounded rectangle * @example * ```ts * // Basic x position * const rect = new RoundedRectangle(); * rect.x = 100; * ``` * @default 0 */ x: number; /** * The Y coordinate of the upper-left corner of the rounded rectangle * @example * ```ts * // Basic y position * const rect = new RoundedRectangle(); * rect.y = 100; * ``` * @default 0 */ y: number; /** * The overall width of this rounded rectangle * @example * ```ts * // Basic width setting * const rect = new RoundedRectangle(); * rect.width = 200; // Total width will be 200 * ``` * @default 0 */ width: number; /** * The overall height of this rounded rectangle * @example * ```ts * // Basic height setting * const rect = new RoundedRectangle(); * rect.height = 150; // Total height will be 150 * ``` * @default 0 */ height: number; /** * Controls the radius of the rounded corners * @example * ```ts * // Basic radius setting * const rect = new RoundedRectangle(0, 0, 200, 150); * rect.radius = 20; * * // Clamp to maximum safe radius * rect.radius = Math.min(rect.width, rect.height) / 2; * * // Create pill shape * rect.radius = rect.height / 2; * ``` * @remarks * - Automatically clamped to half of smallest dimension * - Common values: 0-20 for UI elements * - Higher values create more rounded corners * @default 20 */ radius: number; /** * The type of the object, mainly used to avoid `instanceof` checks * @example * ```ts * // Check shape type * const shape = new RoundedRectangle(0, 0, 100, 100, 20); * console.log(shape.type); // 'roundedRectangle' * * // Use in type guards * if (shape.type === 'roundedRectangle') { * console.log(shape.radius); * } * ``` * @readonly * @default 'roundedRectangle' * @see {@link SHAPE_PRIMITIVE} For all shape types */ readonly type: SHAPE_PRIMITIVE; /** * @param x - The X coordinate of the upper-left corner of the rounded rectangle * @param y - The Y coordinate of the upper-left corner of the rounded rectangle * @param width - The overall width of this rounded rectangle * @param height - The overall height of this rounded rectangle * @param radius - Controls the radius of the rounded corners */ constructor(x?: number, y?: number, width?: number, height?: number, radius?: number); /** * Returns the framing rectangle of the rounded rectangle as a Rectangle object * @example * ```ts * // Basic bounds calculation * const rect = new RoundedRectangle(100, 100, 200, 150, 20); * const bounds = rect.getBounds(); * // bounds: x=100, y=100, width=200, height=150 * * // Reuse existing rectangle * const out = new Rectangle(); * rect.getBounds(out); * ``` * @remarks * - Rectangle matches outer dimensions * - Ignores corner radius * @param out - Optional rectangle to store the result * @returns The framing rectangle * @see {@link Rectangle} For rectangle properties * @see {@link RoundedRectangle.contains} For checking if a point is inside */ getBounds(out?: Rectangle): Rectangle; /** * Creates a clone of this Rounded Rectangle. * @example * ```ts * // Basic cloning * const original = new RoundedRectangle(100, 100, 200, 150, 20); * const copy = original.clone(); * * // Clone and modify * const modified = original.clone(); * modified.radius = 30; * modified.width *= 2; * * // Verify independence * console.log(original.radius); // 20 * console.log(modified.radius); // 30 * ``` * @returns A copy of the rounded rectangle * @see {@link RoundedRectangle.copyFrom} For copying into existing rectangle * @see {@link RoundedRectangle.copyTo} For copying to another rectangle */ clone(): RoundedRectangle; /** * Copies another rectangle to this one. * @example * ```ts * // Basic copying * const source = new RoundedRectangle(100, 100, 200, 150, 20); * const target = new RoundedRectangle(); * target.copyFrom(source); * * // Chain with other operations * const rect = new RoundedRectangle() * .copyFrom(source) * .getBounds(rect); * ``` * @param rectangle - The rectangle to copy from * @returns Returns itself * @see {@link RoundedRectangle.copyTo} For copying to another rectangle * @see {@link RoundedRectangle.clone} For creating new rectangle copy */ copyFrom(rectangle: RoundedRectangle): this; /** * Copies this rectangle to another one. * @example * ```ts * // Basic copying * const source = new RoundedRectangle(100, 100, 200, 150, 20); * const target = new RoundedRectangle(); * source.copyTo(target); * * // Chain with other operations * const result = source * .copyTo(new RoundedRectangle()) * .getBounds(); * ``` * @param rectangle - The rectangle to copy to * @returns Returns given parameter * @see {@link RoundedRectangle.copyFrom} For copying from another rectangle * @see {@link RoundedRectangle.clone} For creating new rectangle copy */ copyTo(rectangle: RoundedRectangle): RoundedRectangle; /** * Checks whether the x and y coordinates given are contained within this Rounded Rectangle * @example * ```ts * // Basic containment check * const rect = new RoundedRectangle(100, 100, 200, 150, 20); * const isInside = rect.contains(150, 125); // true * // Check corner radius * const corner = rect.contains(100, 100); // false if within corner curve * ``` * @remarks * - Returns false if width/height is 0 or negative * - Handles rounded corners with radius check * @param x - The X coordinate of the point to test * @param y - The Y coordinate of the point to test * @returns Whether the x/y coordinates are within this Rounded Rectangle * @see {@link RoundedRectangle.strokeContains} For checking stroke intersection * @see {@link RoundedRectangle.getBounds} For getting containing rectangle */ contains(x: number, y: number): boolean; /** * Checks whether the x and y coordinates given are contained within this rectangle including the stroke. * @example * ```ts * // Basic stroke check * const rect = new RoundedRectangle(100, 100, 200, 150, 20); * const isOnStroke = rect.strokeContains(150, 100, 4); // 4px line width * * // Check with different alignments * const innerStroke = rect.strokeContains(150, 100, 4, 0); // Inside * const centerStroke = rect.strokeContains(150, 100, 4, 0.5); // Centered * const outerStroke = rect.strokeContains(150, 100, 4, 1); // Outside * ``` * @param pX - The X coordinate of the point to test * @param pY - The Y coordinate of the point to test * @param strokeWidth - The width of the line to check * @param alignment - The alignment of the stroke (0 = inner, 0.5 = centered, 1 = outer) * @returns Whether the x/y coordinates are within this rectangle's stroke * @see {@link RoundedRectangle.contains} For checking fill containment * @see {@link RoundedRectangle.getBounds} For getting stroke bounds */ strokeContains(pX: number, pY: number, strokeWidth: number, alignment?: number): boolean; toString(): string; }