pixi-gl-core
Version:
A set of tidy little pixi objects that make working with WebGL simpler
47 lines (34 loc) • 839 B
JavaScript
var mapType = function(gl, type)
{
if(!GL_TABLE)
{
var typeNames = Object.keys(GL_TO_GLSL_TYPES);
GL_TABLE = {};
for(var i = 0; i < typeNames.length; ++i)
{
var tn = typeNames[i];
GL_TABLE[ gl[tn] ] = GL_TO_GLSL_TYPES[tn];
}
}
return GL_TABLE[type];
};
var GL_TABLE = null;
var GL_TO_GLSL_TYPES = {
'FLOAT': 'float',
'FLOAT_VEC2': 'vec2',
'FLOAT_VEC3': 'vec3',
'FLOAT_VEC4': 'vec4',
'INT': 'int',
'INT_VEC2': 'ivec2',
'INT_VEC3': 'ivec3',
'INT_VEC4': 'ivec4',
'BOOL': 'bool',
'BOOL_VEC2': 'bvec2',
'BOOL_VEC3': 'bvec3',
'BOOL_VEC4': 'bvec4',
'FLOAT_MAT2': 'mat2',
'FLOAT_MAT3': 'mat3',
'FLOAT_MAT4': 'mat4',
'SAMPLER_2D': 'sampler2D'
};
module.exports = mapType;