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pixi-dragonbones-runtime

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/** * The MIT License (MIT) * * Copyright (c) 2012-2018 DragonBones team and other contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ import { Matrix } from "./Matrix.js"; /** * [en] 2D Transform. * * [zh] 2D 变换。 * * @version DragonBones 3.0 */ export declare class Transform { /** * @private */ static readonly PI: number; /** * @private */ static readonly PI_D: number; /** * @private */ static readonly PI_H: number; /** * @private */ static readonly PI_Q: number; /** * @private */ static readonly RAD_DEG: number; /** * @private */ static readonly DEG_RAD: number; /** * @private */ static normalizeRadian(value: number): number; /** * [en] Horizontal translate. * * [zh] 水平位移。 * * @version DragonBones 3.0 */ x: number; /** * [en] Vertical translate. * * [zh] 垂直位移。 * * @version DragonBones 3.0 */ y: number; /** * [en] Skew. (In radians) * * [zh] 倾斜。 (以弧度为单位) * * @version DragonBones 3.0 */ skew: number; /** * [en] rotation. (In radians) * * [zh] 旋转。 (以弧度为单位) * * @version DragonBones 3.0 */ rotation: number; /** * [en] Horizontal Scaling. * * [zh] 水平缩放。 * * @version DragonBones 3.0 */ scaleX: number; /** * [en] Vertical scaling. * * [zh] 垂直缩放。 * * @version DragonBones 3.0 */ scaleY: number; /** * @private */ constructor(x?: number, y?: number, skew?: number, rotation?: number, scaleX?: number, scaleY?: number); toString(): string; /** * @private */ copyFrom(value: Transform): Transform; /** * @private */ identity(): Transform; /** * @private */ add(value: Transform): Transform; /** * @private */ minus(value: Transform): Transform; /** * @private */ fromMatrix(matrix: Matrix): Transform; /** * @private */ toMatrix(matrix: Matrix): Transform; }