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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Benjamin D. Richards <benjamindrichards@gmail.com> * @copyright 2013-2026 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var BuildGameObject = require('../BuildGameObject'); var GameObjectCreator = require('../GameObjectCreator'); var GetAdvancedValue = require('../../utils/object/GetAdvancedValue'); var CustomContext = require('./CustomContext'); /** * Creates a new CustomContext Game Object and returns it. * * Note: This method will only be available if the CustomContext Game Object and WebGL support have been built into Phaser. * * @method Phaser.GameObjects.GameObjectCreator#customContext * @since 4.2.0 * * @param {Phaser.Types.GameObjects.CustomContext.CustomContextConfig} config - The configuration object this Game Object will use to create itself. * @param {boolean} [addToScene] - Add this Game Object to the Scene after creating it? If set this argument overrides the `add` property in the config object. * * @return {Phaser.GameObjects.CustomContext} The Game Object that was created. */ GameObjectCreator.register('customContext', function (config, addToScene) { if (config === undefined) { config = {}; } var x = GetAdvancedValue(config, 'x', 0); var y = GetAdvancedValue(config, 'y', 0); var children = GetAdvancedValue(config, 'children', null); var customContextCallback = GetAdvancedValue(config, 'customContextCallback', undefined); var customContext = new CustomContext(this.scene, x, y, children, customContextCallback); if (addToScene !== undefined) { config.add = addToScene; } BuildGameObject(this.scene, customContext, config); return customContext; }); // When registering a factory function 'this' refers to the GameObjectCreator context.