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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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var ImageCanvasRenderer = require('../../../src/gameobjects/image/ImageCanvasRenderer'); describe('ImageCanvasRenderer', function () { var renderer; var src; var camera; var parentMatrix; beforeEach(function () { renderer = { batchSprite: vi.fn() }; src = { frame: { name: 'testFrame' } }; camera = { addToRenderList: vi.fn() }; parentMatrix = { a: 1, b: 0, c: 0, d: 1, e: 0, f: 0 }; }); it('should be importable', function () { expect(ImageCanvasRenderer).toBeDefined(); }); it('should be a function', function () { expect(typeof ImageCanvasRenderer).toBe('function'); }); it('should call camera.addToRenderList with the source game object', function () { ImageCanvasRenderer(renderer, src, camera, parentMatrix); expect(camera.addToRenderList).toHaveBeenCalledTimes(1); expect(camera.addToRenderList).toHaveBeenCalledWith(src); }); it('should call renderer.batchSprite with src, src.frame, camera and parentMatrix', function () { ImageCanvasRenderer(renderer, src, camera, parentMatrix); expect(renderer.batchSprite).toHaveBeenCalledTimes(1); expect(renderer.batchSprite).toHaveBeenCalledWith(src, src.frame, camera, parentMatrix); }); it('should call addToRenderList before batchSprite', function () { var callOrder = []; camera.addToRenderList = vi.fn(function () { callOrder.push('addToRenderList'); }); renderer.batchSprite = vi.fn(function () { callOrder.push('batchSprite'); }); ImageCanvasRenderer(renderer, src, camera, parentMatrix); expect(callOrder[0]).toBe('addToRenderList'); expect(callOrder[1]).toBe('batchSprite'); }); it('should pass src.frame (not src) as the second argument to batchSprite', function () { var capturedArgs; renderer.batchSprite = vi.fn(function () { capturedArgs = Array.from(arguments); }); ImageCanvasRenderer(renderer, src, camera, parentMatrix); expect(capturedArgs[1]).toBe(src.frame); expect(capturedArgs[1]).not.toBe(src); }); it('should work when parentMatrix is null', function () { expect(function () { ImageCanvasRenderer(renderer, src, camera, null); }).not.toThrow(); expect(renderer.batchSprite).toHaveBeenCalledWith(src, src.frame, camera, null); }); it('should work when parentMatrix is undefined', function () { expect(function () { ImageCanvasRenderer(renderer, src, camera, undefined); }).not.toThrow(); expect(renderer.batchSprite).toHaveBeenCalledWith(src, src.frame, camera, undefined); }); it('should pass the camera reference through to batchSprite', function () { var capturedCamera; renderer.batchSprite = vi.fn(function (s, f, cam) { capturedCamera = cam; }); ImageCanvasRenderer(renderer, src, camera, parentMatrix); expect(capturedCamera).toBe(camera); }); });