UNPKG

pixelscanjs

Version:

Simple pixel based physics engine only supporting static environments and ropes!

37 lines (30 loc) 767 B
class AABB { x; y; width; height; constructor(x, y, width, height) { this.x = x || 0; this.y = y || 0; this.width = width || 0; this.height = height || 0; } static copy(aabb) { return new AABB(aabb.x, aabb.y, aabb.width, aabb.height); } copy(aabb) { this.x = aabb.x; this.y = aabb.y; this.width = aabb.width; this.height = aabb.height; return this; } round() { this.x = Math.round(this.x); this.y = Math.round(this.y); return this; } contains(x, y) { return (x >= this.x) && (y >= this.y) && (x - this.x < this.width) && (y - this.y < this.height); } }