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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Benjamin D. Richards <benjamindrichards@gmail.com> * @copyright 2013-2026 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * A strategy to use when rendering transparent fragments. * * - 'keep' - Keep the alpha channel as is. * - 'dither' - Use a dithering strategy to discard fragments. * - number - Use a thresholding strategy to discard fragments. * The number is the threshold value, between 0 and 1. * * @typedef {'keep'|'dither'|number} Phaser.Types.Renderer.WebGL.AlphaStrategy */