pixi-dragonbones-runtime
Version:
DragonBones Runtime for Pixi.js
67 lines (66 loc) • 2.35 kB
TypeScript
/**
* The MIT License (MIT)
*
* Copyright (c) 2012-2018 DragonBones team and other contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
import { BaseObject, ConstraintType, PositionMode, SpacingMode, RotateMode } from "../core/index.js";
import { BoneData, SlotData } from "./ArmatureData.js";
import { PathDisplayData } from "./DisplayData.js";
/**
* @private
*/
export declare abstract class ConstraintData extends BaseObject {
order: number;
name: string;
type: ConstraintType;
target: BoneData;
root: BoneData;
bone: BoneData | null;
protected _onClear(): void;
}
/**
* @internal
*/
export declare class IKConstraintData extends ConstraintData {
static toString(): string;
scaleEnabled: boolean;
bendPositive: boolean;
weight: number;
protected _onClear(): void;
}
/**
* @internal
*/
export declare class PathConstraintData extends ConstraintData {
static toString(): string;
pathSlot: SlotData;
pathDisplayData: PathDisplayData;
bones: Array<BoneData>;
positionMode: PositionMode;
spacingMode: SpacingMode;
rotateMode: RotateMode;
position: number;
spacing: number;
rotateOffset: number;
rotateMix: number;
translateMix: number;
protected _onClear(): void;
AddBone(value: BoneData): void;
}