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pixi.js

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'use strict'; var Rectangle = require('./Rectangle.js'); "use strict"; class Circle { /** * @param x - The X coordinate of the center of this circle * @param y - The Y coordinate of the center of this circle * @param radius - The radius of the circle */ constructor(x = 0, y = 0, radius = 0) { /** * The type of the object, mainly used to avoid `instanceof` checks. * @example * ```ts * // Check shape type * const shape = new Circle(0, 0, 50); * console.log(shape.type); // 'circle' * * // Use in type guards * if (shape.type === 'circle') { * console.log(shape.radius); * } * ``` * @remarks * - Used for shape type checking * - More efficient than instanceof * - Read-only property * @readonly * @default 'circle' * @see {@link SHAPE_PRIMITIVE} For all shape types * @see {@link ShapePrimitive} For shape interface */ this.type = "circle"; this.x = x; this.y = y; this.radius = radius; } /** * Creates a clone of this Circle instance. * @example * ```ts * // Basic circle cloning * const original = new Circle(100, 100, 50); * const copy = original.clone(); * * // Clone and modify * const modified = original.clone(); * modified.radius = 75; * * // Verify independence * console.log(original.radius); // 50 * console.log(modified.radius); // 75 * ``` * @returns A copy of the Circle * @see {@link Circle.copyFrom} For copying into existing circle * @see {@link Circle.copyTo} For copying to another circle */ clone() { return new Circle(this.x, this.y, this.radius); } /** * Checks whether the x and y coordinates given are contained within this circle. * * Uses the distance formula to determine if a point is inside the circle's radius. * * Commonly used for hit testing in PixiJS events and graphics. * @example * ```ts * // Basic containment check * const circle = new Circle(100, 100, 50); * const isInside = circle.contains(120, 120); * * // Check mouse position * const circle = new Circle(0, 0, 100); * container.hitArea = circle; * container.on('pointermove', (e) => { * // only called if pointer is within circle * }); * ``` * @param x - The X coordinate of the point to test * @param y - The Y coordinate of the point to test * @returns Whether the x/y coordinates are within this Circle * @see {@link Circle.strokeContains} For checking stroke intersection * @see {@link Circle.getBounds} For getting bounding box */ contains(x, y) { if (this.radius <= 0) return false; const r2 = this.radius * this.radius; let dx = this.x - x; let dy = this.y - y; dx *= dx; dy *= dy; return dx + dy <= r2; } /** * Checks whether the x and y coordinates given are contained within this circle including the stroke. * @example * ```ts * // Basic stroke check * const circle = new Circle(100, 100, 50); * const isOnStroke = circle.strokeContains(150, 100, 4); // 4px line width * * // Check with different alignments * const innerStroke = circle.strokeContains(150, 100, 4, 0); // Inside * const centerStroke = circle.strokeContains(150, 100, 4, 0.5); // Centered * const outerStroke = circle.strokeContains(150, 100, 4, 1); // Outside * ``` * @param x - The X coordinate of the point to test * @param y - The Y coordinate of the point to test * @param width - The width of the line to check * @param alignment - The alignment of the stroke, 0.5 by default * @returns Whether the x/y coordinates are within this Circle's stroke * @see {@link Circle.contains} For checking fill containment * @see {@link Circle.getBounds} For getting stroke bounds */ strokeContains(x, y, width, alignment = 0.5) { if (this.radius === 0) return false; const dx = this.x - x; const dy = this.y - y; const radius = this.radius; const outerWidth = (1 - alignment) * width; const distance = Math.sqrt(dx * dx + dy * dy); return distance <= radius + outerWidth && distance > radius - (width - outerWidth); } /** * Returns the framing rectangle of the circle as a Rectangle object. * @example * ```ts * // Basic bounds calculation * const circle = new Circle(100, 100, 50); * const bounds = circle.getBounds(); * // bounds: x=50, y=50, width=100, height=100 * * // Reuse existing rectangle * const rect = new Rectangle(); * circle.getBounds(rect); * ``` * @param out - Optional Rectangle object to store the result * @returns The framing rectangle * @see {@link Rectangle} For rectangle properties * @see {@link Circle.contains} For point containment */ getBounds(out) { out || (out = new Rectangle.Rectangle()); out.x = this.x - this.radius; out.y = this.y - this.radius; out.width = this.radius * 2; out.height = this.radius * 2; return out; } /** * Copies another circle to this one. * @example * ```ts * // Basic copying * const source = new Circle(100, 100, 50); * const target = new Circle(); * target.copyFrom(source); * ``` * @param circle - The circle to copy from * @returns Returns itself * @see {@link Circle.copyTo} For copying to another circle * @see {@link Circle.clone} For creating new circle copy */ copyFrom(circle) { this.x = circle.x; this.y = circle.y; this.radius = circle.radius; return this; } /** * Copies this circle to another one. * @example * ```ts * // Basic copying * const source = new Circle(100, 100, 50); * const target = new Circle(); * source.copyTo(target); * ``` * @param circle - The circle to copy to * @returns Returns given parameter * @see {@link Circle.copyFrom} For copying from another circle * @see {@link Circle.clone} For creating new circle copy */ copyTo(circle) { circle.copyFrom(this); return circle; } toString() { return `[pixi.js/math:Circle x=${this.x} y=${this.y} radius=${this.radius}]`; } } exports.Circle = Circle; //# sourceMappingURL=Circle.js.map