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pixi.js

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import type { Rectangle } from '../maths/shapes/Rectangle'; import type { Effect } from '../scene/container/Effect'; import type { Filter } from './Filter'; /** * A filter effect is an effect that can be applied to a container that involves applying special pixel effects * to that container as it is rendered. Used internally when the filters property is modified on a container. * @internal */ export declare class FilterEffect implements Effect { /** read only filters array - to modify, set it again! */ filters: readonly Filter[]; /** * If specified, rather than calculating the bounds of the container that the filter * will apply to, we use this rect instead. This is a local rect - so will have the containers transform * applied to it */ filterArea?: Rectangle; /** the pipe that knows how to handle this effect */ pipe: string; /** the priority of this effect */ priority: number; destroy(): void; }