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pixi-dragonbones-runtime

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/** * The MIT License (MIT) * * Copyright (c) 2012-2018 DragonBones team and other contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ import { BaseObject, ArmatureType, BoneType, BlendMode } from "../core/index.js"; import { Rectangle, Matrix, Transform, ColorTransform } from "../geom/index.js"; import { AnimationData } from "./AnimationData.js"; import { CanvasData } from "./CanvasData.js"; import { ConstraintData } from "./ConstraintData.js"; import { MeshDisplayData, GeometryData } from "./DisplayData.js"; import { DragonBonesData } from "./DragonBonesData.js"; import { SkinData } from "./SkinData.js"; import { ActionData, UserData } from "./UserData.js"; /** * [en] The armature data. * * [zh] 骨架数据。 * * @version DragonBones 3.0 */ export declare class ArmatureData extends BaseObject { static toString(): string; /** * @private */ type: ArmatureType; /** * [en] The animation frame rate. * * [zh] 动画帧率。 * * @version DragonBones 3.0 */ frameRate: number; /** * @private */ cacheFrameRate: number; /** * @private */ scale: number; /** * [en] The armature name. * * [zh] 骨架名称。 * * @version DragonBones 3.0 */ name: string; /** * @private */ readonly aabb: Rectangle; /** * [en] The names of all the animation data. * * [zh] 所有的动画数据名称。 * * @version DragonBones 3.0 */ readonly animationNames: Array<string>; /** * @private */ readonly sortedBones: Array<BoneData>; /** * @private */ readonly sortedSlots: Array<SlotData>; /** * @private */ readonly defaultActions: Array<ActionData>; /** * @private */ readonly actions: Array<ActionData>; /** * @private */ readonly bones: Record<string, BoneData>; /** * @private */ readonly slots: Record<string, SlotData>; /** * @private */ readonly constraints: Record<string, ConstraintData>; /** * @private */ readonly skins: Record<string, SkinData>; /** * @private */ readonly animations: Record<string, AnimationData>; /** * [en] The default skin data. * * [zh] 默认插槽数据。 * * @version DragonBones 4.5 */ defaultSkin: SkinData | null; /** * [en] The default animation data. * * [zh] 默认动画数据。 * * @version DragonBones 4.5 */ defaultAnimation: AnimationData | null; /** * @private */ canvas: CanvasData | null; /** * @private */ userData: UserData | null; /** * @private */ parent: DragonBonesData; protected _onClear(): void; /** * @internal */ sortBones(): void; /** * @internal */ cacheFrames(frameRate: number): void; /** * @internal */ setCacheFrame(globalTransformMatrix: Matrix, transform: Transform): number; /** * @internal */ getCacheFrame(globalTransformMatrix: Matrix, transform: Transform, arrayOffset: number): void; /** * @internal */ addBone(value: BoneData): void; /** * @internal */ addSlot(value: SlotData): void; /** * @internal */ addConstraint(value: ConstraintData): void; /** * @internal */ addSkin(value: SkinData): void; /** * @internal */ addAnimation(value: AnimationData): void; /** * @internal */ addAction(value: ActionData, isDefault: boolean): void; /** * [en] Get a specific done data. * * [zh] 获取特定的骨骼数据。 * * @param boneName - The bone name. * @version DragonBones 3.0 */ getBone(boneName: string): BoneData | null; /** * [en] Get a specific slot data. * * [zh] 获取特定的插槽数据。 * * @param slotName - The slot name. * @version DragonBones 3.0 */ getSlot(slotName: string): SlotData | null; /** * @private */ getConstraint(constraintName: string): ConstraintData | null; /** * [en] Get a specific skin data. * * [zh] 获取特定皮肤数据。 * * @param skinName - [en] The skin name. * @param skinName - [zh] 皮肤名称。 * * @version DragonBones 3.0 */ getSkin(skinName: string): SkinData | null; /** * @private */ getMesh(skinName: string, slotName: string, meshName: string): MeshDisplayData | null; /** * [en] Get a specific animation data. * * [zh] 获取特定的动画数据。 * * @param animationName - [en] The animation animationName. * @param animationName - [zh] 动画名称。 * * @version DragonBones 3.0 */ getAnimation(animationName: string): AnimationData | null; } /** * [en] The bone data. * * [zh] 骨骼数据。 * * @version DragonBones 3.0 */ export declare class BoneData extends BaseObject { static toString(): string; /** * @private */ inheritTranslation: boolean; /** * @private */ inheritRotation: boolean; /** * @private */ inheritScale: boolean; /** * @private */ inheritReflection: boolean; /** * @private */ type: BoneType; /** * [en] The bone length. * * [zh] 骨骼长度。 * * @version DragonBones 3.0 */ length: number; /** * @private */ alpha: number; /** * [en] The bone name. * * [zh] 骨骼名称。 * * @version DragonBones 3.0 */ name: string; /** * @private */ readonly transform: Transform; /** * @private */ userData: UserData | null; /** * [en] The parent bone data. * * [zh] 父骨骼数据。 * * @version DragonBones 3.0 */ parent: BoneData | null; protected _onClear(): void; } /** * @internal */ export declare class SurfaceData extends BoneData { static toString(): string; segmentX: number; segmentY: number; readonly geometry: GeometryData; protected _onClear(): void; } /** * [en] The slot data. * * [zh] 插槽数据。 * * @version DragonBones 3.0 */ export declare class SlotData extends BaseObject { /** * @internal */ static readonly DEFAULT_COLOR: ColorTransform; /** * @internal */ static createColor(): ColorTransform; static toString(): string; /** * @private */ blendMode: BlendMode; /** * @private */ displayIndex: number; /** * @private */ zOrder: number; /** * @private */ zIndex: number; /** * @private */ alpha: number; /** * [en] The slot name. * * [zh] 插槽名称。 * * @version DragonBones 3.0 */ name: string; /** * @private */ color: ColorTransform; /** * @private */ userData: UserData | null; /** * [en] The parent bone data. * * [zh] 父骨骼数据。 * * @version DragonBones 3.0 */ parent: BoneData; protected _onClear(): void; }