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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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var GetOffsetY = require('../../../src/display/bounds/GetOffsetY'); describe('Phaser.Display.Bounds.GetOffsetY', function () { it('should return zero when originY is zero', function () { var gameObject = { height: 100, originY: 0 }; expect(GetOffsetY(gameObject)).toBe(0); }); it('should return height when originY is one', function () { var gameObject = { height: 100, originY: 1 }; expect(GetOffsetY(gameObject)).toBe(100); }); it('should return half height when originY is 0.5', function () { var gameObject = { height: 200, originY: 0.5 }; expect(GetOffsetY(gameObject)).toBe(100); }); it('should return height multiplied by originY', function () { var gameObject = { height: 80, originY: 0.25 }; expect(GetOffsetY(gameObject)).toBe(20); }); it('should return zero when height is zero', function () { var gameObject = { height: 0, originY: 0.5 }; expect(GetOffsetY(gameObject)).toBe(0); }); it('should work with negative height', function () { var gameObject = { height: -100, originY: 0.5 }; expect(GetOffsetY(gameObject)).toBe(-50); }); it('should work with negative originY', function () { var gameObject = { height: 100, originY: -0.5 }; expect(GetOffsetY(gameObject)).toBe(-50); }); it('should work with floating point height', function () { var gameObject = { height: 33.3, originY: 0.5 }; expect(GetOffsetY(gameObject)).toBeCloseTo(16.65); }); it('should work with floating point originY', function () { var gameObject = { height: 100, originY: 0.333 }; expect(GetOffsetY(gameObject)).toBeCloseTo(33.3); }); it('should return correct value when both values are negative', function () { var gameObject = { height: -100, originY: -0.5 }; expect(GetOffsetY(gameObject)).toBe(50); }); it('should return a number type', function () { var gameObject = { height: 64, originY: 0.5 }; expect(typeof GetOffsetY(gameObject)).toBe('number'); }); });