phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
46 lines (38 loc) • 1.69 kB
JavaScript
/**
* @author Benjamin D. Richards <benjamindrichards@gmail.com>
* @copyright 2013-2026 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var BuildGameObject = require('../BuildGameObject');
var Stencil = require('./Stencil');
var GameObjectCreator = require('../GameObjectCreator');
var GetAdvancedValue = require('../../utils/object/GetAdvancedValue');
var GetFastValue = require('../../utils/object/GetFastValue');
/**
* Creates a new Stencil Game Object and returns it.
*
* Note: This method will only be available if the Stencil Game Object has been built into Phaser.
*
* @method Phaser.GameObjects.GameObjectCreator#stencil
* @since 4.2.0
*
* @param {Phaser.Types.GameObjects.Stencil.StencilConfig} config - The configuration object this Game Object will use to create itself.
* @param {boolean} [addToScene] - Add this Game Object to the Scene after creating it? If set this argument overrides the `add` property in the config object.
*
* @return {Phaser.GameObjects.Stencil} The Game Object that was created.
*/
GameObjectCreator.register('stencil', function (config, addToScene)
{
if (config === undefined) { config = {}; }
var x = GetAdvancedValue(config, 'x', 0);
var y = GetAdvancedValue(config, 'y', 0);
var children = GetFastValue(config, 'children', null);
var options = GetAdvancedValue(config, 'options', {});
var stencil = new Stencil(this.scene, x, y, children, options);
if (addToScene !== undefined)
{
config.add = addToScene;
}
BuildGameObject(this.scene, stencil, config);
return stencil;
});