phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
109 lines (81 loc) • 3.15 kB
JavaScript
var ImageCanvasRenderer = require('../../../src/gameobjects/image/ImageCanvasRenderer');
describe('ImageCanvasRenderer', function ()
{
var renderer;
var src;
var camera;
var parentMatrix;
beforeEach(function ()
{
renderer = {
batchSprite: vi.fn()
};
src = {
frame: { name: 'testFrame' }
};
camera = {
addToRenderList: vi.fn()
};
parentMatrix = { a: 1, b: 0, c: 0, d: 1, e: 0, f: 0 };
});
it('should be importable', function ()
{
expect(ImageCanvasRenderer).toBeDefined();
});
it('should be a function', function ()
{
expect(typeof ImageCanvasRenderer).toBe('function');
});
it('should call camera.addToRenderList with the source game object', function ()
{
ImageCanvasRenderer(renderer, src, camera, parentMatrix);
expect(camera.addToRenderList).toHaveBeenCalledTimes(1);
expect(camera.addToRenderList).toHaveBeenCalledWith(src);
});
it('should call renderer.batchSprite with src, src.frame, camera and parentMatrix', function ()
{
ImageCanvasRenderer(renderer, src, camera, parentMatrix);
expect(renderer.batchSprite).toHaveBeenCalledTimes(1);
expect(renderer.batchSprite).toHaveBeenCalledWith(src, src.frame, camera, parentMatrix);
});
it('should call addToRenderList before batchSprite', function ()
{
var callOrder = [];
camera.addToRenderList = vi.fn(function () { callOrder.push('addToRenderList'); });
renderer.batchSprite = vi.fn(function () { callOrder.push('batchSprite'); });
ImageCanvasRenderer(renderer, src, camera, parentMatrix);
expect(callOrder[0]).toBe('addToRenderList');
expect(callOrder[1]).toBe('batchSprite');
});
it('should pass src.frame (not src) as the second argument to batchSprite', function ()
{
var capturedArgs;
renderer.batchSprite = vi.fn(function () { capturedArgs = Array.from(arguments); });
ImageCanvasRenderer(renderer, src, camera, parentMatrix);
expect(capturedArgs[1]).toBe(src.frame);
expect(capturedArgs[1]).not.toBe(src);
});
it('should work when parentMatrix is null', function ()
{
expect(function ()
{
ImageCanvasRenderer(renderer, src, camera, null);
}).not.toThrow();
expect(renderer.batchSprite).toHaveBeenCalledWith(src, src.frame, camera, null);
});
it('should work when parentMatrix is undefined', function ()
{
expect(function ()
{
ImageCanvasRenderer(renderer, src, camera, undefined);
}).not.toThrow();
expect(renderer.batchSprite).toHaveBeenCalledWith(src, src.frame, camera, undefined);
});
it('should pass the camera reference through to batchSprite', function ()
{
var capturedCamera;
renderer.batchSprite = vi.fn(function (s, f, cam) { capturedCamera = cam; });
ImageCanvasRenderer(renderer, src, camera, parentMatrix);
expect(capturedCamera).toBe(camera);
});
});