pixi-dragonbones-runtime
Version:
DragonBones Runtime for Pixi.js
145 lines (144 loc) • 3.73 kB
TypeScript
/**
* The MIT License (MIT)
*
* Copyright (c) 2012-2018 DragonBones team and other contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
import { BaseObject } from "../core/index.js";
import { ArmatureData } from "./ArmatureData.js";
import { UserData } from "./UserData.js";
/**
* [en] The DragonBones data.
* A DragonBones data contains multiple armature data.
*
* [zh] 龙骨数据。
* 一个龙骨数据包含多个骨架数据。
*
* @see ArmatureData
* @version DragonBones 3.0
*/
export declare class DragonBonesData extends BaseObject {
static toString(): string;
/**
* @private
*/
autoSearch: boolean;
/**
* [en] The animation frame rate.
*
* [zh] 动画帧频。
*
* @version DragonBones 3.0
*/
frameRate: number;
/**
* [en] The data version.
*
* [zh] 数据版本。
*
* @version DragonBones 3.0
*/
version: string;
/**
* [en] The DragonBones data name.
* The name is consistent with the DragonBones project name.
*
* [zh] 龙骨数据名称。
* 该名称与龙骨项目名保持一致。
*
* @version DragonBones 3.0
*/
name: string;
/**
* @private
*/
stage: ArmatureData | null;
/**
* @internal
*/
readonly frameIndices: Array<number>;
/**
* @internal
*/
readonly cachedFrames: Array<number>;
/**
* [en] All armature data names.
*
* [zh] 所有的骨架数据名称。
*
* @version DragonBones 3.0
*/
readonly armatureNames: Array<string>;
/**
* @private
*/
readonly armatures: Record<string, ArmatureData>;
/**
* @internal
*/
binary: ArrayBuffer;
/**
* @internal
*/
intArray: Int16Array;
/**
* @internal
*/
floatArray: Float32Array;
/**
* @internal
*/
frameIntArray: Int16Array;
/**
* @internal
*/
frameFloatArray: Float32Array;
/**
* @internal
*/
frameArray: Int16Array;
/**
* @internal
*/
timelineArray: Uint16Array;
/**
* @internal
*/
colorArray: Int16Array | Uint16Array;
/**
* @private
*/
userData: UserData | null;
protected _onClear(): void;
/**
* @internal
*/
addArmature(value: ArmatureData): void;
/**
* [en] Get a specific armature data.
*
* [zh] 获取特定的骨架数据。
*
* @param armatureName - The armature data name.
* @param armatureName - 骨架数据名称。
*
* @version DragonBones 3.0
*/
getArmature(armatureName: string): ArmatureData | null;
}