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pixelbox

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A framework to fast-prototype pixel-based games

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var NineSlice = require('.'); //▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ function printPathError(path) { console.error('Could not find asset "' + path + '"'); } //▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ function convertAsset(path, w, h) { var pathes = path.split('/'); var parent = window.assets; var assetName = pathes.pop(); while (pathes.length > 0) { parent = parent[pathes.shift()]; if (!parent) { printPathError(path); return; } } if (!parent[assetName]) { printPathError(path); return; } parent[assetName] = new NineSlice(parent[assetName], w, h); } //▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ module.exports = function (data) { if (data._type !== 'Nine slices config') return; var slicesData = data.sprites; for (var path in slicesData) { var sliceData = slicesData[path]; convertAsset(path, sliceData.w, sliceData.h); } };