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pixi-dragonbones-runtime

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/** * The MIT License (MIT) * * Copyright (c) 2012-2018 DragonBones team and other contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ import { BaseObject, ConstraintType, PositionMode, SpacingMode, RotateMode } from "../core/index.js"; import { BoneData, SlotData } from "./ArmatureData.js"; import { PathDisplayData } from "./DisplayData.js"; /** * @private */ export declare abstract class ConstraintData extends BaseObject { order: number; name: string; type: ConstraintType; target: BoneData; root: BoneData; bone: BoneData | null; protected _onClear(): void; } /** * @internal */ export declare class IKConstraintData extends ConstraintData { static toString(): string; scaleEnabled: boolean; bendPositive: boolean; weight: number; protected _onClear(): void; } /** * @internal */ export declare class PathConstraintData extends ConstraintData { static toString(): string; pathSlot: SlotData; pathDisplayData: PathDisplayData; bones: Array<BoneData>; positionMode: PositionMode; spacingMode: SpacingMode; rotateMode: RotateMode; position: number; spacing: number; rotateOffset: number; rotateMix: number; translateMix: number; protected _onClear(): void; AddBone(value: BoneData): void; }