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php.js offers community built php functions in javascript

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function settype(vr, type) { // From: http://phpjs.org/functions // + original by: Waldo Malqui Silva // + improved by: Kevin van Zonneveld (http://kevin.vanzonneveld.net) // + revised by: Brett Zamir (http://brett-zamir.me) // % note 1: Credits to Crockford also // % note 2: only works on global variables, and "vr" must be passed in as a string // * example 1: foo = '5bar'; // * example 1: settype('foo', 'integer'); // * example 1: $result = foo // * returns 1: 5 // * example 2: foo = true; // * example 2: settype('foo', 'string'); // * example 2: $result = foo // * returns 2: '1' var is_array = function(arr) { return typeof arr === 'object' && typeof arr.length === 'number' && !(arr.propertyIsEnumerable('length')) && typeof arr.splice === 'function'; }; var v, mtch, i, obj; v = this[vr] ? this[vr] : vr; try { switch (type) { case 'boolean': if (is_array(v) && v.length === 0) { this[vr] = false; } else if (v === '0') { this[vr] = false; } else if (typeof v === 'object' && !is_array(v)) { var lgth = false; for (i in v) { lgth = true; } this[vr] = lgth; } else { this[vr] = !! v; } break; case 'integer': if (typeof v === 'number') { this[vr] = parseInt(v, 10); } else if (typeof v === 'string') { mtch = v.match(/^([+\-]?)(\d+)/); if (!mtch) { this[vr] = 0; } else { this[vr] = parseInt(v, 10); } } else if (v === true) { this[vr] = 1; } else if (v === false || v === null) { this[vr] = 0; } else if (is_array(v) && v.length === 0) { this[vr] = 0; } else if (typeof v === 'object') { this[vr] = 1; } break; case 'float': if (typeof v === 'string') { mtch = v.match(/^([+\-]?)(\d+(\.\d+)?|\.\d+)([eE][+\-]?\d+)?/); if (!mtch) { this[vr] = 0; } else { this[vr] = parseFloat(v, 10); } } else if (v === true) { this[vr] = 1; } else if (v === false || v === null) { this[vr] = 0; } else if (is_array(v) && v.length === 0) { this[vr] = 0; } else if (typeof v === 'object') { this[vr] = 1; } break; case 'string': if (v === null || v === false) { this[vr] = ''; } else if (is_array(v)) { this[vr] = 'Array'; } else if (typeof v === 'object') { this[vr] = 'Object'; } else if (v === true) { this[vr] = '1'; } else { this[vr] += ''; } // numbers (and functions?) break; case 'array': if (v === null) { this[vr] = []; } else if (typeof v !== 'object') { this[vr] = [v]; } break; case 'object': if (v === null) { this[vr] = {}; } else if (is_array(v)) { for (i = 0, obj = {}; i < v.length; i++) { obj[i] = v; } this[vr] = obj; } else if (typeof v !== 'object') { this[vr] = { scalar: v }; } break; case 'null': delete this[vr]; break; } return true; } catch (e) { return false; } }