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physics-glass-effects

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Physics-based glass effects using WebGL with real optical science - works with React, Vue, Next.js, and vanilla JS

2 lines 242 B
export declare const vertexShaderSource = "\nattribute vec2 a_position;\nvarying vec2 v_uv;\n\nvoid main() {\n gl_Position = vec4(a_position, 0.0, 1.0);\n v_uv = (a_position + 1.0) * 0.5;\n}\n"; //# sourceMappingURL=vertex.glsl.d.ts.map