pixeltone.js
Version:
An auditory creation tool that turns your images into sounds.
589 lines (524 loc) • 18.1 kB
JavaScript
'use strict';
var canvas = require('canvas');
var fs = require('fs');
var path = require('path');
var wavefile = require('wavefile');
const DEFAULT_RGB_FREQUENCY_RANGES = {
r: { min: 30.0, max: 500.0, offset: 60.0 },
g: { min: 500.0, max: 2000.0, offset: 250.0 },
b: { min: 2000.0, max: 10000.0, offset: 1000.0 },
};
const DEFAULT_SAMPLE_RATE = 44100;
const DEFAULT_DURATION = 0.01;
function getDefaultExportFromCjs (x) {
return x && x.__esModule && Object.prototype.hasOwnProperty.call(x, 'default') ? x['default'] : x;
}
var eventemitter3 = {exports: {}};
var hasRequiredEventemitter3;
function requireEventemitter3 () {
if (hasRequiredEventemitter3) return eventemitter3.exports;
hasRequiredEventemitter3 = 1;
(function (module) {
var has = Object.prototype.hasOwnProperty
, prefix = '~';
/**
* Constructor to create a storage for our `EE` objects.
* An `Events` instance is a plain object whose properties are event names.
*
* @constructor
* @private
*/
function Events() {}
//
// We try to not inherit from `Object.prototype`. In some engines creating an
// instance in this way is faster than calling `Object.create(null)` directly.
// If `Object.create(null)` is not supported we prefix the event names with a
// character to make sure that the built-in object properties are not
// overridden or used as an attack vector.
//
if (Object.create) {
Events.prototype = Object.create(null);
//
// This hack is needed because the `__proto__` property is still inherited in
// some old browsers like Android 4, iPhone 5.1, Opera 11 and Safari 5.
//
if (!new Events().__proto__) prefix = false;
}
/**
* Representation of a single event listener.
*
* @param {Function} fn The listener function.
* @param {*} context The context to invoke the listener with.
* @param {Boolean} [once=false] Specify if the listener is a one-time listener.
* @constructor
* @private
*/
function EE(fn, context, once) {
this.fn = fn;
this.context = context;
this.once = once || false;
}
/**
* Add a listener for a given event.
*
* @param {EventEmitter} emitter Reference to the `EventEmitter` instance.
* @param {(String|Symbol)} event The event name.
* @param {Function} fn The listener function.
* @param {*} context The context to invoke the listener with.
* @param {Boolean} once Specify if the listener is a one-time listener.
* @returns {EventEmitter}
* @private
*/
function addListener(emitter, event, fn, context, once) {
if (typeof fn !== 'function') {
throw new TypeError('The listener must be a function');
}
var listener = new EE(fn, context || emitter, once)
, evt = prefix ? prefix + event : event;
if (!emitter._events[evt]) emitter._events[evt] = listener, emitter._eventsCount++;
else if (!emitter._events[evt].fn) emitter._events[evt].push(listener);
else emitter._events[evt] = [emitter._events[evt], listener];
return emitter;
}
/**
* Clear event by name.
*
* @param {EventEmitter} emitter Reference to the `EventEmitter` instance.
* @param {(String|Symbol)} evt The Event name.
* @private
*/
function clearEvent(emitter, evt) {
if (--emitter._eventsCount === 0) emitter._events = new Events();
else delete emitter._events[evt];
}
/**
* Minimal `EventEmitter` interface that is molded against the Node.js
* `EventEmitter` interface.
*
* @constructor
* @public
*/
function EventEmitter() {
this._events = new Events();
this._eventsCount = 0;
}
/**
* Return an array listing the events for which the emitter has registered
* listeners.
*
* @returns {Array}
* @public
*/
EventEmitter.prototype.eventNames = function eventNames() {
var names = []
, events
, name;
if (this._eventsCount === 0) return names;
for (name in (events = this._events)) {
if (has.call(events, name)) names.push(prefix ? name.slice(1) : name);
}
if (Object.getOwnPropertySymbols) {
return names.concat(Object.getOwnPropertySymbols(events));
}
return names;
};
/**
* Return the listeners registered for a given event.
*
* @param {(String|Symbol)} event The event name.
* @returns {Array} The registered listeners.
* @public
*/
EventEmitter.prototype.listeners = function listeners(event) {
var evt = prefix ? prefix + event : event
, handlers = this._events[evt];
if (!handlers) return [];
if (handlers.fn) return [handlers.fn];
for (var i = 0, l = handlers.length, ee = new Array(l); i < l; i++) {
ee[i] = handlers[i].fn;
}
return ee;
};
/**
* Return the number of listeners listening to a given event.
*
* @param {(String|Symbol)} event The event name.
* @returns {Number} The number of listeners.
* @public
*/
EventEmitter.prototype.listenerCount = function listenerCount(event) {
var evt = prefix ? prefix + event : event
, listeners = this._events[evt];
if (!listeners) return 0;
if (listeners.fn) return 1;
return listeners.length;
};
/**
* Calls each of the listeners registered for a given event.
*
* @param {(String|Symbol)} event The event name.
* @returns {Boolean} `true` if the event had listeners, else `false`.
* @public
*/
EventEmitter.prototype.emit = function emit(event, a1, a2, a3, a4, a5) {
var evt = prefix ? prefix + event : event;
if (!this._events[evt]) return false;
var listeners = this._events[evt]
, len = arguments.length
, args
, i;
if (listeners.fn) {
if (listeners.once) this.removeListener(event, listeners.fn, undefined, true);
switch (len) {
case 1: return listeners.fn.call(listeners.context), true;
case 2: return listeners.fn.call(listeners.context, a1), true;
case 3: return listeners.fn.call(listeners.context, a1, a2), true;
case 4: return listeners.fn.call(listeners.context, a1, a2, a3), true;
case 5: return listeners.fn.call(listeners.context, a1, a2, a3, a4), true;
case 6: return listeners.fn.call(listeners.context, a1, a2, a3, a4, a5), true;
}
for (i = 1, args = new Array(len -1); i < len; i++) {
args[i - 1] = arguments[i];
}
listeners.fn.apply(listeners.context, args);
} else {
var length = listeners.length
, j;
for (i = 0; i < length; i++) {
if (listeners[i].once) this.removeListener(event, listeners[i].fn, undefined, true);
switch (len) {
case 1: listeners[i].fn.call(listeners[i].context); break;
case 2: listeners[i].fn.call(listeners[i].context, a1); break;
case 3: listeners[i].fn.call(listeners[i].context, a1, a2); break;
case 4: listeners[i].fn.call(listeners[i].context, a1, a2, a3); break;
default:
if (!args) for (j = 1, args = new Array(len -1); j < len; j++) {
args[j - 1] = arguments[j];
}
listeners[i].fn.apply(listeners[i].context, args);
}
}
}
return true;
};
/**
* Add a listener for a given event.
*
* @param {(String|Symbol)} event The event name.
* @param {Function} fn The listener function.
* @param {*} [context=this] The context to invoke the listener with.
* @returns {EventEmitter} `this`.
* @public
*/
EventEmitter.prototype.on = function on(event, fn, context) {
return addListener(this, event, fn, context, false);
};
/**
* Add a one-time listener for a given event.
*
* @param {(String|Symbol)} event The event name.
* @param {Function} fn The listener function.
* @param {*} [context=this] The context to invoke the listener with.
* @returns {EventEmitter} `this`.
* @public
*/
EventEmitter.prototype.once = function once(event, fn, context) {
return addListener(this, event, fn, context, true);
};
/**
* Remove the listeners of a given event.
*
* @param {(String|Symbol)} event The event name.
* @param {Function} fn Only remove the listeners that match this function.
* @param {*} context Only remove the listeners that have this context.
* @param {Boolean} once Only remove one-time listeners.
* @returns {EventEmitter} `this`.
* @public
*/
EventEmitter.prototype.removeListener = function removeListener(event, fn, context, once) {
var evt = prefix ? prefix + event : event;
if (!this._events[evt]) return this;
if (!fn) {
clearEvent(this, evt);
return this;
}
var listeners = this._events[evt];
if (listeners.fn) {
if (
listeners.fn === fn &&
(!once || listeners.once) &&
(!context || listeners.context === context)
) {
clearEvent(this, evt);
}
} else {
for (var i = 0, events = [], length = listeners.length; i < length; i++) {
if (
listeners[i].fn !== fn ||
(once && !listeners[i].once) ||
(context && listeners[i].context !== context)
) {
events.push(listeners[i]);
}
}
//
// Reset the array, or remove it completely if we have no more listeners.
//
if (events.length) this._events[evt] = events.length === 1 ? events[0] : events;
else clearEvent(this, evt);
}
return this;
};
/**
* Remove all listeners, or those of the specified event.
*
* @param {(String|Symbol)} [event] The event name.
* @returns {EventEmitter} `this`.
* @public
*/
EventEmitter.prototype.removeAllListeners = function removeAllListeners(event) {
var evt;
if (event) {
evt = prefix ? prefix + event : event;
if (this._events[evt]) clearEvent(this, evt);
} else {
this._events = new Events();
this._eventsCount = 0;
}
return this;
};
//
// Alias methods names because people roll like that.
//
EventEmitter.prototype.off = EventEmitter.prototype.removeListener;
EventEmitter.prototype.addListener = EventEmitter.prototype.on;
//
// Expose the prefix.
//
EventEmitter.prefixed = prefix;
//
// Allow `EventEmitter` to be imported as module namespace.
//
EventEmitter.EventEmitter = EventEmitter;
//
// Expose the module.
//
{
module.exports = EventEmitter;
}
} (eventemitter3));
return eventemitter3.exports;
}
var eventemitter3Exports = requireEventemitter3();
var EventEmitter = /*@__PURE__*/getDefaultExportFromCjs(eventemitter3Exports);
class ImageLoader extends EventEmitter {
constructor() {
super();
}
async load(inputImagePath) {
return await canvas.loadImage(inputImagePath);
}
destroy() {
super.removeAllListeners();
}
}
class ImageUtils {
static getMetadata(inputImagePath) {
const fileStat = fs.statSync(inputImagePath);
const fileSize = fileStat.size;
return {
name: path.basename(inputImagePath),
sizeKB: Math.round(fileSize / 1024),
};
}
static extractImageData(image) {
if (!image) {
return new Uint8ClampedArray(0);
}
const width = image.width;
const height = image.height;
const canvas$1 = canvas.createCanvas(width, height);
const ctx = canvas$1.getContext('2d');
ctx.drawImage(image, 0, 0);
const imageData = ctx.getImageData(0, 0, width, height);
return imageData.data;
}
}
class MathUtils {
static normalizeRGB(rgb) {
const { r, g, b } = rgb;
return {
r: r / 255,
g: g / 255,
b: b / 255,
};
}
static mapFrequency(options) {
const { value, frequencyRange } = options;
const { offset, min, max } = frequencyRange;
return offset + value * (max - min);
}
}
class PixelToFrequencyMapper {
constructor() {
}
serialRGBMapper(options) {
const { data, width, height, rgbFrequencyRange } = options;
const frequencies = [];
const amplitudes = [];
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
const idx = (y * width + x) * 4; // RGBA format
const rgb = MathUtils.normalizeRGB({
r: data[idx],
g: data[idx + 1],
b: data[idx + 2],
});
this._mapFrequencies([{
value: rgb.r,
frequencyRange: rgbFrequencyRange.r
}, {
value: rgb.g,
frequencyRange: rgbFrequencyRange.g
}, {
value: rgb.b,
frequencyRange: rgbFrequencyRange.b
},
]).forEach(value => { frequencies.push(value); });
amplitudes.push(rgb.r, rgb.g, rgb.b);
}
}
return { frequencies, amplitudes };
}
_mapFrequencies(options) {
// Assuming we have 3 (RGB) as in order
return options.map(option => {
const { value, frequencyRange } = option;
return MathUtils.mapFrequency({
value,
frequencyRange,
});
});
}
destroy() {
// TODO
}
}
class RGBToAudioSampleGenerator {
constructor() {
// TODO
}
generateAsSinWave(options) {
const { mappedFreqAmp, sampleRate, duration } = options;
const { amplitudes, frequencies } = mappedFreqAmp;
const totalSamples = Math.floor(frequencies.length / 3) * Math.floor(sampleRate * duration);
const audioSamples = new Float32Array(totalSamples);
let sampleIndex = 0;
for (let i = 0; i < frequencies.length; i += 3) {
const [freqR, freqG, freqB] = [frequencies[i], frequencies[i + 1], frequencies[i + 2]];
const [ampR, ampG, ampB] = [amplitudes[i], amplitudes[i + 1], amplitudes[i + 2]];
for (let t = 0; t < sampleRate * duration; t++) {
const time = t / sampleRate;
// TODO add this to MathUtil as createSinWave with options.
const sample = (ampR * Math.sin(2 * Math.PI * freqR * time) +
ampG * Math.sin(2 * Math.PI * freqG * time) +
ampB * Math.sin(2 * Math.PI * freqB * time)) /
3;
audioSamples[sampleIndex++] = sample;
}
}
return audioSamples;
}
destroy() {
// TODO
}
}
const { WaveFile } = wavefile;
class WaveFileFactory {
_waveFile;
constructor() {
this._waveFile = new WaveFile();
}
createBuffer(audioSamples, sampleRate) {
this._waveFile.fromScratch(1, sampleRate, '32f', audioSamples);
return Buffer.from(this._getBuffer());
}
_getBuffer() {
return this._waveFile.toBuffer();
}
destroy() {
}
}
class FileUtils {
static createFile(outputAudioPath, data) {
fs.writeFileSync(outputAudioPath, data);
}
}
/**
* Pixeltone class provides functionality to generate audio files from image data.
*/
class Pixeltone {
_imageLoader;
_pixelToFrequencyMapper;
_rgbToAudioSampleGenerator;
_wavFileFactory;
constructor() {
this._imageLoader = new ImageLoader();
this._pixelToFrequencyMapper = new PixelToFrequencyMapper();
this._rgbToAudioSampleGenerator = new RGBToAudioSampleGenerator();
this._wavFileFactory = new WaveFileFactory();
}
/**
* Converts an image into an audio file by mapping pixel data (RGB) to audio frequencies.
*
* @param {PixeltoneOptions} options - Configuration options for generating audio.
* @param {string} options.inputImagePath - Path to the input image file.
* @param {string} options.outputAudioPath - Path where the output audio file will be saved.
* @param {number} [options.sampleRate=DEFAULT_SAMPLE_RATE] - The audio sample rate in Hz.
* @param {number} [options.duration=DEFAULT_DURATION] - Duration of the each pixel sample in seconds.
* @param {number[][]} [options.rgbFrequencyRange=DEFAULT_RGB_FREQUENCY_RANGES] - Frequency range for RGB channels.
*
* @returns {Promise<void>} Resolves when the audio file has been successfully created.
*
* @example
* const pixeltone = new Pixeltone();
* await pixeltone.createAudioFromImage({
* inputImagePath: './input.png',
* outputAudioPath: './output.wav',
* sampleRate: 44100,
* duration: 10,
* rgbFrequencyRange: {
* r: { min: 30, max: 500, offset: 60 },
* g: { min: 500, max: 2000, offset: 250 },
* b: { min: 2000, max: 10000, offset: 1000 },
* }
* });
*/
async createAudioFromImage(options) {
const { inputImagePath, outputAudioPath, sampleRate = DEFAULT_SAMPLE_RATE, duration = DEFAULT_DURATION, rgbFrequencyRange = DEFAULT_RGB_FREQUENCY_RANGES, } = options;
const image = await this._imageLoader.load(inputImagePath);
ImageUtils.getMetadata(inputImagePath);
const imageData = ImageUtils.extractImageData(image);
const mappedFreqAmp = this._pixelToFrequencyMapper.serialRGBMapper({
data: imageData,
width: image.width,
height: image.height,
rgbFrequencyRange,
});
const audioSamples = this._rgbToAudioSampleGenerator.generateAsSinWave({
mappedFreqAmp,
sampleRate,
duration,
});
const buffer = this._wavFileFactory.createBuffer(audioSamples, sampleRate);
FileUtils.createFile(outputAudioPath, buffer);
}
destroy() {
this._imageLoader.destroy();
this._pixelToFrequencyMapper.destroy();
this._rgbToAudioSampleGenerator.destroy();
this._wavFileFactory.destroy();
}
}
exports.Pixeltone = Pixeltone;
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