phpjs
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JavaScript
function settype(vr, type) {
// From: http://phpjs.org/functions
// + original by: Waldo Malqui Silva
// + improved by: Kevin van Zonneveld (http://kevin.vanzonneveld.net)
// + revised by: Brett Zamir (http://brett-zamir.me)
// % note 1: Credits to Crockford also
// % note 2: only works on global variables, and "vr" must be passed in as a string
// * example 1: foo = '5bar';
// * example 1: settype('foo', 'integer');
// * example 1: $result = foo
// * returns 1: 5
// * example 2: foo = true;
// * example 2: settype('foo', 'string');
// * example 2: $result = foo
// * returns 2: '1'
var is_array = function(arr) {
return typeof arr === 'object' && typeof arr.length === 'number' && !(arr.propertyIsEnumerable('length')) && typeof arr.splice === 'function';
};
var v, mtch, i, obj;
v = this[vr] ? this[vr] : vr;
try {
switch (type) {
case 'boolean':
if (is_array(v) && v.length === 0) {
this[vr] = false;
} else if (v === '0') {
this[vr] = false;
} else if (typeof v === 'object' && !is_array(v)) {
var lgth = false;
for (i in v) {
lgth = true;
}
this[vr] = lgth;
} else {
this[vr] = !! v;
}
break;
case 'integer':
if (typeof v === 'number') {
this[vr] = parseInt(v, 10);
} else if (typeof v === 'string') {
mtch = v.match(/^([+\-]?)(\d+)/);
if (!mtch) {
this[vr] = 0;
} else {
this[vr] = parseInt(v, 10);
}
} else if (v === true) {
this[vr] = 1;
} else if (v === false || v === null) {
this[vr] = 0;
} else if (is_array(v) && v.length === 0) {
this[vr] = 0;
} else if (typeof v === 'object') {
this[vr] = 1;
}
break;
case 'float':
if (typeof v === 'string') {
mtch = v.match(/^([+\-]?)(\d+(\.\d+)?|\.\d+)([eE][+\-]?\d+)?/);
if (!mtch) {
this[vr] = 0;
} else {
this[vr] = parseFloat(v, 10);
}
} else if (v === true) {
this[vr] = 1;
} else if (v === false || v === null) {
this[vr] = 0;
} else if (is_array(v) && v.length === 0) {
this[vr] = 0;
} else if (typeof v === 'object') {
this[vr] = 1;
}
break;
case 'string':
if (v === null || v === false) {
this[vr] = '';
} else if (is_array(v)) {
this[vr] = 'Array';
} else if (typeof v === 'object') {
this[vr] = 'Object';
} else if (v === true) {
this[vr] = '1';
} else {
this[vr] += '';
} // numbers (and functions?)
break;
case 'array':
if (v === null) {
this[vr] = [];
} else if (typeof v !== 'object') {
this[vr] = [v];
}
break;
case 'object':
if (v === null) {
this[vr] = {};
} else if (is_array(v)) {
for (i = 0, obj = {}; i < v.length; i++) {
obj[i] = v;
}
this[vr] = obj;
} else if (typeof v !== 'object') {
this[vr] = {
scalar: v
};
}
break;
case 'null':
delete this[vr];
break;
}
return true;
} catch (e) {
return false;
}
}