piling.js
Version:
A WebGL-based Library for Visual Piling/Stacking
87 lines (67 loc) • 2.17 kB
JavaScript
import { createWorker } from '@flekschas/utils';
import umapScriptStr from '../node_modules/umap-js/lib/umap-js.min';
import umapWorkerFn from './umap-worker';
import createScale from './utils/scale';
import createUrlScript from './utils/create-url-script';
const createUmap = (config, { padding = 0.1 } = {}) => {
const xScale = createScale();
const yScale = createScale();
const umapUrl = createUrlScript(umapScriptStr.replace('window', 'self'));
const umapWorker = createWorker(umapWorkerFn);
umapWorker.postMessage({ task: 'create', config, umapUrl });
let minX = Infinity;
let minY = Infinity;
let maxX = -Infinity;
let maxY = -Infinity;
const defineScales = (embedding) => {
embedding.forEach((point) => {
minX = point[0] < minX ? point[0] : minX;
minY = point[1] < minY ? point[1] : minY;
maxX = point[0] > maxX ? point[0] : maxX;
maxY = point[1] > maxY ? point[1] : maxY;
});
// Some padding can be beneficial as piles keep moving around a little bit
// every time they are transformed
const xPad = (maxX - minX) * padding;
const yPad = (maxY - minY) * padding;
xScale.domain([minX - xPad, maxX + xPad]);
yScale.domain([minY - yPad, maxY + yPad]);
return embedding;
};
const scalePoint = (pt) => [xScale(pt[0]), yScale(pt[1])];
const destroy = () => {
umapWorker.terminate();
};
const fit = (data, labels = null) => {
minX = Infinity;
minY = Infinity;
maxX = -Infinity;
maxY = -Infinity;
return new Promise((resolve) => {
umapWorker.onmessage = (event) => {
resolve(defineScales(event.data));
};
umapWorker.postMessage({
task: 'fit',
data,
labels,
});
});
};
const transform = (data) => {
if (!umapWorker)
return Promise.reject(new Error('You need to fit data first!'));
return new Promise((resolve) => {
umapWorker.onmessage = (event) => {
resolve(event.data.map(scalePoint));
};
umapWorker.postMessage({ task: 'transform', data });
});
};
return {
destroy,
fit,
transform,
};
};
export default createUmap;