UNPKG

phaser

Version:

A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

46 lines (38 loc) 1.69 kB
/** * @author Benjamin D. Richards <benjamindrichards@gmail.com> * @copyright 2013-2026 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var BuildGameObject = require('../BuildGameObject'); var Stencil = require('./Stencil'); var GameObjectCreator = require('../GameObjectCreator'); var GetAdvancedValue = require('../../utils/object/GetAdvancedValue'); var GetFastValue = require('../../utils/object/GetFastValue'); /** * Creates a new Stencil Game Object and returns it. * * Note: This method will only be available if the Stencil Game Object has been built into Phaser. * * @method Phaser.GameObjects.GameObjectCreator#stencil * @since 4.2.0 * * @param {Phaser.Types.GameObjects.Stencil.StencilConfig} config - The configuration object this Game Object will use to create itself. * @param {boolean} [addToScene] - Add this Game Object to the Scene after creating it? If set this argument overrides the `add` property in the config object. * * @return {Phaser.GameObjects.Stencil} The Game Object that was created. */ GameObjectCreator.register('stencil', function (config, addToScene) { if (config === undefined) { config = {}; } var x = GetAdvancedValue(config, 'x', 0); var y = GetAdvancedValue(config, 'y', 0); var children = GetFastValue(config, 'children', null); var options = GetAdvancedValue(config, 'options', {}); var stencil = new Stencil(this.scene, x, y, children, options); if (addToScene !== undefined) { config.add = addToScene; } BuildGameObject(this.scene, stencil, config); return stencil; });