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piling.js

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A WebGL-based Library for Visual Piling/Stacking

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import * as PIXI from 'pixi.js'; const cloneSprite = (sprite) => { let clonedSprite; if (sprite.isSprite) { clonedSprite = new PIXI.Sprite(sprite.texture); clonedSprite.interactive = sprite.interactive; clonedSprite.x = sprite.x; clonedSprite.y = sprite.y; clonedSprite.anchor = sprite.anchor; clonedSprite.width = sprite.width; clonedSprite.height = sprite.height; clonedSprite.angle = sprite.angle; } else if (sprite instanceof PIXI.Mesh) { clonedSprite = new PIXI.Mesh(sprite.geometry, sprite.shader, sprite.state); clonedSprite.interactive = sprite.interactive; clonedSprite.x = sprite.x; clonedSprite.y = sprite.y; clonedSprite.anchor = sprite.anchor; clonedSprite.width = sprite.width; clonedSprite.height = sprite.height; clonedSprite.angle = sprite.angle; } return clonedSprite; }; export default cloneSprite;