pixi-dragonbones-runtime
Version:
DragonBones Runtime for Pixi.js
262 lines (261 loc) • 5.78 kB
TypeScript
/**
* The MIT License (MIT)
*
* Copyright (c) 2012-2018 DragonBones team and other contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
import { WorldClock } from "../animation/index.js";
import { EventObject, IEventDispatcher } from "../event/index.js";
import { BaseObject } from "./BaseObject.js";
export declare const enum BinaryOffset {
WeigthBoneCount = 0,
WeigthFloatOffset = 1,
WeigthBoneIndices = 2,
GeometryVertexCount = 0,
GeometryTriangleCount = 1,
GeometryFloatOffset = 2,
GeometryWeightOffset = 3,
GeometryVertexIndices = 4,
TimelineScale = 0,
TimelineOffset = 1,
TimelineKeyFrameCount = 2,
TimelineFrameValueCount = 3,
TimelineFrameValueOffset = 4,
TimelineFrameOffset = 5,
FramePosition = 0,
FrameTweenType = 1,
FrameTweenEasingOrCurveSampleCount = 2,
FrameCurveSamples = 3,
DeformVertexOffset = 0,
DeformCount = 1,
DeformValueCount = 2,
DeformValueOffset = 3,
DeformFloatOffset = 4
}
/**
* @private
*/
export declare const enum ArmatureType {
Armature = 0,
MovieClip = 1,
Stage = 2
}
/**
* @private
*/
export declare const enum BoneType {
Bone = 0,
Surface = 1
}
/**
* @private
*/
export declare const enum DisplayType {
Image = 0,
Armature = 1,
Mesh = 2,
BoundingBox = 3,
Path = 4
}
/**
* [en] Bounding box type.
*
* [zh] 边界框类型。
*
* @version DragonBones 5.0
*/
export declare const enum BoundingBoxType {
Rectangle = 0,
Ellipse = 1,
Polygon = 2
}
/**
* @private
*/
export declare const enum ActionType {
Play = 0,
Frame = 10,
Sound = 11
}
/**
* @private
*/
export declare const enum BlendMode {
Normal = 0,
Add = 1,
Alpha = 2,
Darken = 3,
Difference = 4,
Erase = 5,
HardLight = 6,
Invert = 7,
Layer = 8,
Lighten = 9,
Multiply = 10,
Overlay = 11,
Screen = 12,
Subtract = 13
}
/**
* @private
*/
export declare const enum TweenType {
None = 0,
Line = 1,
Curve = 2,
QuadIn = 3,
QuadOut = 4,
QuadInOut = 5
}
/**
* @private
*/
export declare const enum TimelineType {
Action = 0,
ZOrder = 1,
BoneAll = 10,
BoneTranslate = 11,
BoneRotate = 12,
BoneScale = 13,
Surface = 50,
BoneAlpha = 60,
SlotDisplay = 20,
SlotColor = 21,
SlotDeform = 22,
SlotZIndex = 23,
SlotAlpha = 24,
IKConstraint = 30,
AnimationProgress = 40,
AnimationWeight = 41,
AnimationParameter = 42
}
/**
* [en] Offset mode.
*
* [zh] 偏移模式。
*
* @version DragonBones 5.5
*/
export declare const enum OffsetMode {
None = 0,
Additive = 1,
Override = 2
}
/**
* [en] Animation fade out mode.
*
* [zh] 动画淡出模式。
*
* @version DragonBones 4.5
*/
export declare const enum AnimationFadeOutMode {
/**
* [en] Fade out the animation states of the same layer.
*
* [zh] 淡出同层的动画状态。
*/
SameLayer = 1,
/**
* [en] Fade out the animation states of the same group.
*
* [zh] 淡出同组的动画状态。
*/
SameGroup = 2,
/**
* [en] Fade out the animation states of the same layer and group.
*
* [zh] 淡出同层并且同组的动画状态。
*/
SameLayerAndGroup = 3,
/**
* [en] Fade out of all animation states.
*
* [zh] 淡出所有的动画状态。
*/
All = 4,
/**
* [en] Does not replace the animation state with the same name.
*
* [zh] 不替换同名的动画状态。
*/
Single = 5
}
/**
* @private
*/
export declare const enum AnimationBlendType {
None = 0,
E1D = 1
}
/**
* @private
*/
export declare const enum AnimationBlendMode {
Additive = 0,
Override = 1
}
/**
* @private
*/
export declare const enum ConstraintType {
IK = 0,
Path = 1
}
/**
* @private
*/
export declare const enum PositionMode {
Fixed = 0,
Percent = 1
}
/**
* @private
*/
export declare const enum SpacingMode {
Length = 0,
Fixed = 1,
Percent = 2
}
/**
* @private
*/
export declare const enum RotateMode {
Tangent = 0,
Chain = 1,
ChainScale = 2
}
/**
* @private
*/
export declare class DragonBones {
static readonly VERSION: string;
static yDown: boolean;
static debug: boolean;
static debugDraw: boolean;
private readonly _clock;
private readonly _events;
private readonly _objects;
private _eventManager;
constructor(eventManager: IEventDispatcher);
advanceTime(passedTime: number): void;
bufferEvent(value: EventObject): void;
bufferObject(object: BaseObject): void;
get clock(): WorldClock;
get eventManager(): IEventDispatcher;
}