UNPKG

pixi-dragonbones-runtime

Version:
121 lines (120 loc) 4.5 kB
/** * The MIT License (MIT) * * Copyright (c) 2012-2018 DragonBones team and other contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ import { Armature } from "../armature/index.js"; import { BaseObject, TweenType } from "../core/index.js"; import { AnimationData, TimelineData } from "../model/index.js"; import { AnimationState } from "./AnimationState.js"; /** * @internal */ export declare abstract class TimelineState extends BaseObject { dirty: boolean; /** * -1: start, 0: play, 1: complete; */ playState: number; currentPlayTimes: number; currentTime: number; target: BaseObject; protected _isTween: boolean; protected _valueOffset: number; protected _frameValueOffset: number; protected _frameOffset: number; protected _frameRate: number; protected _frameCount: number; protected _frameIndex: number; protected _frameRateR: number; protected _position: number; protected _duration: number; protected _timeScale: number; protected _timeOffset: number; protected _animationData: AnimationData; protected _timelineData: TimelineData | null; protected _armature: Armature; protected _animationState: AnimationState; protected _actionTimeline: TimelineState; protected _timelineArray: Array<number> | Uint16Array; protected _frameArray: Array<number> | Int16Array; protected _valueArray: Array<number> | Int16Array | Float32Array; protected _frameIndices: Array<number>; protected _onClear(): void; protected abstract _onArriveAtFrame(): void; protected abstract _onUpdateFrame(): void; protected _setCurrentTime(passedTime: number): boolean; init(armature: Armature, animationState: AnimationState, timelineData: TimelineData | null): void; fadeOut(): void; update(passedTime: number): void; blend(_isDirty: boolean): void; } /** * @internal */ export declare abstract class TweenTimelineState extends TimelineState { private static _getEasingValue; private static _getEasingCurveValue; protected _tweenType: TweenType; protected _curveCount: number; protected _framePosition: number; protected _frameDurationR: number; protected _tweenEasing: number; protected _tweenProgress: number; protected _valueScale: number; protected _onClear(): void; protected _onArriveAtFrame(): void; protected _onUpdateFrame(): void; } /** * @internal */ export declare abstract class SingleValueTimelineState extends TweenTimelineState { protected _current: number; protected _difference: number; protected _result: number; protected _onClear(): void; protected _onArriveAtFrame(): void; protected _onUpdateFrame(): void; } /** * @internal */ export declare abstract class DoubleValueTimelineState extends TweenTimelineState { protected _currentA: number; protected _currentB: number; protected _differenceA: number; protected _differenceB: number; protected _resultA: number; protected _resultB: number; protected _onClear(): void; protected _onArriveAtFrame(): void; protected _onUpdateFrame(): void; } /** * @internal */ export declare abstract class MutilpleValueTimelineState extends TweenTimelineState { protected _valueCount: number; protected readonly _rd: Array<number>; protected _onClear(): void; protected _onArriveAtFrame(): void; protected _onUpdateFrame(): void; }