phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
37 lines (33 loc) • 1.16 kB
JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2026 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var CONST = require('../const/ORIENTATION_CONST');
var NOOP = require('../../utils/NOOP');
var TileToWorldX = require('./TileToWorldX');
/**
* Returns the correct function to use for converting a tile X coordinate to a world X pixel
* coordinate, based on the map orientation. For orthogonal maps, this returns the `TileToWorldX`
* function. For all other orientations, a NOOP function is returned, as non-orthogonal maps
* do not support this conversion.
*
* @function Phaser.Tilemaps.Components.GetTileToWorldXFunction
* @since 3.50.0
*
* @param {number} orientation - The Tilemap orientation constant.
*
* @return {function} The function to use to convert tile X coordinates to world X pixel coordinates for the given map orientation.
*/
var GetTileToWorldXFunction = function (orientation)
{
if (orientation === CONST.ORTHOGONAL)
{
return TileToWorldX;
}
else
{
return NOOP;
}
};
module.exports = GetTileToWorldXFunction;