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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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var RotateLeft = require('../../../../src/utils/array/matrix/RotateLeft'); describe('Phaser.Utils.Array.Matrix.RotateLeft', function () { it('should rotate a square matrix 90 degrees counter-clockwise once by default', function () { var matrix = [ [ 1, 2, 3 ], [ 4, 5, 6 ], [ 7, 8, 9 ] ]; var result = RotateLeft(matrix); expect(result[0]).toEqual([ 3, 6, 9 ]); expect(result[1]).toEqual([ 2, 5, 8 ]); expect(result[2]).toEqual([ 1, 4, 7 ]); }); it('should default amount to 1 when not provided', function () { var matrix = [ [ 1, 2 ], [ 3, 4 ] ]; var once = RotateLeft(matrix, 1); var matrix2 = [ [ 1, 2 ], [ 3, 4 ] ]; var defaultAmount = RotateLeft(matrix2); expect(defaultAmount).toEqual(once); }); it('should rotate twice when amount is 2', function () { var matrix = [ [ 1, 2, 3 ], [ 4, 5, 6 ], [ 7, 8, 9 ] ]; var result = RotateLeft(matrix, 2); expect(result[0]).toEqual([ 9, 8, 7 ]); expect(result[1]).toEqual([ 6, 5, 4 ]); expect(result[2]).toEqual([ 3, 2, 1 ]); }); it('should rotate three times when amount is 3', function () { var matrix = [ [ 1, 2, 3 ], [ 4, 5, 6 ], [ 7, 8, 9 ] ]; var result = RotateLeft(matrix, 3); expect(result[0]).toEqual([ 7, 4, 1 ]); expect(result[1]).toEqual([ 8, 5, 2 ]); expect(result[2]).toEqual([ 9, 6, 3 ]); }); it('should return original orientation when rotated 4 times', function () { var matrix = [ [ 1, 2, 3 ], [ 4, 5, 6 ], [ 7, 8, 9 ] ]; var result = RotateLeft(matrix, 4); expect(result[0]).toEqual([ 1, 2, 3 ]); expect(result[1]).toEqual([ 4, 5, 6 ]); expect(result[2]).toEqual([ 7, 8, 9 ]); }); it('should rotate a non-square (rectangular) matrix', function () { var matrix = [ [ 1, 2, 3 ], [ 4, 5, 6 ] ]; var result = RotateLeft(matrix); expect(result[0]).toEqual([ 3, 6 ]); expect(result[1]).toEqual([ 2, 5 ]); expect(result[2]).toEqual([ 1, 4 ]); }); it('should return a matrix with correct dimensions after rotating a non-square matrix', function () { var matrix = [ [ 1, 2, 3 ], [ 4, 5, 6 ] ]; var result = RotateLeft(matrix); expect(result.length).toBe(3); expect(result[0].length).toBe(2); }); it('should return the matrix array', function () { var matrix = [ [ 1, 2 ], [ 3, 4 ] ]; var result = RotateLeft(matrix); expect(Array.isArray(result)).toBe(true); }); it('should handle a 2x2 matrix', function () { var matrix = [ [ 1, 2 ], [ 3, 4 ] ]; var result = RotateLeft(matrix); expect(result[0]).toEqual([ 2, 4 ]); expect(result[1]).toEqual([ 1, 3 ]); }); it('should handle a 1x2 matrix (single row, two columns)', function () { var matrix = [ [ 1, 2 ] ]; var result = RotateLeft(matrix); expect(result.length).toBe(2); expect(result[0]).toEqual([ 2 ]); expect(result[1]).toEqual([ 1 ]); }); it('should handle a matrix with identical values', function () { var matrix = [ [ 0, 0, 0 ], [ 0, 0, 0 ], [ 0, 0, 0 ] ]; var result = RotateLeft(matrix); expect(result[0]).toEqual([ 0, 0, 0 ]); expect(result[1]).toEqual([ 0, 0, 0 ]); expect(result[2]).toEqual([ 0, 0, 0 ]); }); it('should handle a matrix with negative values', function () { var matrix = [ [ -1, -2 ], [ -3, -4 ] ]; var result = RotateLeft(matrix); expect(result[0]).toEqual([ -2, -4 ]); expect(result[1]).toEqual([ -1, -3 ]); }); it('should handle a matrix with mixed positive and negative values', function () { var matrix = [ [ 1, -2 ], [ -3, 4 ] ]; var result = RotateLeft(matrix); expect(result[0]).toEqual([ -2, 4 ]); expect(result[1]).toEqual([ 1, -3 ]); }); it('should rotate 0 times and return original matrix when amount is 0', function () { var matrix = [ [ 1, 2, 3 ], [ 4, 5, 6 ], [ 7, 8, 9 ] ]; var result = RotateLeft(matrix, 0); expect(result[0]).toEqual([ 1, 2, 3 ]); expect(result[1]).toEqual([ 4, 5, 6 ]); expect(result[2]).toEqual([ 7, 8, 9 ]); }); it('should produce equivalent result to three left rotations when rotating right once', function () { var matrixLeft3 = [ [ 1, 2, 3 ], [ 4, 5, 6 ], [ 7, 8, 9 ] ]; var matrixLeft1 = [ [ 1, 2, 3 ], [ 4, 5, 6 ], [ 7, 8, 9 ] ]; var left3 = RotateLeft(matrixLeft3, 3); var left1 = RotateLeft(matrixLeft1, 1); expect(left3).not.toEqual(left1); }); });