phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
138 lines (109 loc) • 3.74 kB
JavaScript
var SetScrollFactorY = require('../../src/actions/SetScrollFactorY');
describe('Phaser.Actions.SetScrollFactorY', function ()
{
var items;
beforeEach(function ()
{
items = [
{ scrollFactorY: 0 },
{ scrollFactorY: 0 },
{ scrollFactorY: 0 },
{ scrollFactorY: 0 },
{ scrollFactorY: 0 }
];
});
it('should set scrollFactorY on all items to the given value', function ()
{
SetScrollFactorY(items, 2);
for (var i = 0; i < items.length; i++)
{
expect(items[i].scrollFactorY).toBe(2);
}
});
it('should return the items array', function ()
{
var result = SetScrollFactorY(items, 1);
expect(result).toBe(items);
});
it('should set scrollFactorY to zero', function ()
{
items[0].scrollFactorY = 5;
items[1].scrollFactorY = 3;
SetScrollFactorY(items, 0);
for (var i = 0; i < items.length; i++)
{
expect(items[i].scrollFactorY).toBe(0);
}
});
it('should set scrollFactorY to a negative value', function ()
{
SetScrollFactorY(items, -1);
for (var i = 0; i < items.length; i++)
{
expect(items[i].scrollFactorY).toBe(-1);
}
});
it('should set scrollFactorY to a floating point value', function ()
{
SetScrollFactorY(items, 0.5);
for (var i = 0; i < items.length; i++)
{
expect(items[i].scrollFactorY).toBeCloseTo(0.5);
}
});
it('should increment scrollFactorY by step for each item', function ()
{
SetScrollFactorY(items, 1, 0.5);
expect(items[0].scrollFactorY).toBeCloseTo(1.0);
expect(items[1].scrollFactorY).toBeCloseTo(1.5);
expect(items[2].scrollFactorY).toBeCloseTo(2.0);
expect(items[3].scrollFactorY).toBeCloseTo(2.5);
expect(items[4].scrollFactorY).toBeCloseTo(3.0);
});
it('should apply a negative step', function ()
{
SetScrollFactorY(items, 2, -0.25);
expect(items[0].scrollFactorY).toBeCloseTo(2.0);
expect(items[1].scrollFactorY).toBeCloseTo(1.75);
expect(items[2].scrollFactorY).toBeCloseTo(1.5);
expect(items[3].scrollFactorY).toBeCloseTo(1.25);
expect(items[4].scrollFactorY).toBeCloseTo(1.0);
});
it('should respect the index offset', function ()
{
SetScrollFactorY(items, 3, 0, 2);
expect(items[0].scrollFactorY).toBe(0);
expect(items[1].scrollFactorY).toBe(0);
expect(items[2].scrollFactorY).toBe(3);
expect(items[3].scrollFactorY).toBe(3);
expect(items[4].scrollFactorY).toBe(3);
});
it('should iterate in reverse when direction is -1', function ()
{
SetScrollFactorY(items, 1, 1, 4, -1);
expect(items[4].scrollFactorY).toBeCloseTo(1);
expect(items[3].scrollFactorY).toBeCloseTo(2);
expect(items[2].scrollFactorY).toBeCloseTo(3);
expect(items[1].scrollFactorY).toBeCloseTo(4);
expect(items[0].scrollFactorY).toBeCloseTo(5);
});
it('should handle an empty array', function ()
{
var result = SetScrollFactorY([], 1);
expect(result).toEqual([]);
});
it('should handle a single item array', function ()
{
var single = [{ scrollFactorY: 0 }];
SetScrollFactorY(single, 7);
expect(single[0].scrollFactorY).toBe(7);
});
it('should work with step zero (default)', function ()
{
SetScrollFactorY(items, 4, 0);
for (var i = 0; i < items.length; i++)
{
expect(items[i].scrollFactorY).toBe(4);
}
});
});