pixelbox
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A framework to fast-prototype pixel-based games
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Markdown
Bleeper component can be activated from the `Components` tab of the `Project settings` panel.
Note that Bleeper depends on the *AudioManager* component.
There are several ways to play Bleeper sounds:
If the sound is named, it is accessible on the `assets` global, and automatically added to AudioManager.
```js
// from assets global
assets.bleeper.mySound.play(volume, panoramic, pitch); // all parameters optionnals
// using audioManager
sfx('mySound', volume, panoramic, pitch); // using default channel
audioManager.playSound('sfx', 'mySound', volume, panoramic, pitch);
```
Bleeper module exposes an array of all sounds defined in the program.
```js
var bleeper = require('pixelbox/bleeper');
bleeper.sounds[3].play(volume, panoramic, pitch);
```