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pixi-dragonbones-runtime

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/** * The MIT License (MIT) * * Copyright (c) 2012-2018 DragonBones team and other contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ import { BaseObject, AnimationBlendType, TimelineType } from "../core/index.js"; import { ArmatureData } from "./ArmatureData.js"; /** * [en] The animation data. * * [zh] 动画数据。 * * @version DragonBones 3.0 */ export declare class AnimationData extends BaseObject { static toString(): string; /** * - FrameIntArray. * @internal */ frameIntOffset: number; /** * - FrameFloatArray. * @internal */ frameFloatOffset: number; /** * - FrameArray. * @internal */ frameOffset: number; /** * @private */ blendType: AnimationBlendType; /** * [en] The frame count of the animation. * * [zh] 动画的帧数。 * * @version DragonBones 3.0 */ frameCount: number; /** * [en] The play times of the animation. [0: Loop play, [1~N]: Play N times] * * [zh] 动画的播放次数。 [0: 无限循环播放, [1~N]: 循环播放 N 次] * * @version DragonBones 3.0 */ playTimes: number; /** * [en] The duration of the animation. (In seconds) * * [zh] 动画的持续时间。 (以秒为单位) * * @version DragonBones 3.0 */ duration: number; /** * @private */ scale: number; /** * [en] The fade in time of the animation. (In seconds) * * [zh] 动画的淡入时间。 (以秒为单位) * * @version DragonBones 3.0 */ fadeInTime: number; /** * @private */ cacheFrameRate: number; /** * [en] The animation name. * * [zh] 动画名称。 * * @version DragonBones 3.0 */ name: string; /** * @private */ readonly cachedFrames: Array<boolean>; /** * @private */ readonly boneTimelines: Record<string, Array<TimelineData>>; /** * @private */ readonly slotTimelines: Record<string, Array<TimelineData>>; /** * @private */ readonly constraintTimelines: Record<string, Array<TimelineData>>; /** * @private */ readonly animationTimelines: Record<string, Array<TimelineData>>; /** * @private */ readonly boneCachedFrameIndices: Record<string, Array<number>>; /** * @private */ readonly slotCachedFrameIndices: Record<string, Array<number>>; /** * @private */ actionTimeline: TimelineData | null; /** * @private */ zOrderTimeline: TimelineData | null; /** * @private */ parent: ArmatureData; protected _onClear(): void; /** * @internal */ cacheFrames(frameRate: number): void; /** * @private */ addBoneTimeline(timelineName: string, timeline: TimelineData): void; /** * @private */ addSlotTimeline(timelineName: string, timeline: TimelineData): void; /** * @private */ addConstraintTimeline(timelineName: string, timeline: TimelineData): void; /** * @private */ addAnimationTimeline(timelineName: string, timeline: TimelineData): void; /** * @private */ getBoneTimelines(timelineName: string): Array<TimelineData> | null; /** * @private */ getSlotTimelines(timelineName: string): Array<TimelineData> | null; /** * @private */ getConstraintTimelines(timelineName: string): Array<TimelineData> | null; /** * @private */ getAnimationTimelines(timelineName: string): Array<TimelineData> | null; /** * @private */ getBoneCachedFrameIndices(boneName: string): Array<number> | null; /** * @private */ getSlotCachedFrameIndices(slotName: string): Array<number> | null; } /** * @private */ export declare class TimelineData extends BaseObject { static toString(): string; type: TimelineType; offset: number; frameIndicesOffset: number; protected _onClear(): void; } /** * @internal */ export declare class AnimationTimelineData extends TimelineData { static toString(): string; x: number; y: number; protected _onClear(): void; }