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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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var helper = require('../../helper'); describe('TileSpriteFactory', function () { var scene; beforeEach(async function () { scene = await helper.createGame(); }); afterEach(function () { helper.destroyGame(); }); it('should register tileSprite on the scene add factory', function () { expect(typeof scene.add.tileSprite).toBe('function'); }); it('should create a TileSprite with type TileSprite', function () { var sprite = scene.add.tileSprite(100, 200, 64, 128, '__DEFAULT'); expect(sprite).toBeDefined(); expect(sprite.type).toBe('TileSprite'); }); it('should set x and y on the created TileSprite', function () { var sprite = scene.add.tileSprite(100, 200, 64, 128, '__DEFAULT'); expect(sprite.x).toBe(100); expect(sprite.y).toBe(200); }); it('should set width and height on the created TileSprite', function () { var sprite = scene.add.tileSprite(0, 0, 320, 240, '__DEFAULT'); expect(sprite.width).toBe(320); expect(sprite.height).toBe(240); }); it('should use the given texture', function () { var sprite = scene.add.tileSprite(0, 0, 64, 64, '__DEFAULT'); expect(sprite.texture.key).toBe('__DEFAULT'); }); it('should support negative coordinates', function () { var sprite = scene.add.tileSprite(-100, -200, 64, 64, '__DEFAULT'); expect(sprite.x).toBe(-100); expect(sprite.y).toBe(-200); }); it('should add the TileSprite to the scene display list', function () { var sprite = scene.add.tileSprite(0, 0, 64, 64, '__DEFAULT'); expect(scene.children.exists(sprite)).toBe(true); }); it('should support a numeric frame argument', function () { var sprite = scene.add.tileSprite(0, 0, 64, 64, '__DEFAULT', 0); expect(sprite).toBeDefined(); expect(sprite.type).toBe('TileSprite'); }); it('should create multiple TileSprites independently', function () { var a = scene.add.tileSprite(10, 20, 64, 64, '__DEFAULT'); var b = scene.add.tileSprite(30, 40, 128, 128, '__DEFAULT'); expect(a.x).toBe(10); expect(b.x).toBe(30); expect(a).not.toBe(b); }); });