phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
46 lines (36 loc) • 1.41 kB
JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2026 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Extend = require('../utils/object/Extend');
var CONST = require('./const');
/**
* @namespace Phaser.Tilemaps
*
* @borrows Phaser.Tilemaps.Orientation.ORTHOGONAL as ORTHOGONAL
* @borrows Phaser.Tilemaps.Orientation.ISOMETRIC as ISOMETRIC
* @borrows Phaser.Tilemaps.Orientation.STAGGERED as STAGGERED
* @borrows Phaser.Tilemaps.Orientation.HEXAGONAL as HEXAGONAL
*/
var Tilemaps = {
Components: require('./components'),
Parsers: require('./parsers'),
Formats: require('./Formats'),
ImageCollection: require('./ImageCollection'),
ParseToTilemap: require('./ParseToTilemap'),
Tile: require('./Tile'),
Tilemap: require('./Tilemap'),
TilemapCreator: require('./TilemapCreator'),
TilemapFactory: require('./TilemapFactory'),
Tileset: require('./Tileset'),
TilemapLayerBase: require('./TilemapLayerBase'),
TilemapLayer: require('./TilemapLayer'),
TilemapGPULayer: require('./TilemapGPULayer'),
Orientation: require('./const/ORIENTATION_CONST'),
LayerData: require('./mapdata/LayerData'),
MapData: require('./mapdata/MapData'),
ObjectLayer: require('./mapdata/ObjectLayer')
};
Tilemaps = Extend(false, Tilemaps, CONST.ORIENTATION);
module.exports = Tilemaps;