phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
44 lines (36 loc) • 1.72 kB
JavaScript
/**
* @author Benjamin D. Richards <benjamindrichards@gmail.com>
* @copyright 2013-2026 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var BuildGameObject = require('../BuildGameObject');
var StencilReference = require('./StencilReference');
var GameObjectCreator = require('../GameObjectCreator');
var GetAdvancedValue = require('../../utils/object/GetAdvancedValue');
var GetFastValue = require('../../utils/object/GetFastValue');
/**
* Creates a new StencilReference Game Object and returns it.
*
* Note: This method will only be available if the StencilReference Game Object has been built into Phaser.
*
* @method Phaser.GameObjects.GameObjectCreator#stencilreference
* @since 4.2.0
*
* @param {Phaser.Types.GameObjects.StencilReference.StencilReferenceConfig} config - The configuration object this Game Object will use to create itself.
* @param {boolean} [addToScene] - Add this Game Object to the Scene after creating it? If set this argument overrides the `add` property in the config object.
*
* @return {Phaser.GameObjects.StencilReference} The Game Object that was created.
*/
GameObjectCreator.register('stencilreference', function (config, addToScene)
{
if (config === undefined) { config = {}; }
var targetStencil = GetFastValue(config, 'targetStencil', null);
var options = GetAdvancedValue(config, 'options', {});
var stencilreference = new StencilReference(this.scene, targetStencil, options);
if (addToScene !== undefined)
{
config.add = addToScene;
}
BuildGameObject(this.scene, stencilreference, config);
return stencilreference;
});