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pixi-dragonbones-runtime

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/** * The MIT License (MIT) * * Copyright (c) 2012-2018 DragonBones team and other contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ import { BaseObject } from "../core/index.js"; import { Matrix, Transform, Point } from "../geom/index.js"; import { ConstraintData, GeometryData, PathDisplayData } from "../model/index.js"; import { Armature } from "./Armature.js"; import { Bone } from "./Bone.js"; /** * @internal */ export declare abstract class Constraint extends BaseObject { protected static readonly _helpMatrix: Matrix; protected static readonly _helpTransform: Transform; protected static readonly _helpPoint: Point; /** * - For timeline state. * @internal */ _constraintData: ConstraintData; protected _armature: Armature; /** * - For sort bones. * @internal */ _target: Bone; /** * - For sort bones. * @internal */ _root: Bone; protected _bone: Bone | null; protected _onClear(): void; abstract init(constraintData: ConstraintData, armature: Armature): void; abstract update(): void; abstract invalidUpdate(): void; get name(): string; } /** * @internal */ export declare class IKConstraint extends Constraint { static toString(): string; /** * - For timeline state. * @internal */ _bendPositive: boolean; /** * - For timeline state. * @internal */ _weight: number; protected _onClear(): void; private _computeA; private _computeB; init(constraintData: ConstraintData, armature: Armature): void; update(): void; invalidUpdate(): void; } /** * @internal */ export declare class PathConstraint extends Constraint { dirty: boolean; pathOffset: number; position: number; spacing: number; rotateOffset: number; rotateMix: number; translateMix: number; private _pathSlot; private _bones; private _spaces; private _positions; private _curves; private _boneLengths; private _pathGlobalVertices; private _segments; static toString(): string; protected _onClear(): void; protected _updatePathVertices(verticesData: GeometryData): void; protected _computeVertices(start: number, count: number, offset: number, out: Array<number>): void; protected _computeBezierCurve(pathDisplayDta: PathDisplayData, spaceCount: number, tangents: boolean, percentPosition: boolean, percentSpacing: boolean): void; private addCurvePosition; init(constraintData: ConstraintData, armature: Armature): void; update(): void; invalidUpdate(): void; }