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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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# Version 4.0 - beta 6 ## Additions - Add Filter support to `Layer`. - Allow `RenderTexture` to automatically re-render. - `DynamicTexture#preserve()` allows you to keep the command buffer for reuse after rendering. - `DynamicTexture#callback()` allows you to run callbacks during command buffer execution. - `RenderTexture.setRenderMode()` allows you to set the RenderTexture to automatically re-render during the render loop. ## Fixes and Eliminations - Fix `roundPixels` handling in many places, mostly by removing it from irrelevant situations. - Remove `TransformMatrix#setQuad` parameter `roundPixels`, as it is no longer used. - Filters are correctly destroyed along with their owners, unless `ignoreDestroy` is enabled. This supports multi-owner Filter controllers. - WebGLRenderer destroys itself properly. - Remove unnecessary transform related to camera scroll. - Remove references to Mesh. - Fix UV coordinates in `Shader`. - `Shader#setTextures()` now replaces the texture array, rather than adding to it. - Fix `SpriteGPULayer#getMember()`, which previously multiplied the index by 4. - Fix `flipX`/`flipY` in `Filter#focusFilters`. - Fix `BatchHandlerQuad#run()` parameter `tintFill`, which was set as a Number but should be used as a Boolean. - Eliminate rounding in `Camera#preRender()`.