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pixi-dragonbones-runtime

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/** * The MIT License (MIT) * * Copyright (c) 2012-2018 DragonBones team and other contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ import { WorldClock } from "./WorldClock.js"; /** * [en] Play animation interface. (Both Armature and Wordclock implement the interface) * Any instance that implements the interface can be added to the Worldclock instance and advance time by Worldclock instance uniformly. * * [zh] 播放动画接口。 (Armature 和 WordClock 都实现了该接口) * 任何实现了此接口的实例都可以添加到 WorldClock 实例中,由 WorldClock 实例统一更新时间。 * * @see WorldClock * @see Armature * @version DragonBones 3.0 */ export interface IAnimatable { /** * [en] Advance time. * * [zh] 更新时间。 * * @param passedTime - [en] Passed time. (In seconds) * @param passedTime - [zh] 前进的时间。 (以秒为单位) * * @version DragonBones 3.0 */ advanceTime(passedTime: number): void; /** * [en] The Wordclock instance to which the current belongs. * * [zh] 当前所属的 WordClock 实例。 * * @example en * ```ts * armature.clock = factory.clock; // Add armature to clock. * armature.clock = null; // Remove armature from clock. * ``` * @example zh * ```ts * armature.clock = factory.clock; // 将骨架添加到时钟。 * armature.clock = null; // 将骨架从时钟移除。 * ``` * @version DragonBones 5.0 */ clock: WorldClock | null; stopped: boolean; }