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pixi-dragonbones-runtime

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/** * The MIT License (MIT) * * Copyright (c) 2012-2018 DragonBones team and other contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ import { IAnimatable } from "./IAnimatable.js"; /** * [en] Worldclock provides clock support for animations, advance time for each IAnimatable object added to the instance. * * [zh] WorldClock 对动画提供时钟支持,为每个加入到该实例的 IAnimatable 对象更新时间。 * * @see IAnimateble * @see Armature * @version DragonBones 3.0 */ export declare class WorldClock { /** * [en] Current time. (In seconds) * * [zh] 当前的时间。 (以秒为单位) * * @version DragonBones 3.0 */ time: number; /** * [en] The play speed, used to control animation speed-shift play. * [0: Stop play, (0~1): Slow play, 1: Normal play, (1~N): Fast play] * * [zh] 播放速度,用于控制动画变速播放。 * [0: 停止播放, (0~1): 慢速播放, 1: 正常播放, (1~N): 快速播放] * * @default 1.0 * @version DragonBones 3.0 */ timeScale: number; private readonly _animatebles; /** * [en] Creating a Worldclock instance. Typically, you do not need to create Worldclock instance. * When multiple Worldclock instances are running at different speeds, can achieving some specific animation effects, such as bullet time. * * [zh] 创建一个 WorldClock 实例。通常并不需要创建 WorldClock 实例。 * 当多个 WorldClock 实例使用不同的速度运行时,可以实现一些特殊的动画效果,比如子弹时间等。 * * @version DragonBones 3.0 */ constructor(time?: number); /** * [en] Advance time for all IAnimatable instances. * * [zh] 为所有的 IAnimatable 实例更新时间。 * * @param passedTime - [en] Passed time. [-1: Automatically calculates the time difference between the current frame and the previous frame, [0~N): Passed time] (In seconds) * @param passedTime - [zh] 前进的时间。 [-1: 自动计算当前帧与上一帧的时间差, [0~N): 前进的时间] (以秒为单位) * * @version DragonBones 3.0 */ advanceTime(passedTime: number): void; /** * [en] Check whether contains a specific instance of IAnimatable. * * [zh] 检查是否包含特定的 IAnimatable 实例。 * * @param value - [en] The IAnimatable instance. * @param value - [zh] IAnimatable 实例。 * * @version DragonBones 3.0 */ contains(value: IAnimatable): boolean; /** * [en] Add IAnimatable instance. * * [zh] 添加 IAnimatable 实例。 * * @param value - [en] The IAnimatable instance. * @param value - [zh] IAnimatable 实例。 * * @version DragonBones 3.0 */ add(value: IAnimatable): void; /** * [en] Removes a specified IAnimatable instance. * * [zh] 移除特定的 IAnimatable 实例。 * * @param value - [en] The IAnimatable instance. * @param value - [zh] IAnimatable 实例。 * * @version DragonBones 3.0 */ remove(value: IAnimatable): void; /** * [en] Clear all IAnimatable instances. * * [zh] 清除所有的 IAnimatable 实例。 * * @version DragonBones 3.0 */ clear(): void; }