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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2026 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var CONST = require('../const/ORIENTATION_CONST'); var NULL = require('../../utils/NULL'); var WorldToTileX = require('./WorldToTileX'); /** * Returns the correct function to use for converting a world pixel X coordinate to a tile X * (column) index, based on the map orientation. Only orthogonal maps support this conversion; * for all other orientations a NULL function is returned. * * @function Phaser.Tilemaps.Components.GetWorldToTileXFunction * @since 3.50.0 * * @param {number} orientation - The Tilemap orientation constant. * * @return {function} The function to use to convert a world X coordinate to a tile X index for the given map orientation, or a NULL function if the orientation is unsupported. */ var GetWorldToTileXFunction = function (orientation) { if (orientation === CONST.ORTHOGONAL) { return WorldToTileX; } else { return NULL; } }; module.exports = GetWorldToTileXFunction;