UNPKG

pi-emergence

Version:
79 lines (78 loc) 4.42 kB
"use strict"; var _vectorHandler = _interopRequireDefault(require("./vector-handler")); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { "default": obj }; } function _typeof(obj) { "@babel/helpers - typeof"; return _typeof = "function" == typeof Symbol && "symbol" == typeof Symbol.iterator ? function (obj) { return typeof obj; } : function (obj) { return obj && "function" == typeof Symbol && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }, _typeof(obj); } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, _toPropertyKey(descriptor.key), descriptor); } } function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); Object.defineProperty(Constructor, "prototype", { writable: false }); return Constructor; } function _defineProperty(obj, key, value) { key = _toPropertyKey(key); if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; } function _toPropertyKey(arg) { var key = _toPrimitive(arg, "string"); return _typeof(key) === "symbol" ? key : String(key); } function _toPrimitive(input, hint) { if (_typeof(input) !== "object" || input === null) return input; var prim = input[Symbol.toPrimitive]; if (prim !== undefined) { var res = prim.call(input, hint || "default"); if (_typeof(res) !== "object") return res; throw new TypeError("@@toPrimitive must return a primitive value."); } return (hint === "string" ? String : Number)(input); } /** * Forgive the naming convention -- This should be "GameObject" or something like that. It sets all the visual properties for an * object that can visibly move around the screen */ var Agent = /*#__PURE__*/function () { function Agent(options) { _classCallCheck(this, Agent); if (!options) options = {}; this.id = options.id || (Math.random() * 9999999999).toString(36); this.name = options.name || "Agent"; this.color = options.color || "#000000"; this.baseColor = this.color + ""; this.drawer = options.drawer || Agent.defaultDrawer; this.colorQueue = []; this.backgroundColor = options.backgroundColor || null; this.outlineColor = options.outlineColor || "#FFFFFF33"; this.vectorHandler = typeof p5 !== "undefined" ? _vectorHandler["default"].createP5Handler() : new _vectorHandler["default"](); this.position = this.vectorHandler.createVector(options.x || 0, options.y || 0); this.size = options.size; this.onPositionUpdate = typeof options.onPositionUpdate === "function" ? options.onPositionUpdate : null; this.onStop = typeof options.onStop === "function" ? options.onStop : null; if (typeof this.size !== "number" || this.size <= 0) this.size = 20; } _createClass(Agent, [{ key: "pushColor", value: function pushColor(color) { if (typeof color !== "string" || !color) throw new Error("Invalid color: " + color); this.colorQueue.push(color); } }, { key: "flipColor", value: function flipColor() { if (this.colorQueue.length > 0) { this.color = this.colorQueue.shift(); return true; } this.color = this.baseColor; return false; } }, { key: "draw", value: function draw(index) { this.defaultDrawer.draw(this.position, this); } }]); return Agent; }(); _defineProperty(Agent, "defaultDrawer", { draw: function draw(position, sender) { // Draw the player stroke(sender.color); strokeWeight(1); fill(0); var pos = position; var x = pos.x; var y = pos.y; var w = sender.size; var h = sender.size; strokeWeight(1); if (!!sender.backgroundColor) fill(sender.backgroundColor);else noFill(); ellipse(x, y, w, h); } }); if (typeof module === 'undefined') { console.log("Can't export. Running Agent in-browser"); } else { module.exports = Agent; }