pixi-dragonbones-runtime
Version:
DragonBones Runtime for Pixi.js
182 lines (181 loc) • 8.97 kB
TypeScript
/**
* The MIT License (MIT)
*
* Copyright (c) 2012-2018 DragonBones team and other contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
import { Armature, Slot } from "../armature/index.js";
import { BaseFactory, BuildArmaturePackage } from "../factory/index.js";
import { DragonBonesData, SlotData, TextureAtlasData } from "../model/index.js";
import { DataParser } from "../parser/index.js";
import { PixiArmatureDisplay } from "./PixiArmatureDisplay.js";
import { PixiTextureAtlasData } from "./PixiTextureAtlasData.js";
import { Sprite, Texture } from "pixi.js";
/**
* [en] The PixiJS factory.
*
* [zh] PixiJS 工厂。
*
* @version DragonBones 3.0
*/
export declare class PixiFactory extends BaseFactory {
private static _dragonBonesInstance;
private static _factory;
private static _clockHandler;
/**
* `passedTime` is elapsed time, specified in seconds.
*/
static advanceTime(passedTime: number): void;
/**
* whether use `PIXI.Ticker.shared`
*/
static useSharedTicker: boolean;
/**
* [en] A global factory instance that can be used directly.
*
* [zh] 一个可以直接使用的全局工厂实例。
*
* @version DragonBones 4.7
*/
static get factory(): PixiFactory;
/**
* - 一个获取全局工厂实例(单例)的方法, 和get factory相比, 优点是可以传参数。
* @version DragonBones 4.7
*/
static newInstance(useSharedTicker?: boolean): PixiFactory;
/**
* @inheritDoc
*/
constructor(dataParser?: DataParser | null, useSharedTicker?: boolean);
protected _buildTextureAtlasData(textureAtlasData: PixiTextureAtlasData | null, textureAtlas: Texture | null): PixiTextureAtlasData;
protected _buildArmature(dataPackage: BuildArmaturePackage): Armature;
protected _buildSlot(_dataPackage: BuildArmaturePackage, slotData: SlotData, armature: Armature): Slot;
/**
* [en] Create a armature from cached DragonBonesData instances and TextureAtlasData instances, then use the {@link #clock} to update it.
* The difference is that the armature created by {@link #buildArmature} is not WorldClock instance update.
*
* [zh] 通过缓存的 DragonBonesData 实例和 TextureAtlasData 实例创建一个骨架,并用 {@link #clock} 更新该骨架。
* 区别在于由 {@link #buildArmature} 创建的骨架没有 WorldClock 实例驱动。
*
* @param armatureName - [en] The armature data name.
* @param armatureName - [zh] 骨架数据名称。
*
* @param dragonBonesName - [en] The cached name of the DragonBonesData instance. (If not set, all DragonBonesData instances are retrieved, and when multiple DragonBonesData instances contain a the same name armature data, it may not be possible to accurately create a specific armature)
* @param dragonBonesName - [zh] DragonBonesData 实例的缓存名称。 (如果未设置,将检索所有的 DragonBonesData 实例,当多个 DragonBonesData 实例中包含同名的骨架数据时,可能无法准确的创建出特定的骨架)
*
* @param skinName - [en] The skin name, you can set a different ArmatureData name to share it's skin data. (If not set, use the default skin data)
* @param skinName - [zh] 皮肤名称,可以设置一个其他骨架数据名称来共享其皮肤数据。 (如果未设置,则使用默认的皮肤数据)
*
* @returns [en] The armature display container.
* @returns [zh] 骨架的显示容器。
*
* @see IArmatureProxy
* @see BaseFactory#buildArmature
* @version DragonBones 4.5
* @example
* ```ts
* let armatureDisplay = factory.buildArmatureDisplay("armatureName", "dragonBonesName");
* ```
*/
buildArmatureDisplay(armatureName: string, dragonBonesName?: string, skinName?: string, textureAtlasName?: string): PixiArmatureDisplay | null;
/**
* [en] Create the display object with the specified texture.
*
* [zh] 创建带有指定贴图的显示对象。
*
* @param textureName - [en] The texture data name.
* @param textureName - [zh] 贴图数据名称。
*
* @param textureAtlasName - [en] The texture atlas data name (Of not set, all texture atlas data will be searched)
* @param textureAtlasName - [zh] 贴图集数据名称。 (如果未设置,将检索所有的贴图集数据)
*
* @version DragonBones 3.0
*/
getTextureDisplay(textureName: string, textureAtlasName?: string | null): Sprite | null;
/**
* [en] A global sound event manager.
* Sound events can be listened to uniformly from the manager.
*
* [zh] 全局声音事件管理器。
* 声音事件可以从该管理器统一侦听。
*
* @version DragonBones 4.5
*/
get soundEventManager(): PixiArmatureDisplay;
/**
* [en] Parse the raw data to a DragonBonesData instance and cache it to the factory.
*
* [zh] 将原始数据解析为 DragonBonesData 实例,并缓存到工厂中。
*
* @param rawData - [en] The raw data.
* @param rawData - [zh] 原始数据。
*
* @param name - [en] Specify a cache name for the instance so that the instance can be obtained through this name. (If not set, use the instance name instead)
* @param name - [zh] 为该实例指定一个缓存名称,以便可以通过此名称获取该实例。 (如果未设置,则使用该实例中的名称)
*
* @param scale - [en] Specify a scaling value for all armatures. (Default: 1.0)
* @param scale - [zh] 为所有的骨架指定一个缩放值。 (默认: 1.0)
*
* @returns [en] DragonBonesData instance
* @returns [zh] DragonBonesData 实例
*
* @see #getDragonBonesData()
* @see #addDragonBonesData()
* @see #removeDragonBonesData()
* @see DragonBonesData
* @version DragonBones 4.5
*/
parseDragonBonesData(rawData: string | Object, name?: string | null, scale?: number): DragonBonesData | null;
/**
* [en] Parse the raw texture atlas data and the texture atlas object to a TextureAtlasData instance and cache it to the factory.
*
* [zh] 将原始贴图集数据和贴图集对象解析为 TextureAtlasData 实例,并缓存到工厂中。
*
* @param rawData - [en] The raw texture atlas data.
* @param rawData - [zh] 原始贴图集数据。
* 如果传入string,则从缓存中按别名查找
*
* @param textureAtlas - [en] The texture atlas object.
* @param textureAtlas - [zh] 贴图集对象。
* 如果未设置,则从JSON中获取;
* 如果传入string,则从缓存中按别名查找
*
* @param name - [en] Specify a cache name for the instance so that the instance can be obtained through this name. (If not set, use the instance name instead)
* @param name - [zh] 为该实例指定一个缓存名称,以便可以通过此名称获取该实例。 (如果未设置,则使用该实例中的名称)
*
* @param scale - [en] Specify a scaling value for the map set. (Default: 1.0)
* @param scale - [zh] 为贴图集指定一个缩放值。 (默认: 1.0)
*
* @returns [en] TextureAtlasData instance
* @returns [zh] TextureAtlasData 实例
*
* @see #getTextureAtlasData()
* @see #addTextureAtlasData()
* @see #removeTextureAtlasData()
* @see TextureAtlasData
*
* @example
* ```ts
* const factory = PixiFactory.factory;
* factory.parseTextureAtlasData("preload/starter_tex.json");
* ```
* @version DragonBones 4.5
*/
parseTextureAtlasData(rawData: string | Object, textureAtlas?: string | Texture, name?: string | null, scale?: number): TextureAtlasData;
}