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import { ExtensionType } from '../extensions/Extensions.mjs'; import { BlendModeFilter } from '../filters/blend-modes/BlendModeFilter.mjs'; "use strict"; class LinearDodgeBlend extends BlendModeFilter { constructor() { super({ gl: { functions: ` float linearDodge(float base, float blend) { return min(1.0, base + blend); } vec3 blendLinearDodge(vec3 base, vec3 blend, float opacity) { vec3 blended = vec3( linearDodge(base.r, blend.r), linearDodge(base.g, blend.g), linearDodge(base.b, blend.b) ); return (blended * opacity + base * (1.0 - opacity)); } `, main: ` finalColor = vec4(blendLinearDodge(back.rgb, front.rgb,front.a), blendedAlpha) * uBlend; ` }, gpu: { functions: ` fn linearDodge(base: f32, blend: f32) -> f32 { return min(1, base + blend); } fn blendLinearDodge(base:vec3<f32>, blend:vec3<f32>, opacity:f32) -> vec3<f32> { let blended = vec3<f32>( linearDodge(base.r, blend.r), linearDodge(base.g, blend.g), linearDodge(base.b, blend.b) ); return (blended * opacity + base * (1.0 - opacity)); } `, main: ` out = vec4<f32>(blendLinearDodge(back.rgb, front.rgb, front.a), blendedAlpha) * blendUniforms.uBlend; ` } }); } } /** @ignore */ LinearDodgeBlend.extension = { name: "linear-dodge", type: ExtensionType.BlendMode }; export { LinearDodgeBlend }; //# sourceMappingURL=LinearDodgeBlend.mjs.map