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import { Rectangle } from './Rectangle'; import type { SHAPE_PRIMITIVE } from '../misc/const'; import type { PointData } from '../point/PointData'; import type { ShapePrimitive } from './ShapePrimitive'; /** * A class to define a shape via user defined coordinates. * Used for creating complex shapes and hit areas with custom points. * @example * ```ts * // Create polygon from array of points * const polygon1 = new Polygon([ * new Point(0, 0), * new Point(0, 100), * new Point(100, 100) * ]); * * // Create from array of coordinates * const polygon2 = new Polygon([0, 0, 0, 100, 100, 100]); * * // Create from sequence of points * const polygon3 = new Polygon( * new Point(0, 0), * new Point(0, 100), * new Point(100, 100) * ); * * // Create from sequence of coordinates * const polygon4 = new Polygon(0, 0, 0, 100, 100, 100); * * // Use as container hit area * container.hitArea = new Polygon([0, 0, 100, 0, 50, 100]); * ``` * @see {@link Point} For point objects used in construction * @category maths * @standard */ export declare class Polygon implements ShapePrimitive { /** * An array of the points of this polygon stored as a flat array of numbers. * @example * ```ts * // Access points directly * const polygon = new Polygon([0, 0, 100, 0, 50, 100]); * console.log(polygon.points); // [0, 0, 100, 0, 50, 100] * * // Modify points * polygon.points[0] = 10; // Move first x coordinate * polygon.points[1] = 10; // Move first y coordinate * ``` * @remarks * - Stored as [x1, y1, x2, y2, ...] * - Each pair represents a vertex * - Length is always even * - Can be modified directly */ points: number[]; /** * Indicates if the polygon path is closed. * @example * ```ts * // Create open polygon * const polygon = new Polygon([0, 0, 100, 0, 50, 100]); * polygon.closePath = false; * * // Check path state * if (polygon.closePath) { * // Last point connects to first * } * ``` * @remarks * - True by default * - False after moveTo * - True after closePath * @default true */ closePath: boolean; /** * The type of the object, mainly used to avoid `instanceof` checks * @example * ```ts * // Check shape type * const shape = new Polygon([0, 0, 100, 0, 50, 100]); * console.log(shape.type); // 'polygon' * * // Use in type guards * if (shape.type === 'polygon') { * // TypeScript knows this is a Polygon * console.log(shape.points.length); * } * ``` * @readonly * @default 'polygon' * @see {@link SHAPE_PRIMITIVE} For all shape types */ readonly type: SHAPE_PRIMITIVE; constructor(points: PointData[] | number[]); constructor(...points: PointData[] | number[]); /** * Determines whether the polygon's points are arranged in a clockwise direction. * Uses the shoelace formula (surveyor's formula) to calculate the signed area. * * A positive area indicates clockwise winding, while negative indicates counter-clockwise. * * The formula sums up the cross products of adjacent vertices: * For each pair of adjacent points (x1,y1) and (x2,y2), we calculate (x1*y2 - x2*y1) * The final sum divided by 2 gives the signed area - positive for clockwise. * @example * ```ts * // Check polygon winding * const polygon = new Polygon([0, 0, 100, 0, 50, 100]); * console.log(polygon.isClockwise()); // Check direction * * // Use in path construction * const hole = new Polygon([25, 25, 75, 25, 75, 75, 25, 75]); * if (hole.isClockwise() === shape.isClockwise()) { * hole.points.reverse(); // Reverse for proper hole winding * } * ``` * @returns `true` if the polygon's points are arranged clockwise, `false` if counter-clockwise */ isClockwise(): boolean; /** * Checks if this polygon completely contains another polygon. * Used for detecting holes in shapes, like when parsing SVG paths. * @example * ```ts * // Basic containment check * const outerSquare = new Polygon([0,0, 100,0, 100,100, 0,100]); // A square * const innerSquare = new Polygon([25,25, 75,25, 75,75, 25,75]); // A smaller square inside * * outerSquare.containsPolygon(innerSquare); // Returns true * innerSquare.containsPolygon(outerSquare); // Returns false * ``` * @remarks * - Uses bounds check for quick rejection * - Tests all points for containment * @param polygon - The polygon to test for containment * @returns True if this polygon completely contains the other polygon * @see {@link Polygon.contains} For single point testing * @see {@link Polygon.getBounds} For bounds calculation */ containsPolygon(polygon: Polygon): boolean; /** * Creates a clone of this polygon. * @example * ```ts * // Basic cloning * const original = new Polygon([0, 0, 100, 0, 50, 100]); * const copy = original.clone(); * * // Clone and modify * const modified = original.clone(); * modified.points[0] = 10; // Modify first x coordinate * ``` * @returns A copy of the polygon * @see {@link Polygon.copyFrom} For copying into existing polygon * @see {@link Polygon.copyTo} For copying to another polygon */ clone(): Polygon; /** * Checks whether the x and y coordinates passed to this function are contained within this polygon. * Uses raycasting algorithm for point-in-polygon testing. * @example * ```ts * // Basic containment check * const polygon = new Polygon([0, 0, 100, 0, 50, 100]); * const isInside = polygon.contains(25, 25); // true * ``` * @param x - The X coordinate of the point to test * @param y - The Y coordinate of the point to test * @returns Whether the x/y coordinates are within this polygon * @see {@link Polygon.strokeContains} For checking stroke intersection * @see {@link Polygon.containsPolygon} For polygon-in-polygon testing */ contains(x: number, y: number): boolean; /** * Checks whether the x and y coordinates given are contained within this polygon including the stroke. * @example * ```ts * // Basic stroke check * const polygon = new Polygon([0, 0, 100, 0, 50, 100]); * const isOnStroke = polygon.strokeContains(25, 25, 4); // 4px line width * * // Check with different alignments * const innerStroke = polygon.strokeContains(25, 25, 4, 0); // Inside * const centerStroke = polygon.strokeContains(25, 25, 4, 0.5); // Centered * const outerStroke = polygon.strokeContains(25, 25, 4, 1); // Outside * ``` * @param x - The X coordinate of the point to test * @param y - The Y coordinate of the point to test * @param strokeWidth - The width of the line to check * @param alignment - The alignment of the stroke (0 = inner, 0.5 = centered, 1 = outer) * @returns Whether the x/y coordinates are within this polygon's stroke * @see {@link Polygon.contains} For checking fill containment * @see {@link Polygon.getBounds} For getting stroke bounds */ strokeContains(x: number, y: number, strokeWidth: number, alignment?: number): boolean; /** * Returns the framing rectangle of the polygon as a Rectangle object. * @example * ```ts * // Basic bounds calculation * const polygon = new Polygon([0, 0, 100, 0, 50, 100]); * const bounds = polygon.getBounds(); * // bounds: x=0, y=0, width=100, height=100 * * // Reuse existing rectangle * const rect = new Rectangle(); * polygon.getBounds(rect); * ``` * @param out - Optional rectangle to store the result * @returns The framing rectangle * @see {@link Rectangle} For rectangle properties * @see {@link Polygon.contains} For checking if a point is inside */ getBounds(out?: Rectangle): Rectangle; /** * Copies another polygon to this one. * @example * ```ts * // Basic copying * const source = new Polygon([0, 0, 100, 0, 50, 100]); * const target = new Polygon(); * target.copyFrom(source); * ``` * @param polygon - The polygon to copy from * @returns Returns itself * @see {@link Polygon.copyTo} For copying to another polygon * @see {@link Polygon.clone} For creating new polygon copy */ copyFrom(polygon: Polygon): this; /** * Copies this polygon to another one. * @example * ```ts * // Basic copying * const source = new Polygon([0, 0, 100, 0, 50, 100]); * const target = new Polygon(); * source.copyTo(target); * ``` * @param polygon - The polygon to copy to * @returns Returns given parameter * @see {@link Polygon.copyFrom} For copying from another polygon * @see {@link Polygon.clone} For creating new polygon copy */ copyTo(polygon: Polygon): Polygon; toString(): string; /** * Get the last X coordinate of the polygon. * @example * ```ts * // Basic coordinate access * const polygon = new Polygon([0, 0, 100, 200, 300, 400]); * console.log(polygon.lastX); // 300 * ``` * @readonly * @returns The x-coordinate of the last vertex * @see {@link Polygon.lastY} For last Y coordinate * @see {@link Polygon.points} For raw points array */ get lastX(): number; /** * Get the last Y coordinate of the polygon. * @example * ```ts * // Basic coordinate access * const polygon = new Polygon([0, 0, 100, 200, 300, 400]); * console.log(polygon.lastY); // 400 * ``` * @readonly * @returns The y-coordinate of the last vertex * @see {@link Polygon.lastX} For last X coordinate * @see {@link Polygon.points} For raw points array */ get lastY(): number; /** * Get the first X coordinate of the polygon * @readonly */ get x(): number; /** * Get the first Y coordinate of the polygon * @readonly */ get y(): number; }