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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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var DynamicTextureCommands = require('../../src/textures/DynamicTextureCommands'); describe('DynamicTextureCommands', function () { it('should be importable', function () { expect(DynamicTextureCommands).toBeDefined(); }); it('should export CLEAR as 0', function () { expect(DynamicTextureCommands.CLEAR).toBe(0); }); it('should export FILL as 1', function () { expect(DynamicTextureCommands.FILL).toBe(1); }); it('should export STAMP as 2', function () { expect(DynamicTextureCommands.STAMP).toBe(2); }); it('should export REPEAT as 3', function () { expect(DynamicTextureCommands.REPEAT).toBe(3); }); it('should export DRAW as 4', function () { expect(DynamicTextureCommands.DRAW).toBe(4); }); it('should export SET_ERASE as 5', function () { expect(DynamicTextureCommands.SET_ERASE).toBe(5); }); it('should export PRESERVE as 6', function () { expect(DynamicTextureCommands.PRESERVE).toBe(6); }); it('should export CALLBACK as 7', function () { expect(DynamicTextureCommands.CALLBACK).toBe(7); }); it('should export CAPTURE as 8', function () { expect(DynamicTextureCommands.CAPTURE).toBe(8); }); it('should export exactly 9 constants', function () { expect(Object.keys(DynamicTextureCommands).length).toBe(9); }); it('should have all constants as unique values', function () { var values = Object.values(DynamicTextureCommands); var unique = new Set(values); expect(unique.size).toBe(values.length); }); it('should have all constants as non-negative integers', function () { var values = Object.values(DynamicTextureCommands); values.forEach(function (value) { expect(Number.isInteger(value)).toBe(true); expect(value).toBeGreaterThanOrEqual(0); }); }); });