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pixi-dragonbones-runtime

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/** * The MIT License (MIT) * * Copyright (c) 2012-2018 DragonBones team and other contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ import { Matrix } from "../geom/index.js"; import { SurfaceData } from "../model/index.js"; import { Armature } from "./Armature.js"; import { Bone } from "./Bone.js"; /** * @internal */ export declare class Surface extends Bone { static toString(): string; private _dX; private _dY; private _k; private _kX; private _kY; readonly _vertices: Array<number>; readonly _deformVertices: Array<number>; /** * - x1, y1, x2, y2, x3, y3, x4, y4, d1X, d1Y, d2X, d2Y */ private readonly _hullCache; /** * - Inside [flag, a, b, c, d, tx, ty], Outside [flag, a, b, c, d, tx, ty] */ private readonly _matrixCahce; _bone: Bone | null; protected _onClear(): void; private _getAffineTransform; private _updateVertices; protected _updateGlobalTransformMatrix(isCache: boolean): void; _getGlobalTransformMatrix(x: number, y: number): Matrix; /** * @internal * @private */ init(surfaceData: SurfaceData, armatureValue: Armature): void; /** * @internal */ update(cacheFrameIndex: number): void; }