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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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var GetOffsetX = require('../../../src/display/bounds/GetOffsetX'); describe('Phaser.Display.Bounds.GetOffsetX', function () { it('should return zero when originX is zero', function () { var gameObject = { width: 100, originX: 0 }; expect(GetOffsetX(gameObject)).toBe(0); }); it('should return width when originX is one', function () { var gameObject = { width: 100, originX: 1 }; expect(GetOffsetX(gameObject)).toBe(100); }); it('should return half width when originX is 0.5', function () { var gameObject = { width: 200, originX: 0.5 }; expect(GetOffsetX(gameObject)).toBe(100); }); it('should return correct value for arbitrary width and originX', function () { var gameObject = { width: 80, originX: 0.25 }; expect(GetOffsetX(gameObject)).toBe(20); }); it('should return zero when width is zero', function () { var gameObject = { width: 0, originX: 0.5 }; expect(GetOffsetX(gameObject)).toBe(0); }); it('should handle floating point width and originX', function () { var gameObject = { width: 33.3, originX: 0.3 }; expect(GetOffsetX(gameObject)).toBeCloseTo(9.99); }); it('should handle negative width', function () { var gameObject = { width: -100, originX: 0.5 }; expect(GetOffsetX(gameObject)).toBe(-50); }); it('should handle originX greater than one', function () { var gameObject = { width: 100, originX: 2 }; expect(GetOffsetX(gameObject)).toBe(200); }); it('should handle negative originX', function () { var gameObject = { width: 100, originX: -0.5 }; expect(GetOffsetX(gameObject)).toBe(-50); }); it('should return a number type', function () { var gameObject = { width: 64, originX: 0.5 }; expect(typeof GetOffsetX(gameObject)).toBe('number'); }); });