pixi-dragonbones-runtime
Version:
DragonBones Runtime for Pixi.js
65 lines (64 loc) • 2.25 kB
TypeScript
/**
* The MIT License (MIT)
*
* Copyright (c) 2012-2018 DragonBones team and other contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
import { BaseObject } from "../core/index.js";
import { ArmatureData } from "./ArmatureData.js";
import { DisplayData } from "./DisplayData.js";
/**
* [en] The skin data, typically a armature data instance contains at least one skinData.
*
* [zh] 皮肤数据,通常一个骨架数据至少包含一个皮肤数据。
*
* @version DragonBones 3.0
*/
export declare class SkinData extends BaseObject {
static toString(): string;
/**
* [en] The skin name.
*
* [zh] 皮肤名称。
*
* @version DragonBones 3.0
*/
name: string;
/**
* @private
*/
readonly displays: Record<string, Array<DisplayData | null>>;
/**
* @private
*/
parent: ArmatureData;
protected _onClear(): void;
/**
* @internal
*/
addDisplay(slotName: string, value: DisplayData | null): void;
/**
* @private
*/
getDisplay(slotName: string, displayName: string): DisplayData | null;
/**
* @private
*/
getDisplays(slotName: string): Array<DisplayData | null> | null;
}