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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Benjamin D. Richards <benjamindrichards@gmail.com> * @copyright 2013-2026 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var BuildGameObject = require('../BuildGameObject'); var StencilReference = require('./StencilReference'); var GameObjectCreator = require('../GameObjectCreator'); var GetAdvancedValue = require('../../utils/object/GetAdvancedValue'); var GetFastValue = require('../../utils/object/GetFastValue'); /** * Creates a new StencilReference Game Object and returns it. * * Note: This method will only be available if the StencilReference Game Object has been built into Phaser. * * @method Phaser.GameObjects.GameObjectCreator#stencilreference * @since 4.2.0 * * @param {Phaser.Types.GameObjects.StencilReference.StencilReferenceConfig} config - The configuration object this Game Object will use to create itself. * @param {boolean} [addToScene] - Add this Game Object to the Scene after creating it? If set this argument overrides the `add` property in the config object. * * @return {Phaser.GameObjects.StencilReference} The Game Object that was created. */ GameObjectCreator.register('stencilreference', function (config, addToScene) { if (config === undefined) { config = {}; } var targetStencil = GetFastValue(config, 'targetStencil', null); var options = GetAdvancedValue(config, 'options', {}); var stencilreference = new StencilReference(this.scene, targetStencil, options); if (addToScene !== undefined) { config.add = addToScene; } BuildGameObject(this.scene, stencilreference, config); return stencilreference; });