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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Benjamin D. Richards <benjamindrichards@gmail.com> * @copyright 2013-2026 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var StencilReference = require('./StencilReference'); var GameObjectFactory = require('../GameObjectFactory'); /** * Creates a new StencilReference Game Object and adds it to the Scene. * * A StencilReference is a special type of Game Object that can be used to reference a Stencil. * You can use a StencilReference to reference a Stencil, and then use the StencilReference to render the Stencil. * This is useful for creating complex stencil effects. * * Note: This method will only be available if the StencilReference Game Object has been built into Phaser. * * @method Phaser.GameObjects.GameObjectFactory#stencilreference * @since 4.2.0 * * @param {Phaser.GameObjects.Stencil} targetStencil - The Stencil to use as a reference. * @param {Phaser.Types.GameObjects.Stencil.StencilOptions} [options] - The options for the StencilReference. * * @return {Phaser.GameObjects.StencilReference} The Game Object that was created. */ GameObjectFactory.register('stencilreference', function (targetStencil, options) { return this.displayList.add(new StencilReference(this.scene, targetStencil, options)); });