pixi-dragonbones-runtime
Version:
DragonBones Runtime for Pixi.js
117 lines (116 loc) • 4.41 kB
TypeScript
/**
* The MIT License (MIT)
*
* Copyright (c) 2012-2018 DragonBones team and other contributors
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
import { IAnimatable } from "./IAnimatable.js";
/**
* [en] Worldclock provides clock support for animations, advance time for each IAnimatable object added to the instance.
*
* [zh] WorldClock 对动画提供时钟支持,为每个加入到该实例的 IAnimatable 对象更新时间。
*
* @see IAnimateble
* @see Armature
* @version DragonBones 3.0
*/
export declare class WorldClock {
/**
* [en] Current time. (In seconds)
*
* [zh] 当前的时间。 (以秒为单位)
*
* @version DragonBones 3.0
*/
time: number;
/**
* [en] The play speed, used to control animation speed-shift play.
* [0: Stop play, (0~1): Slow play, 1: Normal play, (1~N): Fast play]
*
* [zh] 播放速度,用于控制动画变速播放。
* [0: 停止播放, (0~1): 慢速播放, 1: 正常播放, (1~N): 快速播放]
*
* @default 1.0
* @version DragonBones 3.0
*/
timeScale: number;
private readonly _animatebles;
/**
* [en] Creating a Worldclock instance. Typically, you do not need to create Worldclock instance.
* When multiple Worldclock instances are running at different speeds, can achieving some specific animation effects, such as bullet time.
*
* [zh] 创建一个 WorldClock 实例。通常并不需要创建 WorldClock 实例。
* 当多个 WorldClock 实例使用不同的速度运行时,可以实现一些特殊的动画效果,比如子弹时间等。
*
* @version DragonBones 3.0
*/
constructor(time?: number);
/**
* [en] Advance time for all IAnimatable instances.
*
* [zh] 为所有的 IAnimatable 实例更新时间。
*
* @param passedTime - [en] Passed time. [-1: Automatically calculates the time difference between the current frame and the previous frame, [0~N): Passed time] (In seconds)
* @param passedTime - [zh] 前进的时间。 [-1: 自动计算当前帧与上一帧的时间差, [0~N): 前进的时间] (以秒为单位)
*
* @version DragonBones 3.0
*/
advanceTime(passedTime: number): void;
/**
* [en] Check whether contains a specific instance of IAnimatable.
*
* [zh] 检查是否包含特定的 IAnimatable 实例。
*
* @param value - [en] The IAnimatable instance.
* @param value - [zh] IAnimatable 实例。
*
* @version DragonBones 3.0
*/
contains(value: IAnimatable): boolean;
/**
* [en] Add IAnimatable instance.
*
* [zh] 添加 IAnimatable 实例。
*
* @param value - [en] The IAnimatable instance.
* @param value - [zh] IAnimatable 实例。
*
* @version DragonBones 3.0
*/
add(value: IAnimatable): void;
/**
* [en] Removes a specified IAnimatable instance.
*
* [zh] 移除特定的 IAnimatable 实例。
*
* @param value - [en] The IAnimatable instance.
* @param value - [zh] IAnimatable 实例。
*
* @version DragonBones 3.0
*/
remove(value: IAnimatable): void;
/**
* [en] Clear all IAnimatable instances.
*
* [zh] 清除所有的 IAnimatable 实例。
*
* @version DragonBones 3.0
*/
clear(): void;
}