pixi-dragonbones-runtime
Version:
DragonBones Runtime for Pixi.js
206 lines (205 loc) • 5.33 kB
TypeScript
/**
* The MIT License (MIT)
*
* Copyright (c) 2012-2018 DragonBones team and other contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
import { BaseObject, AnimationBlendType, TimelineType } from "../core/index.js";
import { ArmatureData } from "./ArmatureData.js";
/**
* [en] The animation data.
*
* [zh] 动画数据。
*
* @version DragonBones 3.0
*/
export declare class AnimationData extends BaseObject {
static toString(): string;
/**
* - FrameIntArray.
* @internal
*/
frameIntOffset: number;
/**
* - FrameFloatArray.
* @internal
*/
frameFloatOffset: number;
/**
* - FrameArray.
* @internal
*/
frameOffset: number;
/**
* @private
*/
blendType: AnimationBlendType;
/**
* [en] The frame count of the animation.
*
* [zh] 动画的帧数。
*
* @version DragonBones 3.0
*/
frameCount: number;
/**
* [en] The play times of the animation. [0: Loop play, [1~N]: Play N times]
*
* [zh] 动画的播放次数。 [0: 无限循环播放, [1~N]: 循环播放 N 次]
*
* @version DragonBones 3.0
*/
playTimes: number;
/**
* [en] The duration of the animation. (In seconds)
*
* [zh] 动画的持续时间。 (以秒为单位)
*
* @version DragonBones 3.0
*/
duration: number;
/**
* @private
*/
scale: number;
/**
* [en] The fade in time of the animation. (In seconds)
*
* [zh] 动画的淡入时间。 (以秒为单位)
*
* @version DragonBones 3.0
*/
fadeInTime: number;
/**
* @private
*/
cacheFrameRate: number;
/**
* [en] The animation name.
*
* [zh] 动画名称。
*
* @version DragonBones 3.0
*/
name: string;
/**
* @private
*/
readonly cachedFrames: Array<boolean>;
/**
* @private
*/
readonly boneTimelines: Record<string, Array<TimelineData>>;
/**
* @private
*/
readonly slotTimelines: Record<string, Array<TimelineData>>;
/**
* @private
*/
readonly constraintTimelines: Record<string, Array<TimelineData>>;
/**
* @private
*/
readonly animationTimelines: Record<string, Array<TimelineData>>;
/**
* @private
*/
readonly boneCachedFrameIndices: Record<string, Array<number>>;
/**
* @private
*/
readonly slotCachedFrameIndices: Record<string, Array<number>>;
/**
* @private
*/
actionTimeline: TimelineData | null;
/**
* @private
*/
zOrderTimeline: TimelineData | null;
/**
* @private
*/
parent: ArmatureData;
protected _onClear(): void;
/**
* @internal
*/
cacheFrames(frameRate: number): void;
/**
* @private
*/
addBoneTimeline(timelineName: string, timeline: TimelineData): void;
/**
* @private
*/
addSlotTimeline(timelineName: string, timeline: TimelineData): void;
/**
* @private
*/
addConstraintTimeline(timelineName: string, timeline: TimelineData): void;
/**
* @private
*/
addAnimationTimeline(timelineName: string, timeline: TimelineData): void;
/**
* @private
*/
getBoneTimelines(timelineName: string): Array<TimelineData> | null;
/**
* @private
*/
getSlotTimelines(timelineName: string): Array<TimelineData> | null;
/**
* @private
*/
getConstraintTimelines(timelineName: string): Array<TimelineData> | null;
/**
* @private
*/
getAnimationTimelines(timelineName: string): Array<TimelineData> | null;
/**
* @private
*/
getBoneCachedFrameIndices(boneName: string): Array<number> | null;
/**
* @private
*/
getSlotCachedFrameIndices(slotName: string): Array<number> | null;
}
/**
* @private
*/
export declare class TimelineData extends BaseObject {
static toString(): string;
type: TimelineType;
offset: number;
frameIndicesOffset: number;
protected _onClear(): void;
}
/**
* @internal
*/
export declare class AnimationTimelineData extends TimelineData {
static toString(): string;
x: number;
y: number;
protected _onClear(): void;
}