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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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var Floor = require('../../../src/geom/rectangle/Floor'); describe('Phaser.Geom.Rectangle.Floor', function () { it('should floor positive floating point x and y coordinates', function () { var rect = { x: 1.7, y: 2.9, width: 100, height: 100 }; Floor(rect); expect(rect.x).toBe(1); expect(rect.y).toBe(2); }); it('should floor negative floating point x and y coordinates', function () { var rect = { x: -1.2, y: -3.8, width: 100, height: 100 }; Floor(rect); expect(rect.x).toBe(-2); expect(rect.y).toBe(-4); }); it('should not change integer x and y coordinates', function () { var rect = { x: 5, y: 10, width: 100, height: 100 }; Floor(rect); expect(rect.x).toBe(5); expect(rect.y).toBe(10); }); it('should not modify width or height', function () { var rect = { x: 1.5, y: 2.5, width: 50.9, height: 75.3 }; Floor(rect); expect(rect.width).toBe(50.9); expect(rect.height).toBe(75.3); }); it('should return the same rectangle object', function () { var rect = { x: 1.5, y: 2.5, width: 100, height: 100 }; var result = Floor(rect); expect(result).toBe(rect); }); it('should handle zero coordinates', function () { var rect = { x: 0, y: 0, width: 100, height: 100 }; Floor(rect); expect(rect.x).toBe(0); expect(rect.y).toBe(0); }); it('should handle x and y values that are exactly 0.5', function () { var rect = { x: 0.5, y: 0.5, width: 100, height: 100 }; Floor(rect); expect(rect.x).toBe(0); expect(rect.y).toBe(0); }); it('should handle large floating point values', function () { var rect = { x: 9999.99, y: 12345.67, width: 100, height: 100 }; Floor(rect); expect(rect.x).toBe(9999); expect(rect.y).toBe(12345); }); it('should handle negative zero', function () { var rect = { x: -0.0, y: -0.0, width: 100, height: 100 }; Floor(rect); expect(rect.x === 0).toBe(true); expect(rect.y === 0).toBe(true); }); it('should floor x and y independently', function () { var rect = { x: 3.0, y: 7.9, width: 100, height: 100 }; Floor(rect); expect(rect.x).toBe(3); expect(rect.y).toBe(7); }); });