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piling.js

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A WebGL-based Library for Visual Piling/Stacking

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import { resources, Texture, Graphics, Mesh, Geometry, UniformGroup, Shader, State, BaseTexture, SCALE_MODES, Sprite } from 'pixi.js'; /** * Promised-based image loading * @param {string} src Remote image source, i.e., a URL * @return {object} Promise resolving to the image once its loaded */ var loadImage = function loadImage(src) { var isCrossOrigin = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : false; return new Promise(function (resolve, reject) { var image = new Image(); if (isCrossOrigin) image.crossOrigin = 'Anonymous'; image.onload = function () { resolve(image); }; image.onerror = function (error) { console.error("Could't load ".concat(src)); reject(error); }; image.src = src; }); }; var createImageRenderer = function createImageRenderer() { return function (sources) { return Promise.all(sources.map(function (src) { var isCrossOrigin = true; return loadImage(src, isCrossOrigin); })); }; }; function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } } function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; } var asyncToGenerator = _asyncToGenerator; function _arrayWithHoles(arr) { if (Array.isArray(arr)) return arr; } var arrayWithHoles = _arrayWithHoles; function _iterableToArrayLimit(arr, i) { if (typeof Symbol === "undefined" || !(Symbol.iterator in Object(arr))) return; var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i["return"] != null) _i["return"](); } finally { if (_d) throw _e; } } return _arr; } var iterableToArrayLimit = _iterableToArrayLimit; function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i]; } return arr2; } var arrayLikeToArray = _arrayLikeToArray; function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return arrayLikeToArray(o, minLen); } var unsupportedIterableToArray = _unsupportedIterableToArray; function _nonIterableRest() { throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var nonIterableRest = _nonIterableRest; function _slicedToArray(arr, i) { return arrayWithHoles(arr) || iterableToArrayLimit(arr, i) || unsupportedIterableToArray(arr, i) || nonIterableRest(); } var slicedToArray = _slicedToArray; function createCommonjsModule(fn, basedir, module) { return module = { path: basedir, exports: {}, require: function (path, base) { return commonjsRequire(path, (base === undefined || base === null) ? module.path : base); } }, fn(module, module.exports), module.exports; } function commonjsRequire () { throw new Error('Dynamic requires are not currently supported by @rollup/plugin-commonjs'); } var runtime_1 = createCommonjsModule(function (module) { /** * Copyright (c) 2014-present, Facebook, Inc. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ var runtime = function (exports) { var Op = Object.prototype; var hasOwn = Op.hasOwnProperty; var undefined$1; // More compressible than void 0. var $Symbol = typeof Symbol === "function" ? Symbol : {}; var iteratorSymbol = $Symbol.iterator || "@@iterator"; var asyncIteratorSymbol = $Symbol.asyncIterator || "@@asyncIterator"; var toStringTagSymbol = $Symbol.toStringTag || "@@toStringTag"; function wrap(innerFn, outerFn, self, tryLocsList) { // If outerFn provided and outerFn.prototype is a Generator, then outerFn.prototype instanceof Generator. var protoGenerator = outerFn && outerFn.prototype instanceof Generator ? outerFn : Generator; var generator = Object.create(protoGenerator.prototype); var context = new Context(tryLocsList || []); // The ._invoke method unifies the implementations of the .next, // .throw, and .return methods. generator._invoke = makeInvokeMethod(innerFn, self, context); return generator; } exports.wrap = wrap; // Try/catch helper to minimize deoptimizations. Returns a completion // record like context.tryEntries[i].completion. This interface could // have been (and was previously) designed to take a closure to be // invoked without arguments, but in all the cases we care about we // already have an existing method we want to call, so there's no need // to create a new function object. We can even get away with assuming // the method takes exactly one argument, since that happens to be true // in every case, so we don't have to touch the arguments object. The // only additional allocation required is the completion record, which // has a stable shape and so hopefully should be cheap to allocate. function tryCatch(fn, obj, arg) { try { return { type: "normal", arg: fn.call(obj, arg) }; } catch (err) { return { type: "throw", arg: err }; } } var GenStateSuspendedStart = "suspendedStart"; var GenStateSuspendedYield = "suspendedYield"; var GenStateExecuting = "executing"; var GenStateCompleted = "completed"; // Returning this object from the innerFn has the same effect as // breaking out of the dispatch switch statement. var ContinueSentinel = {}; // Dummy constructor functions that we use as the .constructor and // .constructor.prototype properties for functions that return Generator // objects. For full spec compliance, you may wish to configure your // minifier not to mangle the names of these two functions. function Generator() {} function GeneratorFunction() {} function GeneratorFunctionPrototype() {} // This is a polyfill for %IteratorPrototype% for environments that // don't natively support it. var IteratorPrototype = {}; IteratorPrototype[iteratorSymbol] = function () { return this; }; var getProto = Object.getPrototypeOf; var NativeIteratorPrototype = getProto && getProto(getProto(values([]))); if (NativeIteratorPrototype && NativeIteratorPrototype !== Op && hasOwn.call(NativeIteratorPrototype, iteratorSymbol)) { // This environment has a native %IteratorPrototype%; use it instead // of the polyfill. IteratorPrototype = NativeIteratorPrototype; } var Gp = GeneratorFunctionPrototype.prototype = Generator.prototype = Object.create(IteratorPrototype); GeneratorFunction.prototype = Gp.constructor = GeneratorFunctionPrototype; GeneratorFunctionPrototype.constructor = GeneratorFunction; GeneratorFunctionPrototype[toStringTagSymbol] = GeneratorFunction.displayName = "GeneratorFunction"; // Helper for defining the .next, .throw, and .return methods of the // Iterator interface in terms of a single ._invoke method. function defineIteratorMethods(prototype) { ["next", "throw", "return"].forEach(function (method) { prototype[method] = function (arg) { return this._invoke(method, arg); }; }); } exports.isGeneratorFunction = function (genFun) { var ctor = typeof genFun === "function" && genFun.constructor; return ctor ? ctor === GeneratorFunction || // For the native GeneratorFunction constructor, the best we can // do is to check its .name property. (ctor.displayName || ctor.name) === "GeneratorFunction" : false; }; exports.mark = function (genFun) { if (Object.setPrototypeOf) { Object.setPrototypeOf(genFun, GeneratorFunctionPrototype); } else { genFun.__proto__ = GeneratorFunctionPrototype; if (!(toStringTagSymbol in genFun)) { genFun[toStringTagSymbol] = "GeneratorFunction"; } } genFun.prototype = Object.create(Gp); return genFun; }; // Within the body of any async function, `await x` is transformed to // `yield regeneratorRuntime.awrap(x)`, so that the runtime can test // `hasOwn.call(value, "__await")` to determine if the yielded value is // meant to be awaited. exports.awrap = function (arg) { return { __await: arg }; }; function AsyncIterator(generator, PromiseImpl) { function invoke(method, arg, resolve, reject) { var record = tryCatch(generator[method], generator, arg); if (record.type === "throw") { reject(record.arg); } else { var result = record.arg; var value = result.value; if (value && typeof value === "object" && hasOwn.call(value, "__await")) { return PromiseImpl.resolve(value.__await).then(function (value) { invoke("next", value, resolve, reject); }, function (err) { invoke("throw", err, resolve, reject); }); } return PromiseImpl.resolve(value).then(function (unwrapped) { // When a yielded Promise is resolved, its final value becomes // the .value of the Promise<{value,done}> result for the // current iteration. result.value = unwrapped; resolve(result); }, function (error) { // If a rejected Promise was yielded, throw the rejection back // into the async generator function so it can be handled there. return invoke("throw", error, resolve, reject); }); } } var previousPromise; function enqueue(method, arg) { function callInvokeWithMethodAndArg() { return new PromiseImpl(function (resolve, reject) { invoke(method, arg, resolve, reject); }); } return previousPromise = // If enqueue has been called before, then we want to wait until // all previous Promises have been resolved before calling invoke, // so that results are always delivered in the correct order. If // enqueue has not been called before, then it is important to // call invoke immediately, without waiting on a callback to fire, // so that the async generator function has the opportunity to do // any necessary setup in a predictable way. This predictability // is why the Promise constructor synchronously invokes its // executor callback, and why async functions synchronously // execute code before the first await. Since we implement simple // async functions in terms of async generators, it is especially // important to get this right, even though it requires care. previousPromise ? previousPromise.then(callInvokeWithMethodAndArg, // Avoid propagating failures to Promises returned by later // invocations of the iterator. callInvokeWithMethodAndArg) : callInvokeWithMethodAndArg(); } // Define the unified helper method that is used to implement .next, // .throw, and .return (see defineIteratorMethods). this._invoke = enqueue; } defineIteratorMethods(AsyncIterator.prototype); AsyncIterator.prototype[asyncIteratorSymbol] = function () { return this; }; exports.AsyncIterator = AsyncIterator; // Note that simple async functions are implemented on top of // AsyncIterator objects; they just return a Promise for the value of // the final result produced by the iterator. exports.async = function (innerFn, outerFn, self, tryLocsList, PromiseImpl) { if (PromiseImpl === void 0) PromiseImpl = Promise; var iter = new AsyncIterator(wrap(innerFn, outerFn, self, tryLocsList), PromiseImpl); return exports.isGeneratorFunction(outerFn) ? iter // If outerFn is a generator, return the full iterator. : iter.next().then(function (result) { return result.done ? result.value : iter.next(); }); }; function makeInvokeMethod(innerFn, self, context) { var state = GenStateSuspendedStart; return function invoke(method, arg) { if (state === GenStateExecuting) { throw new Error("Generator is already running"); } if (state === GenStateCompleted) { if (method === "throw") { throw arg; } // Be forgiving, per 25.3.3.3.3 of the spec: // https://people.mozilla.org/~jorendorff/es6-draft.html#sec-generatorresume return doneResult(); } context.method = method; context.arg = arg; while (true) { var delegate = context.delegate; if (delegate) { var delegateResult = maybeInvokeDelegate(delegate, context); if (delegateResult) { if (delegateResult === ContinueSentinel) continue; return delegateResult; } } if (context.method === "next") { // Setting context._sent for legacy support of Babel's // function.sent implementation. context.sent = context._sent = context.arg; } else if (context.method === "throw") { if (state === GenStateSuspendedStart) { state = GenStateCompleted; throw context.arg; } context.dispatchException(context.arg); } else if (context.method === "return") { context.abrupt("return", context.arg); } state = GenStateExecuting; var record = tryCatch(innerFn, self, context); if (record.type === "normal") { // If an exception is thrown from innerFn, we leave state === // GenStateExecuting and loop back for another invocation. state = context.done ? GenStateCompleted : GenStateSuspendedYield; if (record.arg === ContinueSentinel) { continue; } return { value: record.arg, done: context.done }; } else if (record.type === "throw") { state = GenStateCompleted; // Dispatch the exception by looping back around to the // context.dispatchException(context.arg) call above. context.method = "throw"; context.arg = record.arg; } } }; } // Call delegate.iterator[context.method](context.arg) and handle the // result, either by returning a { value, done } result from the // delegate iterator, or by modifying context.method and context.arg, // setting context.delegate to null, and returning the ContinueSentinel. function maybeInvokeDelegate(delegate, context) { var method = delegate.iterator[context.method]; if (method === undefined$1) { // A .throw or .return when the delegate iterator has no .throw // method always terminates the yield* loop. context.delegate = null; if (context.method === "throw") { // Note: ["return"] must be used for ES3 parsing compatibility. if (delegate.iterator["return"]) { // If the delegate iterator has a return method, give it a // chance to clean up. context.method = "return"; context.arg = undefined$1; maybeInvokeDelegate(delegate, context); if (context.method === "throw") { // If maybeInvokeDelegate(context) changed context.method from // "return" to "throw", let that override the TypeError below. return ContinueSentinel; } } context.method = "throw"; context.arg = new TypeError("The iterator does not provide a 'throw' method"); } return ContinueSentinel; } var record = tryCatch(method, delegate.iterator, context.arg); if (record.type === "throw") { context.method = "throw"; context.arg = record.arg; context.delegate = null; return ContinueSentinel; } var info = record.arg; if (!info) { context.method = "throw"; context.arg = new TypeError("iterator result is not an object"); context.delegate = null; return ContinueSentinel; } if (info.done) { // Assign the result of the finished delegate to the temporary // variable specified by delegate.resultName (see delegateYield). context[delegate.resultName] = info.value; // Resume execution at the desired location (see delegateYield). context.next = delegate.nextLoc; // If context.method was "throw" but the delegate handled the // exception, let the outer generator proceed normally. If // context.method was "next", forget context.arg since it has been // "consumed" by the delegate iterator. If context.method was // "return", allow the original .return call to continue in the // outer generator. if (context.method !== "return") { context.method = "next"; context.arg = undefined$1; } } else { // Re-yield the result returned by the delegate method. return info; } // The delegate iterator is finished, so forget it and continue with // the outer generator. context.delegate = null; return ContinueSentinel; } // Define Generator.prototype.{next,throw,return} in terms of the // unified ._invoke helper method. defineIteratorMethods(Gp); Gp[toStringTagSymbol] = "Generator"; // A Generator should always return itself as the iterator object when the // @@iterator function is called on it. Some browsers' implementations of the // iterator prototype chain incorrectly implement this, causing the Generator // object to not be returned from this call. This ensures that doesn't happen. // See https://github.com/facebook/regenerator/issues/274 for more details. Gp[iteratorSymbol] = function () { return this; }; Gp.toString = function () { return "[object Generator]"; }; function pushTryEntry(locs) { var entry = { tryLoc: locs[0] }; if (1 in locs) { entry.catchLoc = locs[1]; } if (2 in locs) { entry.finallyLoc = locs[2]; entry.afterLoc = locs[3]; } this.tryEntries.push(entry); } function resetTryEntry(entry) { var record = entry.completion || {}; record.type = "normal"; delete record.arg; entry.completion = record; } function Context(tryLocsList) { // The root entry object (effectively a try statement without a catch // or a finally block) gives us a place to store values thrown from // locations where there is no enclosing try statement. this.tryEntries = [{ tryLoc: "root" }]; tryLocsList.forEach(pushTryEntry, this); this.reset(true); } exports.keys = function (object) { var keys = []; for (var key in object) { keys.push(key); } keys.reverse(); // Rather than returning an object with a next method, we keep // things simple and return the next function itself. return function next() { while (keys.length) { var key = keys.pop(); if (key in object) { next.value = key; next.done = false; return next; } } // To avoid creating an additional object, we just hang the .value // and .done properties off the next function object itself. This // also ensures that the minifier will not anonymize the function. next.done = true; return next; }; }; function values(iterable) { if (iterable) { var iteratorMethod = iterable[iteratorSymbol]; if (iteratorMethod) { return iteratorMethod.call(iterable); } if (typeof iterable.next === "function") { return iterable; } if (!isNaN(iterable.length)) { var i = -1, next = function next() { while (++i < iterable.length) { if (hasOwn.call(iterable, i)) { next.value = iterable[i]; next.done = false; return next; } } next.value = undefined$1; next.done = true; return next; }; return next.next = next; } } // Return an iterator with no values. return { next: doneResult }; } exports.values = values; function doneResult() { return { value: undefined$1, done: true }; } Context.prototype = { constructor: Context, reset: function (skipTempReset) { this.prev = 0; this.next = 0; // Resetting context._sent for legacy support of Babel's // function.sent implementation. this.sent = this._sent = undefined$1; this.done = false; this.delegate = null; this.method = "next"; this.arg = undefined$1; this.tryEntries.forEach(resetTryEntry); if (!skipTempReset) { for (var name in this) { // Not sure about the optimal order of these conditions: if (name.charAt(0) === "t" && hasOwn.call(this, name) && !isNaN(+name.slice(1))) { this[name] = undefined$1; } } } }, stop: function () { this.done = true; var rootEntry = this.tryEntries[0]; var rootRecord = rootEntry.completion; if (rootRecord.type === "throw") { throw rootRecord.arg; } return this.rval; }, dispatchException: function (exception) { if (this.done) { throw exception; } var context = this; function handle(loc, caught) { record.type = "throw"; record.arg = exception; context.next = loc; if (caught) { // If the dispatched exception was caught by a catch block, // then let that catch block handle the exception normally. context.method = "next"; context.arg = undefined$1; } return !!caught; } for (var i = this.tryEntries.length - 1; i >= 0; --i) { var entry = this.tryEntries[i]; var record = entry.completion; if (entry.tryLoc === "root") { // Exception thrown outside of any try block that could handle // it, so set the completion value of the entire function to // throw the exception. return handle("end"); } if (entry.tryLoc <= this.prev) { var hasCatch = hasOwn.call(entry, "catchLoc"); var hasFinally = hasOwn.call(entry, "finallyLoc"); if (hasCatch && hasFinally) { if (this.prev < entry.catchLoc) { return handle(entry.catchLoc, true); } else if (this.prev < entry.finallyLoc) { return handle(entry.finallyLoc); } } else if (hasCatch) { if (this.prev < entry.catchLoc) { return handle(entry.catchLoc, true); } } else if (hasFinally) { if (this.prev < entry.finallyLoc) { return handle(entry.finallyLoc); } } else { throw new Error("try statement without catch or finally"); } } } }, abrupt: function (type, arg) { for (var i = this.tryEntries.length - 1; i >= 0; --i) { var entry = this.tryEntries[i]; if (entry.tryLoc <= this.prev && hasOwn.call(entry, "finallyLoc") && this.prev < entry.finallyLoc) { var finallyEntry = entry; break; } } if (finallyEntry && (type === "break" || type === "continue") && finallyEntry.tryLoc <= arg && arg <= finallyEntry.finallyLoc) { // Ignore the finally entry if control is not jumping to a // location outside the try/catch block. finallyEntry = null; } var record = finallyEntry ? finallyEntry.completion : {}; record.type = type; record.arg = arg; if (finallyEntry) { this.method = "next"; this.next = finallyEntry.finallyLoc; return ContinueSentinel; } return this.complete(record); }, complete: function (record, afterLoc) { if (record.type === "throw") { throw record.arg; } if (record.type === "break" || record.type === "continue") { this.next = record.arg; } else if (record.type === "return") { this.rval = this.arg = record.arg; this.method = "return"; this.next = "end"; } else if (record.type === "normal" && afterLoc) { this.next = afterLoc; } return ContinueSentinel; }, finish: function (finallyLoc) { for (var i = this.tryEntries.length - 1; i >= 0; --i) { var entry = this.tryEntries[i]; if (entry.finallyLoc === finallyLoc) { this.complete(entry.completion, entry.afterLoc); resetTryEntry(entry); return ContinueSentinel; } } }, "catch": function (tryLoc) { for (var i = this.tryEntries.length - 1; i >= 0; --i) { var entry = this.tryEntries[i]; if (entry.tryLoc === tryLoc) { var record = entry.completion; if (record.type === "throw") { var thrown = record.arg; resetTryEntry(entry); } return thrown; } } // The context.catch method must only be called with a location // argument that corresponds to a known catch block. throw new Error("illegal catch attempt"); }, delegateYield: function (iterable, resultName, nextLoc) { this.delegate = { iterator: values(iterable), resultName: resultName, nextLoc: nextLoc }; if (this.method === "next") { // Deliberately forget the last sent value so that we don't // accidentally pass it on to the delegate. this.arg = undefined$1; } return ContinueSentinel; } }; // Regardless of whether this script is executing as a CommonJS module // or not, return the runtime object so that we can declare the variable // regeneratorRuntime in the outer scope, which allows this module to be // injected easily by `bin/regenerator --include-runtime script.js`. return exports; }( // If this script is executing as a CommonJS module, use module.exports // as the regeneratorRuntime namespace. Otherwise create a new empty // object. Either way, the resulting object will be used to initialize // the regeneratorRuntime variable at the top of this file. module.exports ); try { regeneratorRuntime = runtime; } catch (accidentalStrictMode) { // This module should not be running in strict mode, so the above // assignment should always work unless something is misconfigured. Just // in case runtime.js accidentally runs in strict mode, we can escape // strict mode using a global Function call. This could conceivably fail // if a Content Security Policy forbids using Function, but in that case // the proper solution is to fix the accidental strict mode problem. If // you've misconfigured your bundler to force strict mode and applied a // CSP to forbid Function, and you're not willing to fix either of those // problems, please detail your unique predicament in a GitHub issue. Function("r", "regeneratorRuntime = r")(runtime); } }); var regenerator = runtime_1; function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } var classCallCheck = _classCallCheck; function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; } var createClass = _createClass; var setPrototypeOf = createCommonjsModule(function (module) { function _setPrototypeOf(o, p) { module.exports = _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); } module.exports = _setPrototypeOf; }); function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); if (superClass) setPrototypeOf(subClass, superClass); } var inherits = _inherits; var _typeof_1 = createCommonjsModule(function (module) { function _typeof(obj) { "@babel/helpers - typeof"; if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") { module.exports = _typeof = function _typeof(obj) { return typeof obj; }; } else { module.exports = _typeof = function _typeof(obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; } return _typeof(obj); } module.exports = _typeof; }); function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; } var assertThisInitialized = _assertThisInitialized; function _possibleConstructorReturn(self, call) { if (call && (_typeof_1(call) === "object" || typeof call === "function")) { return call; } return assertThisInitialized(self); } var possibleConstructorReturn = _possibleConstructorReturn; var getPrototypeOf = createCommonjsModule(function (module) { function _getPrototypeOf(o) { module.exports = _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); } module.exports = _getPrototypeOf; }); function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return possibleConstructorReturn(this, result); }; } function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Date.prototype.toString.call(Reflect.construct(Date, [], function () {})); return true; } catch (e) { return false; } } /** * A custom buffer resource for PIXI to support WebGL2 data textures */ var CustomBufferResource = /*#__PURE__*/function (_PIXI$resources$Resou) { inherits(CustomBufferResource, _PIXI$resources$Resou); var _super = _createSuper(CustomBufferResource); function CustomBufferResource(source, options) { var _this; classCallCheck(this, CustomBufferResource); var _ref = options || {}, width = _ref.width, height = _ref.height, internalFormat = _ref.internalFormat, format = _ref.format, type = _ref.type; if (!width || !height || !internalFormat || !format || !type) { throw new Error('CustomBufferResource width, height, internalFormat, format, or type invalid'); } _this = _super.call(this, width, height); _this.data = source; _this.internalFormat = internalFormat; _this.format = format; _this.type = type; return _this; } createClass(CustomBufferResource, [{ key: "upload", value: function upload(renderer, baseTexture, glTexture) { var gl = renderer.gl; gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, baseTexture.alphaMode === 1 // PIXI.ALPHA_MODES.UNPACK but `PIXI.ALPHA_MODES` are not exported ); glTexture.width = baseTexture.width; glTexture.height = baseTexture.height; gl.texImage2D(baseTexture.target, 0, gl[this.internalFormat], baseTexture.width, baseTexture.height, 0, gl[this.format], gl[this.type], this.data); return true; } }]); return CustomBufferResource; }(resources.Resource); // @flekschas/utils v0.29.0 Copyright 2021 Fritz Lekschas /** * Test if a variable is a function * @param {*} f - The variable to test * @return {boolean} If `true` the variable is a function. */ const isFunction = f => !!(f && f.constructor && f.call && f.apply); /** * Test if a variable is a plain object, e.g., `{}` * @param {*} o - The variable to test * @return {boolean} If `true` the variable is a plain object. */ const isObject = o => !!o && o.constructor === Object; var isNdarray = function isNdarray(a) { return isObject(a) && a.data && (a.data.constructor === Float32Array || a.data.constructor === Uint8Array) && a.shape; }; var toDisplayObject = function toDisplayObject(source) { var displayObject = source; if (!(displayObject instanceof Texture) && !(displayObject instanceof Graphics) && !(displayObject instanceof Mesh)) { if (isNdarray(source)) { displayObject = Texture.fromBuffer(source.data, source.shape[0], source.shape[1]); } else { displayObject = Texture.from(source); } } return displayObject; }; var FS = `#version 300 es precision mediump float; uniform sampler2D uDataTex; uniform sampler2D uColorMapTex; uniform float uColorMapTexRes; uniform float uColorMapSize; uniform float uMinValue; uniform float uMaxValue; in vec2 vTextureCoord; out vec4 outColor; vec4 toColor(float value) { float halfTexel = 0.5 / uColorMapTexRes; // Normalize value float normValue = clamp( (value - uMinValue) / (uMaxValue - uMinValue), 0.0, 1.0 ); // Linear index into the colormap, e.g., 5 means the 5th color float linIdx = max(normValue * uColorMapSize, float(value > 0.0)); // Texture index into the colormap texture vec2 colorTexIndex = vec2( (mod(linIdx, uColorMapTexRes) / uColorMapTexRes) + halfTexel, (floor(linIdx / uColorMapTexRes) / uColorMapTexRes) + halfTexel ); return texture(uColorMapTex, colorTexIndex); } void main() { outColor = toColor(texture(uDataTex, vTextureCoord).r); } `; var VS = `#version 300 es precision mediump float; // From PIXI uniform mat3 projectionMatrix; uniform mat3 translationMatrix; in vec2 aVertexPosition; in vec2 aTextureCoord; out vec2 vTextureCoord; void main() { gl_Position = vec4((projectionMatrix * translationMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0); vTextureCoord = aTextureCoord; } `; var BLACK_WHITE_COLOR_MAP = []; var createColorTexture = function createColorTexture(colors) { var colorTexRes = Math.max(2, Math.ceil(Math.sqrt(colors.length))); var rgba = new Float32Array(Math.pow(colorTexRes, 2) * 4); colors.forEach(function (color, i) { rgba[i * 4] = color[0]; // r rgba[i * 4 + 1] = color[1]; // g rgba[i * 4 + 2] = color[2]; // b rgba[i * 4 + 3] = color[3]; // a }); return [Texture.fromBuffer(rgba, colorTexRes, colorTexRes), colorTexRes]; }; var createMatrixRenderer = function createMatrixRenderer() { var _ref = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}, _ref$colorMap = _ref.colorMap, colorMap = _ref$colorMap === void 0 ? BLACK_WHITE_COLOR_MAP : _ref$colorMap, _ref$domain = _ref.domain, domain = _ref$domain === void 0 ? [0, 1] : _ref$domain, shape = _ref.shape; var geometry = new Geometry(); geometry.addAttribute('aVertexPosition', [-1, -1, 1, -1, 1, 1, -1, 1], 2); geometry.addAttribute('aTextureCoord', [0, 0, 1, 0, 1, 1, 0, 1], 2); geometry.addIndex([0, 1, 2, 0, 3, 2]); var _createColorTexture = createColorTexture(colorMap), _createColorTexture2 = slicedToArray(_createColorTexture, 2), uColorMapTex = _createColorTexture2[0], uColorMapTexRes = _createColorTexture2[1]; var uColorMapSize = colorMap.length - 1; var allUniforms = []; var renderer = /*#__PURE__*/function () { var _ref2 = asyncToGenerator( /*#__PURE__*/regenerator.mark(function _callee2(sources) { return regenerator.wrap(function _callee2$(_context2) { while (1) { switch (_context2.prev = _context2.next) { case 0: return _context2.abrupt("return", Promise.all(sources.map( /*#__PURE__*/function () { var _ref3 = asyncToGenerator( /*#__PURE__*/regenerator.mark(function _callee(source) { var _ref4, _ref5, height, width, createDataTexture, uniforms, shader, state, mesh; return regenerator.wrap(function _callee$(_context) { while (1) { switch (_context.prev = _context.next) { case 0: _ref4 = shape || source.shape, _ref5 = slicedToArray(_ref4, 2), height = _ref5[0], width = _ref5[1]; createDataTexture = function createDataTexture(data) { var resource = new CustomBufferResource(new Float32Array(data), { width: width, height: height, internalFormat: 'R32F', format: 'RED', type: 'FLOAT' }); return new Texture(new BaseTexture(resource, { scaleMode: SCALE_MODES.NEAREST })); }; uniforms = new UniformGroup({ uColorMapTex: uColorMapTex, uColorMapTexRes: uColorMapTexRes, uColorMapSize: uColorMapSize, uMinValue: domain[0], uMaxValue: domain[1], uDataTex: createDataTexture(source.data) }); allUniforms.push(uniforms); shader = Shader.from(VS, FS, uniforms); state = new State(); mesh = new Mesh(geometry, shader, state); mesh.width = width; mesh.height = height; return _context.abrupt("return", mesh); case 10: case "end": return _context.stop(); } } }, _callee); })); return function (_x2) { return _ref3.apply(this, arguments); }; }()))); case 1: case "end": return _context2.stop(); } } }, _callee2); })); return function renderer(_x) { return _ref2.apply(this, arguments); }; }(); renderer.setColorMap = function (newColorMap) { var _createColorTexture3 = createColorTexture(newColorMap), _createColorTexture4 = slicedToArray(_createColorTexture3, 2), newColorMapTex = _createColorTexture4[0], newColorMapTexRes = _createColorTexture4[1]; allUniforms.forEach(function (_ref6) { var uniforms = _ref6.uniforms; uniforms.uColorMapTex = newColorMapTex; uniforms.uColorMapTexRes = newColorMapTexRes; }); }; renderer.setDomain = function (newDomain) { allUniforms.forEach(function (_ref7) { var uniforms = _ref7.uniforms; uniforms.uMinValue = newDomain[0]; uniforms.uMaxValue = newDomain[1]; }); }; renderer.clear = function () { allUniforms = []; }; // Only for backward compatibility renderer.renderer = renderer; return renderer; }; /** * [description] * @param {number} n - Number of items * @return {array} Quintuple of number of number of images, rows, * number of columns, aspectRatio, scaling */ var getRegularGrid = function getRegularGrid(n) { switch (n) { case 1: return [1, 1, 1, 1, 1]; case 2: return [2, 1, 2, 1.5, 1.25]; case 3: return [3, 1, 3, 2, 1.35]; case 4: case 5: return [4, 2, 2, 1, 1.25]; case 6: case 7: return [6, 2, 3, 1.5, 1.5]; case 8: return [8, 2, 4, 2, 1.7]; case 9: default: return [9, 3, 3, 1, 1.5]; } }; var renderRepresentative = /*#__PURE__*/function () { var _ref = asyncToGenerator( /*#__PURE__*/regenerator.mark(function _callee(srcs, itemRenderer) { var _ref2, _ref2$innerPadding, innerPadding, _ref2$outerPadding, outerPadding, _ref2$backgroundColor, backgroundColor, _ref2$maxNumberOfRepr, maxNumberOfRepresentatives, n, _getRegularGrid, _getRegularGrid2, _n, rows, cols, aspectRatio, renderedItems, relWidth, relHeight, cellAspectRatio, gfx, maxSize, width, height, cellWidth, cellHeight, finalWidth, finalHeight, _args = arguments; return regenerator.wrap(function _callee$(_context) { while (1) { switch (_context.prev = _context.next) { case 0: _ref2 = _args.length > 2 && _args[2] !== undefined ? _args[2] : {}, _ref2$innerPadding = _ref2.innerPadding, innerPadding = _ref2$innerPadding === void 0 ? 2 : _ref2$innerPadding, _ref2$outerPadding = _ref2.outerPadding, outerPadding = _ref2$outerPadding === void 0 ? 2 : _ref2$outerPadding, _ref2$backgroundColor = _ref2.backgroundColor, backgroundColor = _ref2$backgroundColor === void 0 ? 0x000000 : _ref2$backgroundColor, _ref2$maxNumberOfRepr = _ref2.maxNumberOfRepresentatives, maxNumberOfRepresentatives = _ref2$maxNumberOfRepr === void 0 ? 9 : _ref2$maxNumberOfRepr; n = Math.min(maxNumberOfRepresentatives, srcs.length); _getRegularGrid = getRegularGrid(n), _getRegularGrid2 = slicedToArray(_getRegularGrid, 4), _n = _getRegularGrid2[0], rows = _getRegularGrid2[1], cols = _getRegularGrid2[2], aspectRatio = _getRegularGrid2[3]; _context.next = 5; return itemRenderer(srcs.slice(0, _n)); case 5: renderedItems = _context.sent; relWidth = 1.0; relHeight = 1.0 / aspectRatio; cellAspectRatio = relHeight; gfx = new Graphics(); maxSize = -Infinity; renderedItems.forEach(function (renderedItem) { maxSize = Math.max(maxSize, renderedItem.width, renderedItem.height); }); width = maxSize; height = maxSize * cellAspectRatio; cellWidth = maxSize * (relWidth / cols); cellHeight = maxSize * (relHeight / rows); renderedItems.forEach(function (renderedItem, i) { var displayObject = toDisplayObject(renderedItem); var isTexture = displayObject instanceof Texture; if (isTexture) displayObject = new Sprite(displayObject); var row = Math.floor(i / cols); var col = i % cols; var objectAspectRatio = displayObject.width / displayObject.height; var isMorePortrait = objectAspectRatio < cellAspectRatio; var scaleFactor = isMorePortrait ? cellWidth / displayObject.width : cellHeight / displayObject.height; // TODO: Fix this hack! One would expect to always scale the display object // but somehow this can lead to incorrect scales when the display object is // a PIXI Graphics object if (scaleFactor > 1 || isTexture) { displayObject.width *= scaleFactor; displayObject.height *= scaleFactor; } var objCol = isTexture ? col : col + 0.5; var objRow = isTexture ? row : row + 0.5; displayObject.x = objCol * cellWidth + col * innerPadding + outerPadding; displayObject.y = objRow * cellHeight + row * innerPadding + outerPadding; if (isTexture) { var size = isMorePortrait ? displayObject.width : displayObject.height; displayObject.x -= isMorePortrait ? 0 : (displayObject.width - size) / 2; displayObject.y -= isMorePortrait ? (displayObject.height - size) / 2 : 0; } gfx.addChild(displayObject); var mask = new Graphics(); mask.beginFill(0xff0000, 0.5).drawRect(col * cellWidth + col * innerPadding + outerPadding, row * cellHeight + row * innerPadding + outerPadding, cellWidth, cellHeight).endFill(); displayObject.mask = mask; gfx.addChild(mask); }); finalWidth = width + (cols - 1) * innerPadding + 2 * outerPadding; finalHeight = height + (rows - 1) * innerPadding + 2 * outerPadding; gfx.beginFill(backgroundColor).drawRect(0, 0, finalWidth, finalHeight).endFill(); gfx.pivot.x = finalWidth / 2; gfx.pivot.y = finalHeight / 2; return _context.abrupt("return", gfx); case 23: case "end": return _context.stop(); } } }, _callee); })); return function renderRepresentative(_x, _x2) { return _ref.apply(this, arguments); }; }(); var createRepresentativeRenderer = function createRepresentativeRenderer(itemRenderer, options) { var renderer = function renderer(sources) { return Promise.all(sources.map(function (srcs) { return renderRepresentative(srcs, itemRenderer, options); })); }; renderer.scaler = function (pile) { return getRegularGrid(pile.items.length)[4]; }; return renderer; }; /** * SVG to PIXI texture converter * @param {string|object} svg - SVG string or DOM element to be converted * @return {object} Rendered texture */ var svgToImg = /*#__PURE__*/function () { var _ref = asyncToGenerator( /*#__PURE__*/regenerator.mark(function _callee(svg) { var _ref2, _ref2$width, width, _ref2$height, height, _ref2$color, color, _ref2$background, background, svgStr, response, _args = arguments; return regenerator.wrap(function _callee$(_context) { while (1) { switch (_context.prev = _context.next) { case 0: _ref2 = _args.length > 1 && _args[1] !== undefined ? _args[1] : {}, _ref2$width = _ref2.width, width = _ref2$width === void 0 ? 128 : _ref2$width, _ref2$height = _ref2.height, height = _ref2$height === void 0 ? 128 : _ref2$height, _ref2$color = _ref2.color, color = _ref2$color === void 0 ? 'black' : _ref2$color, _ref2$background = _ref2.background, background = _ref2$background === void 0 ? null : _ref2$background; svgStr = typeof svg === 'string' || svg instanceof String ? svg : new XMLSerializer().serializeToString(svg); if (!(svgStr[0] !== '<')) { _context.next = 9; break; } _context.next = 5; return fetch(svgStr); case 5: response = _context.sent; _context.next = 8; return response.text(); case 8: svgStr = _context.sent; case 9: return _context.abrupt("return", new Promise(function (resolve, reject) { var image = new Image(); var colorStyle = color && "color: