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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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var helper = require('../../../helper'); describe('EllipseFactory', function () { var scene; beforeEach(async function () { scene = await helper.createGame(); }); afterEach(function () { helper.destroyGame(); }); it('should register the ellipse factory method on the scene add plugin', function () { expect(typeof scene.add.ellipse).toBe('function'); }); it('should call displayList.add with the created object and return it', function () { var result = scene.add.ellipse(100, 200, 64, 32, 0xff0000, 1); expect(result).not.toBeNull(); expect(result.type).toBe('Ellipse'); }); it('should pass x and y to the Ellipse constructor', function () { var result = scene.add.ellipse(50, 75, 100, 100, 0x000000, 1); expect(result.x).toBe(50); expect(result.y).toBe(75); }); it('should pass width and height to the Ellipse constructor', function () { var result = scene.add.ellipse(0, 0, 200, 80, 0x000000, 1); expect(result.width).toBe(200); expect(result.height).toBe(80); }); it('should pass fillColor and fillAlpha to the Ellipse constructor', function () { var result = scene.add.ellipse(0, 0, 100, 100, 0xff0000, 0.5); expect(result.fillColor).toBe(0xff0000); expect(result.fillAlpha).toBeCloseTo(0.5); }); it('should pass the scene reference to the Ellipse constructor', function () { var result = scene.add.ellipse(0, 0, 100, 100); expect(result.scene).toBe(scene); }); it('should use default width and height when not provided', function () { var result = scene.add.ellipse(0, 0); expect(result.width).toBe(128); expect(result.height).toBe(128); }); });