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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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var RotateRight = require('../../../../src/utils/array/matrix/RotateRight'); describe('Phaser.Utils.Array.Matrix.RotateRight', function () { it('should rotate a square matrix 90 degrees clockwise once', function () { var matrix = [ [ 1, 2, 3 ], [ 4, 5, 6 ], [ 7, 8, 9 ] ]; var result = RotateRight(matrix); expect(result[0]).toEqual([ 7, 4, 1 ]); expect(result[1]).toEqual([ 8, 5, 2 ]); expect(result[2]).toEqual([ 9, 6, 3 ]); }); it('should default amount to 1 when not specified', function () { var matrix = [ [ 1, 2 ], [ 3, 4 ] ]; var result = RotateRight(matrix); expect(result[0]).toEqual([ 3, 1 ]); expect(result[1]).toEqual([ 4, 2 ]); }); it('should rotate a matrix 90 degrees clockwise twice when amount is 2', function () { var matrix = [ [ 1, 2, 3 ], [ 4, 5, 6 ], [ 7, 8, 9 ] ]; var result = RotateRight(matrix, 2); expect(result[0]).toEqual([ 9, 8, 7 ]); expect(result[1]).toEqual([ 6, 5, 4 ]); expect(result[2]).toEqual([ 3, 2, 1 ]); }); it('should rotate a matrix 90 degrees clockwise three times when amount is 3', function () { var matrix = [ [ 1, 2, 3 ], [ 4, 5, 6 ], [ 7, 8, 9 ] ]; var result = RotateRight(matrix, 3); expect(result[0]).toEqual([ 3, 6, 9 ]); expect(result[1]).toEqual([ 2, 5, 8 ]); expect(result[2]).toEqual([ 1, 4, 7 ]); }); it('should return an equivalent matrix when rotating 4 times', function () { var matrix = [ [ 1, 2, 3 ], [ 4, 5, 6 ], [ 7, 8, 9 ] ]; var result = RotateRight(matrix, 4); expect(result[0]).toEqual([ 1, 2, 3 ]); expect(result[1]).toEqual([ 4, 5, 6 ]); expect(result[2]).toEqual([ 7, 8, 9 ]); }); it('should rotate a rectangular matrix (more rows than columns)', function () { var matrix = [ [ 1, 2 ], [ 3, 4 ], [ 5, 6 ] ]; var result = RotateRight(matrix); expect(result[0]).toEqual([ 5, 3, 1 ]); expect(result[1]).toEqual([ 6, 4, 2 ]); }); it('should rotate a rectangular matrix (more columns than rows)', function () { var matrix = [ [ 1, 2, 3 ], [ 4, 5, 6 ] ]; var result = RotateRight(matrix); expect(result[0]).toEqual([ 4, 1 ]); expect(result[1]).toEqual([ 5, 2 ]); expect(result[2]).toEqual([ 6, 3 ]); }); it('should return the matrix unchanged when amount is 0', function () { var matrix = [ [ 1, 2, 3 ], [ 4, 5, 6 ], [ 7, 8, 9 ] ]; var result = RotateRight(matrix, 0); expect(result[0]).toEqual([ 1, 2, 3 ]); expect(result[1]).toEqual([ 4, 5, 6 ]); expect(result[2]).toEqual([ 7, 8, 9 ]); }); it('should return a new matrix array', function () { var matrix = [ [ 1, 2 ], [ 3, 4 ] ]; var result = RotateRight(matrix, 1); expect(result).not.toBe(matrix); }); it('should work with a 2x2 matrix', function () { var matrix = [ [ 1, 2 ], [ 3, 4 ] ]; var result = RotateRight(matrix); expect(result[0]).toEqual([ 3, 1 ]); expect(result[1]).toEqual([ 4, 2 ]); }); it('should work with non-numeric values', function () { var matrix = [ [ 'a', 'b' ], [ 'c', 'd' ] ]; var result = RotateRight(matrix); expect(result[0]).toEqual([ 'c', 'a' ]); expect(result[1]).toEqual([ 'd', 'b' ]); }); it('should preserve the number of rows and columns when square', function () { var matrix = [ [ 1, 2, 3 ], [ 4, 5, 6 ], [ 7, 8, 9 ] ]; var result = RotateRight(matrix); expect(result.length).toBe(3); expect(result[0].length).toBe(3); }); it('should swap dimensions when rotating a rectangular matrix', function () { var matrix = [ [ 1, 2, 3 ], [ 4, 5, 6 ] ]; var result = RotateRight(matrix); expect(result.length).toBe(3); expect(result[0].length).toBe(2); }); });