pixi-dragonbones-runtime
Version:
DragonBones Runtime for Pixi.js
160 lines (159 loc) • 4.95 kB
TypeScript
/**
* The MIT License (MIT)
*
* Copyright (c) 2012-2018 DragonBones team and other contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* [en] 2D Transform matrix.
*
* [zh] 2D 转换矩阵。
*
* @version DragonBones 3.0
*/
export declare class Matrix {
/**
* [en] The value that affects the positioning of pixels along the x axis when scaling or rotating an image.
*
* [zh] 缩放或旋转图像时影响像素沿 x 轴定位的值。
*
* @default 1.0
* @version DragonBones 3.0
*/
a: number;
/**
* [en] The value that affects the positioning of pixels along the y axis when rotating or skewing an image.
*
* [zh] 旋转或倾斜图像时影响像素沿 y 轴定位的值。
*
* @default 0.0
* @version DragonBones 3.0
*/
b: number;
/**
* [en] The value that affects the positioning of pixels along the x axis when rotating or skewing an image.
*
* [zh] 旋转或倾斜图像时影响像素沿 x 轴定位的值。
*
* @default 0.0
* @version DragonBones 3.0
*/
c: number;
/**
* [en] The value that affects the positioning of pixels along the y axis when scaling or rotating an image.
*
* [zh] 缩放或旋转图像时影响像素沿 y 轴定位的值。
*
* @default 1.0
* @version DragonBones 3.0
*/
d: number;
/**
* [en] The distance by which to translate each point along the x axis.
*
* [zh] 沿 x 轴平移每个点的距离。
*
* @default 0.0
* @version DragonBones 3.0
*/
tx: number;
/**
* [en] The distance by which to translate each point along the y axis.
*
* [zh] 沿 y 轴平移每个点的距离。
*
* @default 0.0
* @version DragonBones 3.0
*/
ty: number;
/**
* @private
*/
constructor(a?: number, b?: number, c?: number, d?: number, tx?: number, ty?: number);
toString(): string;
/**
* @private
*/
copyFrom(value: Matrix): Matrix;
/**
* @private
*/
copyFromArray(value: Array<number>, offset?: number): Matrix;
/**
* [en] Convert to unit matrix.
* The resulting matrix has the following properties: a=1, b=0, c=0, d=1, tx=0, ty=0.
*
* [zh] 转换为单位矩阵。
* 该矩阵具有以下属性:a=1、b=0、c=0、d=1、tx=0、ty=0。
*
* @version DragonBones 3.0
*/
identity(): Matrix;
/**
* [en] Multiplies the current matrix with another matrix.
*
* [zh] 将当前矩阵与另一个矩阵相乘。
*
* @param value - [en] The matrix that needs to be multiplied.
* @param value - [zh] 需要相乘的矩阵。
*
* @version DragonBones 3.0
*/
concat(value: Matrix): Matrix;
/**
* [en] Convert to inverse matrix.
*
* [zh] 转换为逆矩阵。
*
* @version DragonBones 3.0
*/
invert(): Matrix;
/**
* [en] Apply a matrix transformation to a specific point.
*
* [zh] 将矩阵转换应用于特定点。
*
* @param x - [en] X coordinate.
* @param x - [zh] 横坐标。
*
* @param y - [en] Y coordinate.
* @param y - [zh] 纵坐标。
*
* @param result - [en] The point after the transformation is applied.
* @param result - [zh] 应用转换之后的点。
*
* @param delta - [en] Whether to ignore tx, ty's conversion to point.
* @param delta - [zh] 是否忽略 tx,ty 对点的转换。
*
* @version DragonBones 3.0
*/
transformPoint(x: number, y: number, result: {
x: number;
y: number;
}, delta?: boolean): void;
/**
* @private
*/
transformRectangle(rectangle: {
x: number;
y: number;
width: number;
height: number;
}, delta?: boolean): void;
}