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pixi-live2d

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Display live2D model as a sprite in pixi.js.

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/*! * The following license applies to some parts of the software which is from Live2D Inc. * * This is a Software Development Kit (SDK) for developing Live2D-Cubism-powered applications on WebGL. * The SDK contains proprietary libraries and sample projects. * Read this document when using the SDK. * * Read Live2D License Agreement * for business * http://live2d.com/en/sdk_license_cubism * * for indie * http://live2d.com/en/sdk_license_cubism_indie * * After agree and accept Live2D SDK License Agreement, the content in the following folders may be placed in the server which you control * * ========================== * * The following license applies to pixi.js. * * https://github.com/pixijs/pixi.js/blob/master/LICENSE * * ========================== * * The following license applies to the other parts of the software. * * MIT License * * Copyright (c) 2016 Icemic Jia <bingfeng.web@gmail.com> * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * */ (function webpackUniversalModuleDefinition(root, factory) { if(typeof exports === 'object' && typeof module === 'object') module.exports = factory(require("PIXI")); else if(typeof define === 'function' && define.amd) define(["PIXI"], factory); else { var a = typeof exports === 'object' ? factory(require("PIXI")) : factory(root["PIXI"]); for(var i in a) (typeof exports === 'object' ? exports : root)[i] = a[i]; } })(this, function(__WEBPACK_EXTERNAL_MODULE_9__) { return /******/ (function(modules) { // webpackBootstrap /******/ // The module cache /******/ var installedModules = {}; /******/ /******/ // The require function /******/ function __webpack_require__(moduleId) { /******/ /******/ // Check if module is in cache /******/ if(installedModules[moduleId]) /******/ return installedModules[moduleId].exports; /******/ /******/ // Create a new module (and put it into the cache) /******/ var module = installedModules[moduleId] = { /******/ exports: {}, /******/ id: moduleId, /******/ loaded: false /******/ }; /******/ /******/ // Execute the module function /******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__); /******/ /******/ // Flag the module as loaded /******/ module.loaded = true; /******/ /******/ // Return the exports of the module /******/ return module.exports; /******/ } /******/ /******/ /******/ // expose the modules object (__webpack_modules__) /******/ __webpack_require__.m = modules; /******/ /******/ // expose the module cache /******/ __webpack_require__.c = installedModules; /******/ /******/ // __webpack_public_path__ /******/ __webpack_require__.p = ""; /******/ /******/ // Load entry module and return exports /******/ return __webpack_require__(0); /******/ }) /************************************************************************/ /******/ ([ /* 0 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; Object.defineProperty(exports, "__esModule", { value: true }); var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); var _get = function get(object, property, receiver) { if (object === null) object = Function.prototype; var desc = Object.getOwnPropertyDescriptor(object, property); if (desc === undefined) { var parent = Object.getPrototypeOf(object); if (parent === null) { return undefined; } else { return get(parent, property, receiver); } } else if ("value" in desc) { return desc.value; } else { var getter = desc.get; if (getter === undefined) { return undefined; } return getter.call(receiver); } }; var _live2d = __webpack_require__(1); var _LAppModel = __webpack_require__(2); var _LAppModel2 = _interopRequireDefault(_LAppModel); var _Live2DFramework = __webpack_require__(3); var _MatrixStack = __webpack_require__(5); var _MatrixStack2 = _interopRequireDefault(_MatrixStack); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } function _toConsumableArray(arr) { if (Array.isArray(arr)) { for (var i = 0, arr2 = Array(arr.length); i < arr.length; i++) { arr2[i] = arr[i]; } return arr2; } else { return Array.from(arr); } } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } var PIXI = __webpack_require__(9); /** * @class * @memberof PIXI * @param modelDefine {object} Content of {name}.model.js file * @param [options] {object} The optional parameters * @param [options.eyeBlink=true] {boolean} * @param [options.lipSyncWithSound=true] {boolean} * @param [options.debugLog=false] {boolean} * @param [options.debugMouseLog=false] {boolean} * @param [options.randomMotion=true] {boolean} * @param [options.defaultMotionGroup="idle"] {string} * @param [options.priorityDefault=1] {number} * @param [options.priorityForce=3] {number} * @param [options.audioPlayer=3] {function} Custom audio player, pass (filename, rootPath) as parameters * */ var Live2DSprite = function (_PIXI$Sprite) { _inherits(Live2DSprite, _PIXI$Sprite); function Live2DSprite(modelDefine, options) { _classCallCheck(this, Live2DSprite); var _this = _possibleConstructorReturn(this, (Live2DSprite.__proto__ || Object.getPrototypeOf(Live2DSprite)).call(this)); _this.interactive = true; _this.platform = window.navigator.platform.toLowerCase(); var fullOptions = Object.assign({ priorityForce: 3, priorityDefault: 1, debugLog: false, debugMouseLog: false, eyeBlink: true, lipSyncWithSound: true, randomMotion: true, defaultMotionGroup: "idle", audioPlayer: null }, options); _live2d.Live2D.init(); _this.model = new _LAppModel2.default(fullOptions); _this.gl = null; _this.canvas = null; _this.dragMgr = null; /*new L2DTargetPoint();*/ _this.viewMatrix = null; /*new L2DViewMatrix();*/ _this.projMatrix = null; /*new L2DMatrix44()*/ _this.deviceToScreen = null; /*new L2DMatrix44();*/ _this.texture = null; _this.modelReady = false; _this.onModelReady = []; _this.modelDefine = modelDefine; return _this; } /** * @private */ _createClass(Live2DSprite, [{ key: 'init', value: function init() { var _this2 = this; var width = this.canvas.width; var height = this.canvas.height; this.texture = PIXI.RenderTexture.create(width, height); this.canvasWidth = this.canvas.width; this.canvasHeight = this.canvas.height; this.dragMgr = new _Live2DFramework.L2DTargetPoint(); var ratio = height / width; var left = -1; var right = 1; var bottom = -ratio; var top = ratio; this.viewMatrix = new _Live2DFramework.L2DViewMatrix(); this.viewMatrix.setMaxScreenRect(-2, 2, -2, 2); this.viewMatrix.setScreenRect(left, right, bottom, top); // this.viewMatrix.setMaxScale(2); // this.viewMatrix.setMinScale(0.5); // this.viewMatrix.adjustScale(0, 0, 0.7); this.projMatrix = new _Live2DFramework.L2DMatrix44(); this.projMatrix.multScale(ratio, 1); // flip for rtt this.deviceToScreen = new _Live2DFramework.L2DMatrix44(); this.deviceToScreen.multTranslate(-width / 2.0, -height / 2.0); this.deviceToScreen.multScale(2 / width, -2 / height); _live2d.Live2D.setGL(this.gl); this.x = width / 2; this.y = height / 2; this.anchor.x = 0.5; this.anchor.y = 0.5; this.scale.y = -1; this.gl.clearColor(0.0, 0.0, 0.0, 0.0); this.model.load(this.gl, this.modelDefine, function () { _this2.modelReady = true; }); } /** * @private */ }, { key: 'draw', value: function draw() { _MatrixStack2.default.reset(); _MatrixStack2.default.loadIdentity(); this.dragMgr.update(); this.model.setDrag(this.dragMgr.getX(), this.dragMgr.getY()); // this.viewMatrix.adjustTranslate(-this.x / this.canvasWidth, -this.y / this.canvasHeight); // this.viewMatrix.adjustScale(this.anchor.x, this.anchor.y, this.scale.x, this.scale.y); _MatrixStack2.default.multMatrix(this.projMatrix.getArray()); _MatrixStack2.default.multMatrix(this.viewMatrix.getArray()); // MatrixStack.multMatrix(this.deviceToScreen.getArray()); _MatrixStack2.default.push(); this.model.update(); this.model.draw(this.gl); _MatrixStack2.default.pop(); } }, { key: '_renderWebGL', value: function _renderWebGL(renderer) { if (!this.gl) { this.gl = renderer.gl; this.canvas = renderer.view; this.modelDefine && this.init(this.modelDefine); } if (!this.modelReady) { var _gl = renderer.gl; // it is unreasonable how the next line works...😂 _gl.activeTexture(_gl.TEXTURE0); return; } while (this.onModelReady.length) { var func = this.onModelReady.shift(); func(); } if (!this.visible) { return; } var useVAO = !!(renderer.createVao && renderer.bindVao); var _activeVao = void 0; if (useVAO) { _activeVao = renderer._activeVao; } else { renderer.flush(); } var gl = renderer.gl; var arrayBuffer = gl.getParameter(gl.ARRAY_BUFFER_BINDING); var elementArrayBuffer = gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING); var currentProgram = gl.getParameter(gl.CURRENT_PROGRAM); var activeTexture = void 0; if (!useVAO) { activeTexture = gl.getParameter(gl.ACTIVE_TEXTURE); } gl.activeTexture(gl.TEXTURE0); var texture0 = gl.getParameter(gl.TEXTURE_BINDING_2D); gl.activeTexture(gl.TEXTURE1); var texture1 = gl.getParameter(gl.TEXTURE_BINDING_2D); var frontFace = gl.getParameter(gl.FRONT_FACE); var colorWhiteMask = gl.getParameter(gl.COLOR_WRITEMASK); var vertexAttr0Enabled = void 0, vertexAttr1Enabled = void 0, vertexAttr2Enabled = void 0, vertexAttr3Enabled = void 0; if (!useVAO) { vertexAttr0Enabled = gl.getVertexAttrib(0, gl.VERTEX_ATTRIB_ARRAY_ENABLED); vertexAttr1Enabled = gl.getVertexAttrib(1, gl.VERTEX_ATTRIB_ARRAY_ENABLED); vertexAttr2Enabled = gl.getVertexAttrib(2, gl.VERTEX_ATTRIB_ARRAY_ENABLED); vertexAttr3Enabled = gl.getVertexAttrib(3, gl.VERTEX_ATTRIB_ARRAY_ENABLED); } var scissorTestEnabled = gl.isEnabled(gl.SCISSOR_TEST); var stencilTestEnabled = gl.isEnabled(gl.STENCIL_TEST); var depthTestEnabled = gl.isEnabled(gl.DEPTH_TEST); var cullFaceEnabled = gl.isEnabled(gl.CULL_FACE); var blendEnabled = gl.isEnabled(gl.BLEND); var _activeTextureLocation = renderer._activeTexture ? renderer._activeTextureLocation : 0; var _activeRenderTarget = renderer._activeRenderTarget; var vao = void 0; if (useVAO) { vao = renderer.createVao(); renderer.bindVao(vao); } renderer.bindRenderTexture(this.texture); gl.clearColor(0.0, 0.0, 0.0, 0.0); gl.clear(gl.COLOR_BUFFER_BIT); gl.frontFace(gl.CW); this.draw(); if (!useVAO) { renderer._activeTextureLocation = _activeTextureLocation; gl.activeTexture(gl.TEXTURE0 + _activeTextureLocation); } gl.bindTexture(gl.TEXTURE_2D, null); gl.useProgram(currentProgram); renderer.bindRenderTarget(_activeRenderTarget); gl.bindBuffer(gl.ARRAY_BUFFER, arrayBuffer); gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, elementArrayBuffer); gl.activeTexture(gl.TEXTURE0); gl.bindTexture(gl.TEXTURE_2D, texture0); gl.activeTexture(gl.TEXTURE1); gl.bindTexture(gl.TEXTURE_2D, texture1); if (!useVAO) { gl.activeTexture(activeTexture); } gl.frontFace(frontFace); gl.colorMask.apply(gl, _toConsumableArray(colorWhiteMask)); // if (!useVAO) { vertexAttr0Enabled ? gl.enableVertexAttribArray(0) : gl.disableVertexAttribArray(0); vertexAttr1Enabled ? gl.enableVertexAttribArray(1) : gl.disableVertexAttribArray(1); vertexAttr2Enabled ? gl.enableVertexAttribArray(2) : gl.disableVertexAttribArray(2); vertexAttr3Enabled ? gl.enableVertexAttribArray(3) : gl.disableVertexAttribArray(3); } scissorTestEnabled ? gl.enable(gl.SCISSOR_TEST) : gl.disable(gl.SCISSOR_TEST); stencilTestEnabled ? gl.enable(gl.STENCIL_TEST) : gl.disable(gl.STENCIL_TEST); depthTestEnabled ? gl.enable(gl.DEPTH_TEST) : gl.disable(gl.DEPTH_TEST); cullFaceEnabled ? gl.enable(gl.CULL_FACE) : gl.disable(gl.CULL_FACE); blendEnabled ? gl.enable(gl.BLEND) : gl.disable(gl.BLEND); if (useVAO) { vao.unbind(); vao.destroy(); renderer.bindVao(_activeVao); } _get(Live2DSprite.prototype.__proto__ || Object.getPrototypeOf(Live2DSprite.prototype), '_renderWebGL', this).call(this, renderer); } }, { key: 'destroy', value: function destroy() { var _get2; this.model.release(); for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) { args[_key] = arguments[_key]; } (_get2 = _get(Live2DSprite.prototype.__proto__ || Object.getPrototypeOf(Live2DSprite.prototype), 'destroy', this)).call.apply(_get2, [this].concat(args)); } }, { key: 'containsPoint', value: function containsPoint(point) { if (this.modelReady) { return this.hitTest(null, point.x, point.y); } return false; } /* Live2D methods */ /* Transforms */ }, { key: 'adjustScale', value: function adjustScale(cx, cy, scale) { var _this3 = this; this.onModelReady.push(function () { _this3.viewMatrix.adjustScale(cx, cy, scale); }); } }, { key: 'adjustTranslate', value: function adjustTranslate(shiftX, shiftY) { var _this4 = this; this.onModelReady.push(function () { _this4.viewMatrix.adjustTranslate(shiftX, -shiftY); }); } /** * specify `PARAM_MOUTH_OPEN_Y` of Live2D model. * @param value {Number} between 0~1, set to `null` will disable it. */ }, { key: 'setLipSync', value: function setLipSync(value) { if (value === null) { this.model.setLipSync(false); } else { this.model.setLipSync(true); this.model.setLipSyncValue(value); } } }, { key: 'setRandomExpression', value: function setRandomExpression() { var _this5 = this; this.onModelReady.push(function () { _this5.model.setRandomExpression(); }); } }, { key: 'startRandomMotion', value: function startRandomMotion(name, priority) { var _this6 = this; this.onModelReady.push(function () { _this6.model.startRandomMotion(name, priority); }); } }, { key: 'startRandomMotionOnce', value: function startRandomMotionOnce(name, priority) { var _this7 = this; this.onModelReady.push(function () { _this7.model.startRandomMotionOnce(name, priority); }); } }, { key: 'stopRandomMotion', value: function stopRandomMotion() { var _this8 = this; this.onModelReady.push(function () { _this8.model.stopRandomMotion(); }); } }, { key: 'startMotion', value: function startMotion(name, no, priority) { var _this9 = this; this.onModelReady.push(function () { _this9.model.startMotion(name, no, priority); }); } }, { key: 'playSound', value: function playSound(filename) { var _this10 = this; var host = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : '/'; this.onModelReady.push(function () { _this10.model.playSound(filename, host); }); } /* Event methods */ }, { key: 'hitTest', value: function hitTest(id, x, y) { return this.model.hitTest(id, this.viewMatrix.invertTransformX(this.deviceToScreen.transformX(x)), this.viewMatrix.invertTransformY(this.deviceToScreen.transformY(y))); } }, { key: 'setViewPoint', value: function setViewPoint(x, y) { this.dragMgr.setPoint(this.viewMatrix.invertTransformX(this.deviceToScreen.transformX(x)), this.viewMatrix.invertTransformY(this.deviceToScreen.transformY(y))); } /* Some raw methods of Live2D */ }, { key: 'getParamFloat', value: function getParamFloat(key) { return this.model.getLive2DModel().getParamFloat(key); } }, { key: 'setParamFloat', value: function setParamFloat(key, value) { var weight = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 1; this.model.getLive2DModel().setParamFloat(key, value, weight); } }, { key: 'addToParamFloat', value: function addToParamFloat(key, value) { var weight = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 1; this.model.getLive2DModel().addToParamFloat(key, value, weight); } }, { key: 'multParamFloat', value: function multParamFloat(key, value) { var weight = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 1; this.model.getLive2DModel().multParamFloat(key, value, weight); } }]); return Live2DSprite; }(PIXI.Sprite); exports.default = Live2DSprite; if (PIXI) { PIXI.Live2DSprite = Live2DSprite; } else { console.error('Error: Cannot find global variable `PIXI`, Live2D plguin will not be installed.'); } /***/ }, /* 1 */ /***/ function(module, exports) { "use strict"; Object.defineProperty(exports, "__esModule", { value: true }); // const log = console.log; // console.log = () => {}; // const __ = require('./live2dsdk'); // console.log = log; exports.UtSystem = UtSystem; exports.UtDebug = UtDebug; exports.LDTransform = LDTransform; exports.LDGL = LDGL; exports.Live2D = Live2D; exports.Live2DModelWebGL = Live2DModelWebGL; exports.Live2DModelJS = Live2DModelJS; exports.Live2DMotion = Live2DMotion; exports.MotionQueueManager = MotionQueueManager; exports.PhysicsHair = PhysicsHair; exports.AMotion = AMotion; exports.PartsDataID = PartsDataID; exports.DrawDataID = DrawDataID; exports.BaseDataID = BaseDataID; exports.ParamID = ParamID; /***/ }, /* 2 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; Object.defineProperty(exports, "__esModule", { value: true }); exports.default = LAppModel; var _Live2DFramework = __webpack_require__(3); var _MatrixStack = __webpack_require__(5); var _MatrixStack2 = _interopRequireDefault(_MatrixStack); var _ModelSettingJson = __webpack_require__(8); var _ModelSettingJson2 = _interopRequireDefault(_ModelSettingJson); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } function LAppModel(options) { //L2DBaseModel.apply(this, arguments); _Live2DFramework.L2DBaseModel.prototype.constructor.call(this); this.options = options; this.randomMotion = this.options.randomMotion; this.randomMotionGroup = null; this.randomMotionPriority = null; this.modelHomeDir = ""; this.modelSetting = null; this.tmpMatrix = []; this.audioElement = null; this.audioContext = null; this.audioAnalyser = null; } //============================================================ //============================================================ // class LAppModel extends L2DBaseModel //============================================================ //============================================================ LAppModel.prototype = new _Live2DFramework.L2DBaseModel(); LAppModel.prototype.load = function (gl, modelDefine, callback) { this.setUpdating(true); this.setInitialized(false); this.modelHomeDir = './'; this.modelSetting = new _ModelSettingJson2.default(modelDefine); var thisRef = this; // this.modelSetting.loadModelSetting(modelSettingPath, function(){ var path = thisRef.modelHomeDir + thisRef.modelSetting.getModelFile(); thisRef.loadModelData(path, function (model) { for (var i = 0; i < thisRef.modelSetting.getTextureNum(); i++) { var texPaths = thisRef.modelHomeDir + thisRef.modelSetting.getTextureFile(i); thisRef.loadTexture(gl, i, texPaths, function () { if (thisRef.isTexLoaded) { if (thisRef.modelSetting.getExpressionNum() > 0) { thisRef.expressions = {}; for (var j = 0; j < thisRef.modelSetting.getExpressionNum(); j++) { var expName = thisRef.modelSetting.getExpressionName(j); var expFilePath = thisRef.modelHomeDir + thisRef.modelSetting.getExpressionFile(j); thisRef.loadExpression(expName, expFilePath); } } else { thisRef.expressionManager = null; thisRef.expressions = {}; } if (!thisRef.eyeBlink) { thisRef.eyeBlink = new _Live2DFramework.L2DEyeBlink(); } if (thisRef.modelSetting.getPhysicsFile()) { thisRef.loadPhysics(thisRef.modelHomeDir + thisRef.modelSetting.getPhysicsFile()); } else { thisRef.physics = null; } if (thisRef.modelSetting.getPoseFile()) { thisRef.loadPose(thisRef.modelHomeDir + thisRef.modelSetting.getPoseFile(), function () { thisRef.pose.updateParam(thisRef.live2DModel); }); } else { thisRef.pose = null; } if (thisRef.modelSetting.getLayout()) { var layout = thisRef.modelSetting.getLayout(); if (layout["width"] != null) thisRef.modelMatrix.setWidth(layout["width"]); if (layout["height"] != null) thisRef.modelMatrix.setHeight(layout["height"]); if (layout["x"] != null) thisRef.modelMatrix.setX(layout["x"]); if (layout["y"] != null) thisRef.modelMatrix.setY(layout["y"]); if (layout["center_x"] != null) thisRef.modelMatrix.centerX(layout["center_x"]); if (layout["center_y"] != null) thisRef.modelMatrix.centerY(layout["center_y"]); if (layout["top"] != null) thisRef.modelMatrix.top(layout["top"]); if (layout["bottom"] != null) thisRef.modelMatrix.bottom(layout["bottom"]); if (layout["left"] != null) thisRef.modelMatrix.left(layout["left"]); if (layout["right"] != null) thisRef.modelMatrix.right(layout["right"]); } for (var j = 0; j < thisRef.modelSetting.getInitParamNum(); j++) { thisRef.live2DModel.setParamFloat(thisRef.modelSetting.getInitParamID(j), thisRef.modelSetting.getInitParamValue(j)); } for (var j = 0; j < thisRef.modelSetting.getInitPartsVisibleNum(); j++) { thisRef.live2DModel.setPartsOpacity(thisRef.modelSetting.getInitPartsVisibleID(j), thisRef.modelSetting.getInitPartsVisibleValue(j)); } thisRef.live2DModel.saveParam(); // thisRef.live2DModel.setGL(gl); thisRef.preloadMotionGroup(thisRef.options.defaultMotionGroup); thisRef.mainMotionManager.stopAllMotions(); thisRef.setUpdating(false); thisRef.setInitialized(true); if (typeof callback == "function") callback(); } }); } }); // }); }; LAppModel.prototype.release = function (gl) { // this.live2DModel.deleteTextures(); // var pm = Live2DFramework.getPlatformManager(); // // gl.deleteTexture(pm.texture); }; LAppModel.prototype.preloadMotionGroup = function (name) { var thisRef = this; for (var i = 0; i < this.modelSetting.getMotionNum(name); i++) { var file = this.modelSetting.getMotionFile(name, i); this.loadMotion(file, this.modelHomeDir + file, function (motion) { motion.setFadeIn(thisRef.modelSetting.getMotionFadeIn(name, i)); motion.setFadeOut(thisRef.modelSetting.getMotionFadeOut(name, i)); }); } }; LAppModel.prototype.update = function () { // console.log("--> LAppModel.update()"); if (!this.live2DModel) { if (this.options.debugLog) console.error("Failed to update."); return; } var timeMSec = UtSystem.getUserTimeMSec() - this.startTimeMSec; var timeSec = timeMSec / 1000.0; var t = timeSec * 2 * Math.PI; if (this.mainMotionManager.isFinished() && this.randomMotion) { this.startRandomMotion(this.randomMotionGroup || this.options.defaultMotionGroup, this.randomMotionPriority || this.options.priorityDefault); } //----------------------------------------------------------------- this.live2DModel.loadParam(); var update = this.mainMotionManager.updateParam(this.live2DModel); if (!update) { if (this.eyeBlink && this.options.eyeBlink) { this.eyeBlink.updateParam(this.live2DModel); } } this.live2DModel.saveParam(); //----------------------------------------------------------------- if (this.expressionManager && this.expressions && !this.expressionManager.isFinished()) { this.expressionManager.updateParam(this.live2DModel); } this.live2DModel.addToParamFloat("PARAM_ANGLE_X", this.dragX * 30, 1); this.live2DModel.addToParamFloat("PARAM_ANGLE_Y", this.dragY * 30, 1); this.live2DModel.addToParamFloat("PARAM_ANGLE_Z", this.dragX * this.dragY * -30, 1); this.live2DModel.addToParamFloat("PARAM_BODY_ANGLE_X", this.dragX * 10, 1); this.live2DModel.addToParamFloat("PARAM_EYE_BALL_X", this.dragX, 1); this.live2DModel.addToParamFloat("PARAM_EYE_BALL_Y", this.dragY, 1); // this.live2DModel.addToParamFloat("PARAM_ANGLE_X", // Number((15 * Math.sin(t / 6.5345))), 0.5); // this.live2DModel.addToParamFloat("PARAM_ANGLE_Y", // Number((8 * Math.sin(t / 3.5345))), 0.5); // this.live2DModel.addToParamFloat("PARAM_ANGLE_Z", // Number((10 * Math.sin(t / 5.5345))), 0.5); // this.live2DModel.addToParamFloat("PARAM_BODY_ANGLE_X", // Number((4 * Math.sin(t / 15.5345))), 0.5); // this.live2DModel.setParamFloat("PARAM_BREATH", // Number((0.5 + 0.5 * Math.sin(t / 3.2345))), 1); if (this.physics) { this.physics.updateParam(this.live2DModel); } if (this.lipSync) { this.live2DModel.setParamFloat("PARAM_MOUTH_OPEN_Y", this.lipSyncValue); } if (this.pose) { this.pose.updateParam(this.live2DModel); } this.live2DModel.update(); }; LAppModel.prototype.setRandomExpression = function () { var tmp = []; for (var name in this.expressions) { tmp.push(name); } var no = parseInt(Math.random() * tmp.length); this.setExpression(tmp[no]); }; LAppModel.prototype.startRandomMotion = function (name, priority) { var max = this.modelSetting.getMotionNum(name); var no = parseInt(Math.random() * max); this.startMotion(name, no, priority); this.randomMotion = true; this.randomMotionGroup = name; this.randomMotionPriority = priority; }; LAppModel.prototype.startRandomMotionOnce = function (name, priority) { var max = this.modelSetting.getMotionNum(name); var no = parseInt(Math.random() * max); this.startMotion(name, no, priority); }; LAppModel.prototype.stopRandomMotion = function () { this.randomMotion = false; this.randomMotionGroup = null; this.randomMotionPriority = null; }; LAppModel.prototype.startMotion = function (name, no, priority) { // console.log("startMotion : " + name + " " + no + " " + priority); var motionName = this.modelSetting.getMotionFile(name, no); if (motionName == null || motionName == "") { if (this.options.debugLog) console.warn("Failed to motion."); return; } if (priority == this.options.priorityForce) { this.mainMotionManager.setReservePriority(priority); } else if (!this.mainMotionManager.reserveMotion(priority)) { if (this.options.debugLog) console.log("Motion is running."); return; } var thisRef = this; var motion; if (this.motions[name] == null) { this.loadMotion(null, this.modelHomeDir + motionName, function (mtn) { motion = mtn; thisRef.setFadeInFadeOut(name, no, priority, motion); }); } else { motion = this.motions[name]; thisRef.setFadeInFadeOut(name, no, priority, motion); } }; LAppModel.prototype.setFadeInFadeOut = function (name, no, priority, motion) { var motionName = this.modelSetting.getMotionFile(name, no); motion.setFadeIn(this.modelSetting.getMotionFadeIn(name, no)); motion.setFadeOut(this.modelSetting.getMotionFadeOut(name, no)); if (this.options.debugLog) console.log("Start motion : " + motionName); if (this.modelSetting.getMotionSound(name, no) == null) { this.mainMotionManager.startMotionPrio(motion, priority); } else { var soundName = this.modelSetting.getMotionSound(name, no); // var player = new Sound(this.modelHomeDir + soundName); if (this.options.debugLog) console.log("Start sound : " + soundName); this.playSound(soundName, this.modelHomeDir); this.mainMotionManager.startMotionPrio(motion, priority); } }; LAppModel.prototype.playSound = function (filename, host) { var _this = this; if (this.options.audioPlayer) { this.options.audioPlayer(filename, host); } else { var audio = this.audioElement || document.createElement("audio"); !this.audioElement && (this.audioElement = audio); audio.src = host + filename; var AudioContext = window.AudioContext || window.webkitAudioContext; if (AudioContext && this.options.lipSyncWithSound) { var bufferLength; (function () { var context = _this.audioContext || new AudioContext(); if (!_this.audioContext) { _this.audioContext = context; _this.audioElementSource = context.createMediaElementSource(audio); } var source = _this.audioElementSource; var analyser = _this.audioAnalyser || context.createAnalyser(); !_this.audioAnalyser && (_this.audioAnalyser = analyser); analyser.fftSize = 32; bufferLength = analyser.frequencyBinCount; var cache = []; var lastTime = Date.now(); var intervalId = setInterval(function () { var dataArray = new Uint8Array(bufferLength); analyser.getByteFrequencyData(dataArray); var value = (dataArray[9] + dataArray[10] + dataArray[11]) / 3; if (Date.now() - lastTime < 33) { cache.push(value); } else { var lipValue = cache.length ? cache.reduce(function (previous, current) { return current += previous; }) / cache.length / 100 : _this.lipSyncValue; _this.lipSync = true; _this.lipSyncValue = lipValue; lastTime = Date.now(); cache = []; } }, 0); audio.addEventListener('ended', function () { clearInterval(intervalId); _this.lipSyncValue = 0; }); source.connect(analyser); analyser.connect(context.destination); })(); } audio.play(); } }; LAppModel.prototype.setExpression = function (name) { var motion = this.expressions[name]; if (this.options.debugLog) console.log("Expression : " + name); this.expressionManager.startMotion(motion, false); }; LAppModel.prototype.draw = function (gl) { //console.log("--> LAppModel.draw()"); // if(this.live2DModel == null) return; _MatrixStack2.default.push(); _MatrixStack2.default.multMatrix(this.modelMatrix.getArray()); this.tmpMatrix = _MatrixStack2.default.getMatrix(); this.live2DModel.setMatrix(this.tmpMatrix); this.live2DModel.draw(); _MatrixStack2.default.pop(); }; LAppModel.prototype.hitTest = function (id, testX, testY) { var len = this.modelSetting.getHitAreaNum(); var hit = false; for (var i = 0; i < len; i++) { // NOTE: id == null means to test all ids. if (id == null) { var drawID = this.modelSetting.getHitAreaID(i); hit = this.hitTestSimple(drawID, testX, testY); if (hit) { return hit; } } else if (id == this.modelSetting.getHitAreaName(i)) { var drawID = this.modelSetting.getHitAreaID(i); return this.hitTestSimple(drawID, testX, testY); } } return false; }; /***/ }, /* 3 */ /***/ function(module, exports, __webpack_require__) { 'use strict'; Object.defineProperty(exports, "__esModule", { value: true }); exports.L2DBaseModel = L2DBaseModel; exports.L2DExpressionMotion = L2DExpressionMotion; exports.L2DExpressionParam = L2DExpressionParam; exports.L2DEyeBlink = L2DEyeBlink; exports.L2DMatrix44 = L2DMatrix44; exports.L2DModelMatrix = L2DModelMatrix; exports.L2DMotionManager = L2DMotionManager; exports.L2DPhysics = L2DPhysics; exports.L2DPose = L2DPose; exports.L2DPartsParam = L2DPartsParam; exports.L2DTargetPoint = L2DTargetPoint; exports.L2DViewMatrix = L2DViewMatrix; var _live2d = __webpack_require__(1); var _netUtils = __webpack_require__(4); //============================================================ //============================================================ // class L2DBaseModel //============================================================ //============================================================ /** * * You can modify and use this source freely * only for the development of application related Live2D. * * (c) Live2D Inc. All rights reserved. */ function L2DBaseModel() { this.live2DModel = null; // ALive2DModel this.modelMatrix = null; // L2DModelMatrix this.eyeBlink = null; // L2DEyeBlink this.physics = null; // L2DPhysics this.pose = null; // L2DPose this.debugMode = false; this.initialized = false; this.updating = false; this.alpha = 1; this.accAlpha = 0; this.lipSync = false; this.lipSyncValue = 0; this.accelX = 0; this.accelY = 0; this.accelZ = 0; this.dragX = 0; this.dragY = 0; this.startTimeMSec = null; this.mainMotionManager = new L2DMotionManager(); //L2DMotionManager this.expressionManager = new L2DMotionManager(); //L2DMotionManager this.motions = {}; this.expressions = {}; this.isTexLoaded = false; } var texCounter = 0; //============================================================ // L2DBaseModel # getModelMatrix() //============================================================ L2DBaseModel.prototype.getModelMatrix = function () { return this.modelMatrix; }; //============================================================ // L2DBaseModel # setAlpha() //============================================================ L2DBaseModel.prototype.setAlpha = function (a /*float*/) { if (a > 0.999) a = 1; if (a < 0.001) a = 0; this.alpha = a; }; //============================================================ // L2DBaseModel # getAlpha() //============================================================ L2DBaseModel.prototype.getAlpha = function () { return this.alpha; }; //============================================================ // L2DBaseModel # isInitialized() //============================================================ L2DBaseModel.prototype.isInitialized = function () { return this.initialized; }; //============================================================ // L2DBaseModel # setInitialized() //============================================================ L2DBaseModel.prototype.setInitialized = function (v /*boolean*/) { this.initialized = v; }; //============================================================ // L2DBaseModel # isUpdating() //============================================================ L2DBaseModel.prototype.isUpdating = function () { return this.updating; }; //============================================================ // L2DBaseModel # setUpdating() //============================================================ L2DBaseModel.prototype.setUpdating = function (v /*boolean*/) { this.updating = v; }; //============================================================ // L2DBaseModel # getLive2DModel() //============================================================ L2DBaseModel.prototype.getLive2DModel = function () { return this.live2DModel; }; //============================================================ // L2DBaseModel # setLipSync() //============================================================ L2DBaseModel.prototype.setLipSync = function (v /*boolean*/) { this.lipSync = v; }; //============================================================ // L2DBaseModel # setLipSyncValue() //============================================================ L2DBaseModel.prototype.setLipSyncValue = function (v /*float*/) { this.lipSyncValue = v; }; //============================================================ // L2DBaseModel # setAccel() //============================================================ L2DBaseModel.prototype.setAccel = function (x /*float*/, y /*float*/, z /*float*/) { this.accelX = x; this.accelY = y; this.accelZ = z; }; //============================================================ // L2DBaseModel # setDrag() //============================================================ L2DBaseModel.prototype.setDrag = function (x /*float*/, y /*float*/) { this.dragX = x; this.dragY = y; }; //============================================================ // L2DBaseModel # getMainMotionManager() //============================================================ L2DBaseModel.prototype.getMainMotionManager = function () { return this.mainMotionManager; }; //============================================================ // L2DBaseModel # getExpressionManager() //============================================================ L2DBaseModel.prototype.getExpressionManager = function () { return this.expressionManager; }; //============================================================ // L2DBaseModel # loadModelData() //============================================================ L2DBaseModel.prototype.loadModelData = function (path /*String*/, callback) { /* if( this.live2DModel != null ) { this.live2DModel.deleteTextures(); } */ // var pm = Live2DFramework.getPlatformManager(); //IPlatformManager if (this.debugMode) console.log("Load model : " + path); var thisRef = this; (0, _netUtils.loadBytes)(path, 'arraybuffer', function (buf) { thisRef.live2DModel = _live2d.Live2DModelWebGL.loadModel(buf); thisRef.live2DModel.saveParam(); var _err = _live2d.Live2D.getError(); if (_err != 0) { console.error("Error : Failed to loadModelData()."); return; } thisRef.modelMatrix = new L2DModelMatrix(thisRef.live2DModel.getCanvasWidth(), thisRef.live2DModel.getCanvasHeight()); //L2DModelMatrix thisRef.modelMatrix.setWidth(2); thisRef.modelMatrix.setCenterPosition(0, 0); callback(thisRef.live2DModel); }); }; //============================================================ // L2DBaseModel # loadTexture() //============================================================ L2DBaseModel.prototype.loadTexture = function (gl, no /*int*/, path /*String*/, callback) { texCounter++; // var pm = Live2DFramework.getPlatformManager(); //IPlatformManager if (this.debugMode) console.log("Load Texture : " + path); var thisRef = this; this._loadTexture(gl, this.live2DModel, no, path, function () { texCounter--; if (texCounter == 0) thisRef.isTexLoaded = true; if (typeof callback == "function") callback(); }); }; L2DBaseModel.prototype._loadTexture = function (gl, model, no, path, callback) { // load textures var loadedImage = new Image(); loadedImage.src = path; var thisRef = this; loadedImage.onload = function () { // create texture // var canvas = document.getElementById("glcanvas"); // var gl = getWebGLContext(canvas, {premultipliedAlpha : true}); var texture = gl.createTexture(); if (!texture) { console.error("Failed to generate gl texture name.");return -1; } if (model.isPremultipliedAlpha() == false) { // 乗算済アルファテクスチャ以外の場合 gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, 1); } gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, 1); gl.activeTexture(gl.TEXTURE0); gl.bindTexture(gl.TEXTURE_2D, texture); gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, loadedImage); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_NEAREST); gl.generateMipmap(gl.TEXTURE_2D); gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, 0); model.setTexture(no, texture); if (typeof callback == "function") callback(); }; loadedImage.onerror = function () { console.error("Failed to load image : " + path); }; }; //============================================================ // L2DBaseModel # loadMotion() //============================================================ L2DBaseModel.prototype.loadMotion = function (name /*String*/, path /*String*/, callback) { // var pm = Live2DFramework.getPlatformManager(); //IPlatformManager if (this.debugMode) console.log("Load Motion : " + path); var motion = null; //Live2DMotion var thisRef = this; (0, _netUtils.loadBytes)(path, 'arraybuffer', function (buf) { motion = _live2d.Live2DMotion.loadMotion(buf); if (name != null) { thisRef.motions[name] = motion; } callback(motion); }); }; //============================================================ // L2DBaseModel # loadExpression() //============================================================ L2DBaseModel.prototype.loadExpression = function (name /*String*/, path /*String*/, callback) { // var pm = Live2DFramework.getPlatformManager(); //IPlatformManager if (this.debugMode) console.log("Load Expression : " + path); var thisRef = this; (0, _netUtils.loadBytes)(path, 'json', function (json) { if (name != null) { thisRef.expressions[name] = L2DExpressionMotion.loadJson(json); } if (typeof callback == "function") callback(); }); }; //============================================================ // L2DBaseModel # loadPose() //============================================================ L2DBaseModel.prototype.loadPose = function (path /*String*/, callback) { // var pm = Live2DFramework.getPlatformManager(); //IPlatformManager if (this.debugMode) console.log("Load Pose : " + path); var thisRef = this; try { (0, _netUtils.loadBytes)(path, 'json', function (json) { thisRef.pose = L2DPose.load(json); if (typeof callback == "function") callback(); }); } catch (e) { console.warn(e); } }; //============================================================ // L2DBaseModel # loadPhysics() //============================================================ L2DBaseModel.prototype.loadPhysics = function (path /*String*/) { // var pm = Live2DFramework.getPlatformManager(); //IPlatformManager if (this.debugMode) console.log("Load Physics : " + path); var thisRef = this; try { (0, _netUtils.loadBytes)(path, 'json', function (json) { thisRef.physics = L2DPhysics.load(json); }); } catch (e) { console.warn(e); } }; //============================================================ // L2DBaseModel # hitTestSimple() //============================================================ L2DBaseModel.prototype.hitTestSimple = function (drawID, testX, testY) { var drawIndex = this.live2DModel.getDrawDataIndex(drawID); if (drawIndex < 0) return false; var points = this.live2DModel.getTransformedPoints(drawIndex); var left = this.live2DModel.getCanvasWidth(); var right = 0; var top = this.live2DModel.getCanvasHeight(); var bottom = 0; for (var j = 0; j < points.length; j = j + 2) { var x = points[j]; var y = points[j + 1]; if (x < left) left = x; if (x > right) right = x; if (y < top) top = y; if (y > bottom) bottom = y; } var tx = this.modelMatrix.invertTransformX(testX); var ty = this.modelMatrix.invertTransformY(testY); // console.log(left << 0, right << 0, tx << 0) // console.log(bottom << 0, top << 0, ty << 0) return left <= tx && tx <= right && top <= ty && ty <= bottom; }; /** * * You can modify and use this source freely * on